旋转芭蕾舞女音乐盒
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这个范例演示了一个旋转的芭蕾舞女音乐盒。它涉及旋转、立体几何和几何变换等核心数学概念。通过使用Polygon, Prism, Mirror, Line, Rotate, Centroid, OrthogonalLine, Point, Cylinder, Intersect, Cone, Sphere, Midpoint, Ray, Segment等GeoGebra命令,可以构造出一个动态的旋转芭蕾舞女模型。适合高中或大学的立体几何和几何变换课程。
GeoGebra 命令及参数
Polygon(C, G, H, B) → q1, c, g, h, bPolygon(C, G, F, D) → q2, c_1, g_1, f, dPolygon(D, F, E, A) → q3, d_1, f_1, e, aPolygon(E, A, B, H) → q4, e_1, a_1, b_1, h_1Prism(q2, -2) → j, Q, edgeCQ, edgeGR, edgeFS, edgeDT, edgeQR, edgeRS, edgeST, edgeQT, R, S, T, faceCGRQ, faceFGRS, faceDFST, faceCDTQ, faceQRSTPrism(q1, 2) → k, U, edgeCU, edgeGV, edgeHW, edgeBZ, edgeUV, edgeVW, edgeWZ, edgeUZ, V, W, Z, faceCGVU, faceGHWV, faceBHWZ, faceBCUZ, faceUVWZPrism(q4, 2) → l, A_1, edge3, edge1, edge2, edge4, edge5, edge7, edge8, edge6, B_1, C_1, D_1, face2, face1, face3, face4, face5Prism(q3, -2) → m, E_1, edge10, edge12, edge11, edge9, edge13, edge15, edge16, edge14, F_1, G_1, H_1, face8, face9, face7, face6, face10Polygon(F, G, H, E) → q5, f_2, g_2, h_2, e_2Polygon(D, L, I, A) → q6, d_2, l_1, i, a_2Polygon(A, I, J, B) → q7, a_3, i_1, j_1, b_2Polygon(B, J, K, C) → q8, b_3, j_2, k_1, c_2Polygon(K, L, D, C) → q9, k_2, l_2, d_3, c_3Polygon(K, J, I, L) → q10, k_3, j_3, i_2, l_3Mirror(J, p) → J'Mirror(I, p) → I'Mirror(L, p) → L'Mirror(D, p) → D'Mirror(K, p) → K'Mirror(C, p) → C'Mirror(B, p) → B'Mirror(A, p) → A'Line(H_1, C_1) → nRotate(D', ang, n) → D''Rotate(L', ang, n) → L''Rotate(C', ang, n) → C''Rotate(K', ang, n) → K''Rotate(A', ang, n) → A''Rotate(I', ang, n) → I''Rotate(B', ang, n) → B''Rotate(J', ang, n) → J''Polygon(K'', L'', I'', J'') → q11, k'', l'', i'', j''Polygon(L'', D'', A'', I'') → q12, q, d'', a'', rPolygon(K'', C'', D'', L'') → q13, s, c'', t, m_1Polygon(J'', B'', C'', K'') → q14, n_1, b'', p_1, q_1Polygon(I'', A'', B'', J'') → q15, r_1, s_1, t_1, m_2Rotate(E_1, ang, n) → MRotate(U, ang, n) → U'Mirror(G, p) → G'Mirror(F, p) → F'Mirror(H, p) → H'Mirror(E, p) → E'Rotate(H', ang, n) → H''Rotate(E', ang, n) → E''Rotate(G', ang, n) → G''Rotate(F', ang, n) → F''Polygon(C'', G'', H'', B'') → q16, n_2, g'', h'', p_2Prism(q16, -2) → u, J_1, edge20, edge23, edge22, edge21, edge24, edge26, edge27, edge25, K_1, L_1, M_1, face15, face17, face16, face14, face18Polygon(B'', H'', E'', A'') → q17, q_2, r_2, e'', s_2Polygon(F'', E'', A'', D'') → q18, f'', t_2, f_3, g_3Polygon(G'', F'', D'', C'') → q19, h_3, i_3, m_3, n_3Prism(q18, 2) → w, R_1, edge39, edge38, edge37, edge36, edge40, edge42, edge43, edge41, S_1, T_1, U_1, face27, face26, face24, face25, face28Prism(q17, -2) → o_1, V_1, edge45, edge46, edge47, edge44, edge48, edge50, edge51, edge49, W_1, Z_1, A_2, face31, face32, face30, face29, face33Polygon(B, J, K, C) → q20, b_4, j_4, k_4, c_4Polygon(C, K, L, D) → q21, c_5, k_5, l_4, d_4Polygon(D, L, I, A) → q22, d_5, l_5, i_4, a_4Polygon(A, I, J, B) → q23, a_5, i_5, j_5, b_5Polygon(L'', D'', A'', I'') → q24, p_3, q_3, r_3, s_3Polygon(I'', A'', B'', J'') → q25, t_3, e_3, f_4, g_4Polygon(J'', B'', C'', K'') → q26, h_4, m_4, n_4, p_4Polygon(L'', D'', C'', K'') → q27, q_4, r_4, s_4, t_4Centroid(q5) → NOrthogonalLine(N, q5) → e_4Point(e_4) → OCylinder(N, O, 