橡皮筋拉伸器 - 放大 by Laura Morey
几何画板及绘图内容加载中,请稍等……
这个范例演示了橡皮筋拉伸器如何放大图形。核心数学概念包括放大变换。通过使用GeoGebra命令如Segment, Circle, Intersect, Midpoint等,可以构造出放大效果。适合初中及以上学生学习放大变换。
GeoGebra 命令及参数
Segment(A, B) → aCircle(A, a / 2) → cIntersect(c, a, 1) → CMidpoint(A, C) → DMidpoint(C, B) → EPoint(a) → FCircle(C, F) → dIntersect(d, a, 2) → GCircle(D, F) → eCircle(E, G) → fIntersect(e, a, 2) → HCircle(A, H) → gIntersect(f, a, 2) → ICircle(B, I) → hEllipse(H, F, C) → kEllipse(G, I, B) → pPoint(a) → JCircle(D, J) → qMidpoint(A, D) → KMidpoint(D, C) → LMidpoint(C, E) → MMidpoint(E, B) → NCircle(K, J) → rIntersect(r, a, 2) → OCircle(A, O) → sIntersect(q, a, 2) → PCircle(L, P) → tIntersect(t, a, 2) → QCircle(C, Q) → c_1Intersect(c_1, a, 2) → RCircle(M, R) → d_1Intersect(d_1, a, 2) → SCircle(E, S) → e_1Intersect(e_1, a, 2) → TCircle(N, T) → f_1Intersect(f_1, a, 2) → UCircle(B, U) → g_1Ellipse(O, J, D) → h_1Ellipse(P, Q, C) → k_1Ellipse(R, S, E) → p_1Ellipse(T, U, B) → q_1Circle(A, a / 3) → r_1Circle(A, (2 * a / 3)) → s_1Intersect(r_1, a, 1) → VIntersect(s_1, a, 1) → WMidpoint(A, V) → ZMidpoint(V, W) → A_1Midpoint(W, B) → B_1Point(a) → C_1Circle(V, C_1) → t_1Circle(Z, C_1) → c_2Intersect(c_2, a, 2) → D_1Circle(A, D_1) → d_2Intersect(t_1, a, 2) → E_1Circle(A_1, E_1) → e_2Intersect(e_2, a, 2) → F_1Circle(W, F_1) → f_2Intersect(f_2, a, 2) → G_1Circle(B_1, G_1) → g_2Intersect(g_2, a, 2) → H_1Circle(B, H_1) → h_2Ellipse(D_1, C_1, V) → k_2Ellipse(E_1, F_1, W) → p_2Ellipse(G_1, H_1, B) → q_2Circle(A, a / 5) → r_2Circle(A, (2 * a / 5)) → s_2Circle(A, (3 * a / 5)) → t_2Circle(A, (4 * a / 5)) → c_3Intersect(r_2, a, 1) → I_1Intersect(s_2, a, 1) → J_1Intersect(t_2, a, 1) → K_1Intersect(c_3, a, 1) → L_1Midpoint(A, I_1) → M_1Midpoint(J_1, I_1) → N_1Midpoint(J_1, K_1) → O_1Midpoint(K_1, L_1) → P_1Midpoint(L_1, B) → Q_1Point(a) → R_1Circle(I_1, R_1) → d_3Circle(M_1, R_1) → e_3Intersect(e_3, a, 2) → S_1Circle(A, S_1) → f_3Intersect(d_3, a, 2) → T_1Circle(N_1, T_1) → g_3Intersect(g_3, a, 2) → U_1Circle(J_1, U_1) → h_3Intersect(h_3, a, 2) → V_1Circle(O_1, V_1) → k_3Intersect(k_3, a, 2) → W_1Circle(K_1, W_1) → p_3Intersect(p_3, a, 2) → Z_1Circle(P_1, Z_1) → q_3Intersect(q_3, a, 2) → A_2Circle(L_1, A_2) → r_3Intersect(r_3, a, 2) → B_2Circle(Q_1, B_2) → s_3Intersect(s_3, a, 2) → C_2Circle(B, C_2) → t_3Ellipse(S_1, R_1, I_1) → c_4Ellipse(T_1, U_1, J_1) → d_4Ellipse(V_1, W_1, K_1) → e_4Ellipse(Z_1, A_2, L_1) → f_4Ellipse(B_2, C_2, B) → g_4