所有四边形的旋转对称性

所有四边形的旋转对称性
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2020-06-18 02:37
①本范例演示所有四边形的旋转对称性现象;②涉及核心数学概念包括旋转对称、几何变换、多边形性质;③作图要点:使用Segment、OrthogonalLine、Point、Intersect、Polygon、Circle、Line、Rotate、Mirror等GeoGebra命令和对象构建四边形及其旋转;④适合高中阶段学生学习和理解几何变换与对称性。

GeoGebra 命令及参数

  1. Segment(A, B) → a
  2. OrthogonalLine(A, a) → b
  3. OrthogonalLine(B, a) → c
  4. Point(b) → C
  5. OrthogonalLine(C, b) → d
  6. Intersect(c, d) → D
  7. Polygon(C, D, B, A) → poly1, c_1, d_1, b_1, a_1
  8. Segment(C, B) → e
  9. Segment(D, A) → f
  10. Intersect(e, f) → E
  11. Polygon(F, G, 4) → poly2, f_1, g, h, i, H, I
  12. Segment(I, G) → j
  13. Segment(H, F) → k
  14. Intersect(j, k) → J
  15. Segment(K, L) → l
  16. Circle(K, L) → p
  17. Point(p) → M
  18. Segment(K, M) → m
  19. Line(M, l) → n
  20. Line(L, m) → q
  21. Intersect(n, q) → N
  22. Segment(M, L) → r
  23. Segment(N, K) → s
  24. Intersect(r, s) → O
  25. Polygon(M, N, L, K) → poly3, m_1, n_1, l_1, k_1
  26. Rotate(C, (-α), E) → C'
  27. Rotate(D, (-α), E) → D'
  28. Rotate(B, (-α), E) → B'
  29. Rotate(A, (-α), E) → A'
  30. Polygon(C', D', B', A') → poly1', c', d', b', a'
  31. Rotate(M, (-α), O) → M'
  32. Rotate(N, (-α), O) → N'
  33. Rotate(L, (-α), O) → L'
  34. Rotate(K, (-α), O) → K'
  35. Polygon(M', N', L', K') → poly3', m', n', l', k'
  36. Segment(P, Q) → t
  37. Segment(P, R) → e_1
  38. Line(Q, e_1) → g_1
  39. Line(R, t) → h_1
  40. Intersect(g_1, h_1) → S
  41. Polygon(P, R, S, Q) → poly4, p_1, r_1, s_1, q_1
  42. Segment(R, Q) → i_1
  43. Segment(S, P) → j_1
  44. Intersect(i_1, j_1) → T
  45. Rotate(P, (-α), T) → P'
  46. Rotate(R, (-α), T) → R'
  47. Rotate(S, (-α), T) → S'
  48. Rotate(Q, (-α), T) → Q'
  49. Polygon(P', R', S', Q') → poly4', p', r', s', q'
  50. Segment(U, V) → t_1
  51. Segment(U, W) → a_2
  52. Line(W, t_1) → b_2
  53. Point(b_2) → Z
  54. Segment(Z, V) → c_2
  55. Polygon(U, V, Z, W) → poly5, u, v, z, w
  56. Segment(W, V) → d_2
  57. Segment(Z, U) → e_2
  58. Intersect(d_2, e_2) → A_1
  59. Rotate(U, (-α), A_1) → U'
  60. Rotate(V, (-α), A_1) → V'
  61. Rotate(Z, (-α), A_1) → Z'
  62. Rotate(W, (-α), A_1) → W'
  63. Polygon(U', V', Z', W') → poly5', u', v', z', w'
  64. Line(B_1, C_1) → f_2
  65. Mirror(D_1, f_2) → E_1
  66. Polygon(D_1, B_1, E_1, C_1) → poly6, d_3, b_3, e_3, c_3
  67. Segment(D_1, E_1) → g_2
  68. Intersect(f_2, g_2) → F_1
  69. Rotate(D_1, (-α), F_1) → G_1
  70. Rotate(B_1, (-α), F_1) → H_1
  71. Rotate(E_1, (-α), F_1) → I_1
  72. Rotate(C_1, (-α), F_1) → J_1
  73. Polygon(G_1, H_1, I_1, J_1) → poly6', g_3, h_2, i_2, j_2
  74. Rotate(poly2, (-α), J) → poly2'