1) → o, e_5, f_5, u_1Point(e_4) → PIntersect(e_4, f_5) → I_1,Point(e_4) → B_2Cylinder(B_2, P, 0.06) → v_1, g_5, h_5, w_1Point(e_4) → C_2Cone(P, C_2, 0.5) → o_2, p_5, u_2Point(e_4) → D_2Point(e_4) → E_2OrthogonalLine(E_2, faceGHWV) → m_5OrthogonalLine(D_2, faceGHWV) → n_5OrthogonalLine(E_2, face4) → q_5OrthogonalLine(D_2, face4) → r_5Point(m_5) → F_2Mirror(F_2, E_2) → G_2OrthogonalLine(F_2, q5) → s_5OrthogonalLine(G_2, q5) → t_5Intersect(n_5, s_5) → H_2Intersect(n_5, t_5) → I_2Polygon(F_2, H_2, I_2, G_2) → q28, f_6, g_6, h_6, i_6Prism(q28, 0.16308498706014124) → w_2, N_2, edge57, edge59, edge60, edge58, edge61, edge63, edge64, edge62, O_2, P_2, Q_2, face37, face39, face38, face36, face40Prism(q28, -0.12477514781668185) → o_3, R_2, edge65, edge67, edge68, edge66, edge69, edge71, edge72, edge70, S_2, T_2, U_2, face42, face44, face43, face41, face45Point(e_4) → J_2Cylinder(J_2, E_2, 0.05) → v_2, c_6, d_6, u_3Sphere(J_2, 0.15) → v_3Midpoint(P, B_2) → K_2OrthogonalLine(P, h_5) → j_6Midpoint(P, K_2) → L_2Midpoint(L_2, B_2) → M_2OrthogonalLine(L_2, face9) → k_6Point(k_6) → V_2Cylinder(P, V_2, 0.06) → w_3, e_6, p_6, o_4Cylinder(M_2, V_2, 0.06) → u_4, q_6, r_6, v_4Point(j_6) → W_2Ray(W_2, G_2) → l_6Ray(W_2, F_2) → m_6Point(t_5) → Z_2Point(l_6) → A_3Segment(A_3, Z_2) → n_6Segment(A_3, G_2) → s_6Rotate(R_2, (-rtt), zAxis) → B_3Rotate(U_2, (-rtt), zAxis) → C_3Rotate(U_2, (-rtt), zAxis) → D_3Rotate(Q_2, (-rtt), zAxis) → E_3Rotate(Q_2, (-rtt), zAxis) → F_3Rotate(N_2, (-rtt), zAxis) → G_3Rotate(S_2, (-rtt), zAxis) → H_3Rotate(S_2, (-rtt), zAxis) → I_3Rotate(T_2, (-rtt), zAxis) → J_3Rotate(T_2, (-rtt), zAxis) → K_3Rotate(P_2, (-rtt), zAxis) → L_3Rotate(O_2, (-rtt), zAxis) → M_3Rotate(A_3, (-rtt), zAxis) → N_3Rotate(G_2, (-rtt), zAxis) → O_3Segment(N_3, O_3) → a_6Rotate(A_3, (-rtt), zAxis) → P_3Rotate(A_3, (-rtt), zAxis) → Q_3Rotate(Z_2, (-rtt), zAxis) → R_3Segment(Q_3, R_3) → b_6Rotate(o_4, (-rtt), zAxis) → o_5Rotate(V_2, (-rtt), zAxis) → S_3Rotate(v_4, (-rtt), zAxis) → w_4Polygon(L_3, J_3, I_3, M_3) → q29, f_7, g_7, h_7, i_7Prism(q29, 0.61) → v_5, Z_3, edge75, edge74, edge73, edge76, edge77, edge79, edge80, edge78, A_4, B_4, C_4, face48, face46, face47, face49, face50Rotate(N_3, 180°, zAxis) → T_3Rotate(O_3, 180°, zAxis) → U_3Segment(T_3, U_3) → j_7Rotate(Q_3, 180°, zAxis) → V_3Rotate(Q_3, 180°, zAxis) → W_3Rotate(R_3, 180°, zAxis) → D_4Segment(W_3, D_4) → k_7Polygon(C'', J_1, U_1, D'') → q30, l_7, m_7, n_7, p_7Prism(q19, 2) → u_5, F_4, edge35, edge52, edge33, edge34, edge53, edge55, edge56, edge54, G_4, H_4, I_4, face34, face22, face21, face23, face35
AI 绘图提示语参考
绘制一个旋转的芭蕾舞女音乐盒。首先绘制四个矩形,然后将它们组合成两个长方体。接着绘制四个三角形,形成另一个长方体。使用镜像和旋转命令,创建旋转效果。最后,通过镜像和旋转,生成旋转的芭蕾舞女形象。
以上提示语为根据原始绘图命令整理而来,仅供参考。