旋转对称 by Mr. Krebs
几何画板及绘图内容加载中,请稍等……
①本范例演示了图形在旋转一定角度后与原图重合的现象;②涉及核心数学概念包括对称性、旋转角度、多边形构造;③作图要点:使用Segment、OrthogonalLine、Point、Intersect、Polygon、Circle、Line、Rotate、Mirror等命令构建图形并进行旋转变换;④适合高中阶段学习几何变换和对称性的学生使用。
GeoGebra 命令及参数
Segment(A, B) → aOrthogonalLine(A, a) → bOrthogonalLine(B, a) → cPoint(b) → COrthogonalLine(C, b) → dIntersect(c, d) → DPolygon(C, D, B, A) → poly1, c_1, d_1, b_1, a_1Segment(C, B) → eSegment(D, A) → fIntersect(e, f) → EPolygon(F, G, 4) → poly2, f_1, g, h, i, H, ISegment(I, G) → jSegment(H, F) → kIntersect(j, k) → JSegment(K, L) → lCircle(K, L) → pPoint(p) → MSegment(K, M) → mLine(M, l) → nLine(L, m) → qIntersect(n, q) → NSegment(M, L) → rSegment(N, K) → sIntersect(r, s) → OPolygon(M, N, L, K) → poly3, m_1, n_1, l_1, k_1Rotate(C, (-α), E) → C'Rotate(D, (-α), E) → D'Rotate(B, (-α), E) → B'Rotate(A, (-α), E) → A'Polygon(C', D', B', A') → poly1', c', d', b', a'Rotate(M, (-α), O) → M'Rotate(N, (-α), O) → N'Rotate(L, (-α), O) → L'Rotate(K, (-α), O) → K'Polygon(M', N', L', K') → poly3', m', n', l', k'Segment(P, Q) → tSegment(P, R) → e_1Line(Q, e_1) → g_1Line(R, t) → h_1Intersect(g_1, h_1) → SPolygon(P, R, S, Q) → poly4, p_1, r_1, s_1, q_1Segment(R, Q) → i_1Segment(S, P) → j_1Intersect(i_1, j_1) → TRotate(P, (-α), T) → P'Rotate(R, (-α), T) → R'Rotate(S, (-α), T) → S'Rotate(Q, (-α), T) → Q'Polygon(P', R', S', Q') → poly4', p', r', s', q'Segment(U, V) → t_1Segment(U, W) → a_2Line(W, t_1) → b_2Point(b_2) → ZSegment(Z, V) → c_2Polygon(U, V, Z, W) → poly5, u, v, z, wSegment(W, V) → d_2Segment(Z, U) → e_2Intersect(d_2, e_2) → A_1Rotate(U, (-α), A_1) → U'Rotate(V, (-α), A_1) → V'Rotate(Z, (-α), A_1) → Z'Rotate(W, (-α), A_1) → W'Polygon(U', V', Z', W') → poly5', u', v', z', w'Line(B_1, C_1) → f_2Mirror(D_1, f_2) → E_1Polygon(D_1, B_1, E_1, C_1) → poly6, d_3, b_3, e_3, c_3Segment(D_1, E_1) → g_2Intersect(f_2, g_2) → F_1Rotate(D_1, (-α), F_1) → G_1Rotate(B_1, (-α), F_1) → H_1Rotate(E_1, (-α), F_1) → I_1Rotate(C_1, (-α), F_1) → J_1Polygon(G_1, H_1, I_1, J_1) → poly6', g_3, h_2, i_2, j_2Rotate(poly2, (-α), J) → poly2'
AI 绘图提示语参考
绘制一个展示旋转对称性的几何图形。先构造一个矩形,以其两条对角线的交点为旋转中心。再构造一个正方形,同样以其对角线交点为旋转中心。最后构造一个平行四边形,以其对角线交点为旋转中心。将每个多边形绕各自的旋转中心按相同角度旋转,使旋转后的图形与原图形重合,体现旋转对称性。所有图形均用线段连接关键点构成,并保留辅助线以显示构造过程。
以上提示语为根据原始绘图命令整理而来,仅供参考。