平行四边形中的几何问题
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这是一个动态可修改的平行四边形问题示例。通过旋转、平移等几何变换,可以探索平行四边形中的各种几何关系。使用了Line, Ray, Rotate, Point, Midpoint, Intersect, Segment, Angle, Min, Circle, Dilate, CircleSector, Vector, Translate, Polygon, LineBisector, Distance等GeoGebra命令。适合初中及以上学生学习几何变换和探索平行四边形的性质。
GeoGebra 命令及参数
Line(A, B) → s_1Ray(A, B) → fRotate(B, a°, A) → B'Ray(A, B') → gPoint(g) → CMidpoint(B, C) → WLine(W, s_1) → t_1Line(C, f) → iLine(B, g) → hIntersect(h, i) → DSegment(D, B) → k_1Intersect(t_1, k_1) → F_1Segment(D, F_1) → k_2Angle(B, A, B') → αSegment(C, D) → jSegment(A, B) → kSegment(B, D) → lSegment(A, C) → mMin(m, k) → bCircle(C, (0.2 * b)) → dCircle(A, (0.15 * b)) → eCircle(B, (0.2 * b)) → pCircle(D, (0.2 * b)) → cIntersect(e, k, 1) → EIntersect(e, m, 1) → FIntersect(p, k, 1) → GIntersect(p, l, 1) → HIntersect(d, g, 2) → IRay(C, I) → qIntersect(c, h, 2) → JRay(D, J) → rIntersect(c, i, 2) → KRay(D, K) → sDilate(A, If[0 < o ≤ 1, 1 - o, 0], B) → A'Segment(A, A') → tRotate(E, If[1 < o ≤ 2, ((o - 1) * α), α], A) → E'CircleSector(A, E, E') → c_1Dilate(A, If[2 < o ≤ 3, 3 - o, 0], C) → A'_1Vector(A, A'_1) → uTranslate(c_1, u) → d_1Segment(A, A'_1) → f_1Dilate(C, If[3 < o ≤ 4, 4 - o, 0], D) → C'Vector(C, C') → vTranslate(d_1, v) → e_1Segment(C, C') → g_1Dilate(D, If[4 < o ≤ 5, 5 - o, 0], B) → D'Segment(D, D') → h_1Polygon(A, B, D, C) → poly1, a_1, b_1, d_2, c_2Dilate(A, If[5.5 < o ≤ 6.5, 6.5 - o, 0], C) → A'_2Vector(A, A'_2) → wTranslate(A, w) → A'_3Translate(A', w) → A''Dilate(A, If[6.5 < o ≤ 7.5, 7.5 - o, 0], B) → A'_4Vector(A, A'_4) → u_1Translate(A, u_1) → A'_5Translate(A'_1, u_1) → LIntersect(d, i) → M, NIntersect(d, g) → O, PAngle(A, C, N) → βRotate(N, If[6.5 < o ≤ 7.5, ((-(o - 6.5)) * β), (-β)], C) → N'Dilate(C, If[7.5 < o ≤ 8.5, 8.5 - o, 0], B) → C'_1Vector(C, C'_1) → v_1Ray(A, B) → q_1LineBisector(B, A) → r_1Distance(C, B) → distanceCBSegment(C, D) → i_1Line(A, D) → j_1Line(C, A) → m_1Intersect(e, j_1) → S, TIntersect(e, m_1) → U, VAngle(D, A, C) → γRotate(T, If[10 < o ≤ 11, ((o - 10) * γ), γ], A) → T'Midpoint(A, D) → A_1Midpoint(C, D) → QMidpoint(A, B) → RPoint(k_2) → ZRay(Z, Q) → l_1Ray(B, C) → n_1Intersect(n_1, l_1) → B_1Ray(R, B_1) → p_1Intersect(t_1, p_1) → C_1Line(C_1, Q) → f_2Line(R, Z) → g_2Line(C, A) → h_2Intersect(h_2, t_1) → D_1Intersect(n_1, l_1) → E_1Segment(R, C_1) → i_2Dilate(A, If[6 < o ≤ 7, 7 - o, 0], R) → A'_6Segment(A, A'_6) → l_2Rotate(A, If[7 < o ≤ 8, ((-(o - 7)) * π), (-π)], R) → A'_7Rotate(A'_6, If[7 < o ≤ 8, ((-(o - 7)) * π), (-π)], R) → G_1Segment(A'_7, G_1) → m_2Dilate(A, If[8 < o ≤ 9, 9 - o, 0], C) → A'_8Vector(A, A'_8) → w_1Translate(A, w_1) → A'_9Translate(A'_6, w_1) → H_1Segment(A'_9, H_1) → n_2Translate(A'_7, w_1) → L_1Translate(G_1, w_1) → M_1Segment(L_1, M_1) → p_2Dilate(B, If[9 < o ≤ 10, 10 - o, 0], W) → B'_1Segment(B, B'_1) → j_2Dilate(W, If[10 < o ≤ 11, 11 - o, 0], C) → W'Segment(W, W') → q_2Rotate(B, If[11 < o ≤ 12, ((-(o - 11)) * π), (-π)], W) → B'_2Rotate(B'_1, If[11 < o ≤ 12, ((-(o - 11)) * π), (-π)], W) → I_1Segment(B'_2, I_1) → r_2Dilate(Z, If[13 < o ≤ 14, 14 - o, 0], Q) → Z'Segment(Z, Z') → s_2Dilate(Q, If[14 < o ≤ 15, 15 - o, 0], B_1) → Q'Segment(Q, Q') → t_2Dilate(C, If[14 < o ≤ 15, 15 - o, 0], B_1) → C'_2Segment(C, C'_2) → a_2Dilate(W, If[15 < o ≤ 16, 16 - o, 0], D_1) → W'_1Segment(W, W'_1) → b_2Line(W, D_1) → e_2Circle(D_1, 2) → c_3Intersect(c_3, e_2) → J_1, K_1Ray(D_1, K_1) → f_3Rotate(d_1, If[16 < o ≤ 17, ((o - 16) * π), π], C) → d_3Dilate(C, If[17 < o ≤ 18, 18 - o, 0], D_1) → C'_3Vector(C, C'_3) → u_2Translate(d_3, u_2) → e_3Intersect(g_2, j_2) → N_1Segment(R, N_1) → g_3Min(i_2, g_3) → o_1Circle(R, (0.35 * o_1)) → h_3Intersect(h_3, g_2) → O_1, P_1Angle(N_1, R, C_1) → δDilate(B_1, If[18 < o ≤ 19, 19 - o, 0], C_1) → Q_1Segment(B_1, Q_1) → i_3Dilate(C_1, If[19 < o ≤ 20, 20 - o, 0], R) → R_1Segment(C_1, R_1) → j_3Dilate(R, If[20 < o ≤ 21, 21 - o, 0], Z) → R'Segment(R, R') → k_3Dilate(C_1, If[21 < o ≤ 22, 22 - o, 0], Q) → S_1Segment(C_1, S_1) → l_3Rotate(P_1, If[22 < o ≤ 23, ((o - 22) * δ), δ], R) → T_1CircleSector(R, P_1, T_1) → p_3Dilate(R, If[23 < o ≤ 24, 24 - o, 0], C_1) → R'_1Vector(R, R'_1) → v_2Translate(p_3, v_2) → q_3
AI 绘图提示语参考
绘制一个平行四边形ABCD,其中A、B、C、D是顶点。首先画出AB和BC的中点W,然后通过W画一条直线t1与AB平行。接着画出从C到f的直线i,与h相交于D。连接BD,然后在BD上取点F1,使得DF1平行于t1。接着画出角BAC的度数为α,然后画出以C、D为圆心,以BD长度的0.2倍为半径的圆c、p、d,与相应直线相交得到E、F、G、H。然后画出以A为圆心,以BD长度的0.15倍为半径的圆e,与相应直线相交得到E',再画出以A为圆心,E'E为半径的扇形c1。接着画出以C为圆心,以BD长度的0.2倍为半径的圆p,与相应直线相交得到C',再画出以C为圆心,C'C为半径的圆e1。最后画出以D为圆心,以BD长度的0.2倍为半径的圆p,与相应直线相交得到D',再画出以D为圆心,D'D为半径的圆d1。
以上提示语为根据原始绘图命令整理而来,仅供参考。