四边形乐园
几何画板及绘图内容加载中,请稍等……
通过操作四边形,观察哪些特征会改变,哪些保持不变。本范例涉及四边形、平行四边形、矩形、菱形、正方形和梯形等核心概念。使用了线段、直线、交点、角、垂直线、点、圆、镜像等GeoGebra命令进行构造。适合初中及以上学生或教师使用。
GeoGebra 命令及参数
Segment(A, B) → aSegment(A, C) → bLine(B, b) → cLine(C, a) → dIntersect(c, d) → DSegment(B, D) → eSegment(C, D) → fAngle(B, A, C) → αAngle(C, D, B) → βAngle(D, B, A) → γAngle(A, C, D) → δSegment(E, F) → gSegment(E, G) → hLine(F, h) → iLine(G, g) → jIntersect(i, j) → HSegment(F, H) → kSegment(G, H) → lSegment(E, H) → mSegment(F, G) → nIntersect(m, n) → ISegment(E, I) → pSegment(I, H) → qSegment(F, I) → rSegment(I, G) → sAngle(I, E, G) → εAngle(F, E, I) → ζAngle(I, F, E) → ηAngle(H, F, I) → θSegment(J, K) → tOrthogonalLine(J, t) → a_1Point(a_1) → LSegment(J, L) → b_1OrthogonalLine(L, b_1) → c_1OrthogonalLine(K, t) → d_1Intersect(c_1, d_1) → MSegment(K, M) → e_1Segment(L, M) → f_1Angle(K, J, L) → ιAngle(J, L, M) → κAngle(L, M, K) → λAngle(M, K, J) → μSegment(J, M) → g_1Segment(L, K) → h_1Intersect(g_1, h_1) → NSegment(J, N) → i_1Segment(N, M) → j_1Segment(L, N) → k_1Segment(N, K) → l_1Angle(N, J, L) → νAngle(K, J, N) → ξAngle(N, K, J) → οAngle(M, K, N) → ρAngle(G, I, E) → σAngle(L, N, J) → τCircle(O, P) → p_1Segment(P, O) → m_1Point(p_1) → QSegment(O, Q) → n_1Line(Q, m_1) → q_1Line(P, n_1) → r_1Intersect(q_1, r_1) → RSegment(P, R) → s_1Segment(R, Q) → t_1Segment(O, R) → a_2Segment(Q, P) → b_2Intersect(a_2, b_2) → SSegment(O, S) → c_2Segment(S, R) → d_2Segment(Q, S) → e_2Segment(S, P) → f_2Angle(S, O, Q) → υAngle(P, O, S) → ϕAngle(S, P, O) → χAngle(R, P, S) → ψAngle(R, S, Q) → ωCircle(T, U) → g_2Segment(U, T) → h_2OrthogonalLine(T, h_2) → i_2Intersect(g_2, i_2, 1) → VSegment(T, V) → j_2Line(U, j_2) → k_2Line(V, h_2) → l_2Intersect(k_2, l_2) → WSegment(V, W) → m_2Segment(W, U) → n_2Angle(U, T, V) → α_1Angle(T, V, W) → β_1Angle(V, W, U) → γ_1Angle(W, U, T) → δ_1Segment(T, W) → p_2Segment(V, U) → q_2Intersect(p_2, q_2) → ZSegment(T, Z) → r_2Segment(Z, W) → s_2Segment(V, Z) → t_2Segment(Z, U) → a_3Angle(Z, T, V) → ε_1Angle(U, T, Z) → ζ_1Angle(Z, U, T) → η_1Angle(W, U, Z) → θ_1Angle(V, Z, T) → ι_1Circle(A_1, B_1) → c_3Segment(B_1, A_1) → b_3Point(c_3) → C_1Segment(A_1, C_1) → d_3Segment(B_1, C_1) → e_3OrthogonalLine(A_1, e_3) → f_3Point(f_3) → D_1Circle(D_1, B_1) → g_3Segment(B_1, D_1) → h_3Segment(D_1, C_1) → i_3Segment(A_1, D_1) → j_3Intersect(e_3, j_3) → E_1Segment(B_1, E_1) → k_3Segment(E_1, C_1) → l_3Segment(A_1, E_1) → m_3Segment(E_1, D_1) → n_3Angle(E_1, A_1, C_1) → κ_1Angle(B_1, A_1, E_1) → λ_1Angle(E_1, B_1, A_1) → μ_1Angle(D_1, B_1, E_1) → ν_1Angle(A_1, C_1, E_1) → ξ_1Angle(E_1, C_1, D_1) → ο_1Angle(C_1, D_1, E_1) → ρ_1Angle(E_1, D_1, B_1) → σ_1Angle(C_1, E_1, A_1) → τ_1Segment(F_1, G_1) → p_3Line(H_1, p_3) → q_3Point(q_3) → I_1Segment(H_1, I_1) → r_3Segment(F_1, H_1) → s_3Segment(G_1, I_1) → t_3Segment(F_1, I_1) → a_4Segment(G_1, H_1) → b_4Intersect(a_4, b_4) → J_1Segment(F_1, J_1) → c_4Segment(J_1, I_1) → d_4Segment(G_1, J_1) → e_4Segment(J_1, H_1) → f_4Angle(J_1, F_1, G_1) → υ_1Angle(H_1, F_1, J_1) → ϕ_1Angle(J_1, H_1, F_1) → χ_1Angle(I_1, H_1, G_1) → ψ_1Angle(G_1, J_1, F_1) → ω_1Segment(K_1, L_1) → g_4Segment(L_1, M_1) → h_4OrthogonalLine(M_1, h_4) → i_4Mirror(L_1, i_4) → N_1Mirror(K_1, i_4) → O_1Segment(L_1, N_1) → j_4Segment(K_1, O_1) → k_4Segment(O_1, N_1) → l_4Segment(K_1, N_1) → m_4Segment(O_1, L_1) → n_4Intersect(m_4, n_4) → P_1Segment(K_1, P_1) → p_4Segment(P_1, N_1) → q_4Segment(L_1, P_1) → r_4Segment(P_1, O_1) → s_4Angle(P_1, K_1, O_1) → α_2Angle(L_1, K_1, P_1) → β_2Angle(P_1, L_1, K_1) → γ_2Angle(N_1, L_1, P_1) → δ_2Angle(K_1, O_1, P_1) → ε_2Angle(P_1, O_1, N_1) → ζ_2Angle(O_1, N_1, P_1) → η_2Angle(P_1, N_1, L_1) → θ_2Angle(O_1, P_1, K_1) → ι_2