四维超立方体透视演示
几何画板及绘图内容加载中,请稍等……
①本范例通过交互式演示展示了四维超立方体(Tesseract)在三维空间中的投影形态;②涉及的核心数学概念包括立体几何、矩阵变换、参数方程以及积分计算;③作图要点提炼自构造摘要,使用了射线(Ray)、点(Point)、线段(Segment)、交点(Intersect)等GeoGebra命令与对象;④适合高中及以上数学学习者,用于理解高维几何与空间变换的直观表示。
GeoGebra 命令及参数
Ray(F_3, H_3) → r_7Point(r_7) → J_3Segment(E, G) → lSegment(G, F) → mSegment(F, E) → nRay(E, H) → pPoint(p) → ISegment(I, H) → qRay(F, H) → rPoint(r) → JSegment(H, J) → sRay(G, H) → tPoint(t) → KSegment(H, K) → aRay(G, J) → bRay(G, I) → cRay(E, K) → dRay(F, K) → eIntersect(b, e) → LSegment(L, K) → f_1Intersect(c, d) → MSegment(M, K) → g_1Segment(J, L) → h_1Segment(I, M) → i_1Ray(E, J) → j_1Ray(F, I) → k_1Intersect(j_1, k_1) → NRay(G, N) → l_1Segment(N, J) → m_1Segment(N, I) → n_1Ray(E, L) → p_1Ray(F, M) → q_1Intersect(l_1, p_1) → OSegment(O, M) → r_1Segment(O, L) → s_1Segment(N, O) → t_1Ray(E_1, H_1) → p_2Point(p_2) → I_1Segment(I_1, H_1) → q_2Ray(F_1, H_1) → r_3Point(r_3) → J_1Segment(H_1, J_1) → s_2Ray(G_1, H_1) → t_3Point(t_3) → K_1Segment(H_1, K_1) → a_1Ray(G_1, J_1) → b_1Ray(G_1, I_1) → c_1Ray(E_1, K_1) → d_1Ray(F_1, K_1) → e_1Intersect(b_1, e_1) → L_1Segment(L_1, K_1) → f_2Intersect(c_1, d_1) → M_1Segment(M_1, K_1) → g_2Segment(J_1, L_1) → h_2Segment(I_1, M_1) → i_2Ray(E_1, J_1) → j_2Ray(F_1, I_1) → k_2Intersect(j_2, k_2) → N_1Ray(G_1, N_1) → l_3Segment(N_1, J_1) → m_3Segment(N_1, I_1) → n_3Ray(E_1, L_1) → p_3Ray(F_1, M_1) → q_3Intersect(l_3, p_3) → O_1Segment(O_1, M_1) → r_2Segment(O_1, L_1) → s_3Segment(N_1, O_1) → t_2Segment(F_2, E_2) → n_4Ray(E_2, H_2) → p_4Segment(I_2, H_2) → q_4Ray(F_2, H_2) → r_5Segment(H_2, J_2) → s_4Ray(G_2, H_2) → t_5Segment(H_2, K_2) → a_2Ray(G_2, J_2) → b_2Ray(G_2, I_2) → c_2Ray(E_2, K_2) → d_2Ray(F_2, K_2) → e_2Intersect(b_2, e_2) → L_2Segment(L_2, K_2) → f_3Intersect(c_2, d_2) → M_2Segment(M_2, K_2) → g_3Segment(J_2, L_2) → h_3Segment(I_2, M_2) → i_3Ray(E_2, J_2) → j_3Ray(F_2, I_2) → k_3Intersect(j_3, k_3) → N_2Ray(G_2, N_2) → l_5Segment(N_2, J_2) → m_5Segment(N_2, I_2) → n_5Ray(E_2, L_2) → p_5Ray(F_2, M_2) → q_5Intersect(l_5, p_5) → O_2Segment(O_2, M_2) → r_4Segment(O_2, L_2) → s_5Segment(N_2, O_2) → t_4Segment(E_3, G_3) → l_6Segment(G_3, F_3) → m_6Ray(E_3, H_3) → p_6Segment(I_3, H_3) → q_6Segment(H_3, J_3) → s_6Ray(G_3, H_3) → t_7Segment(H_3, K_3) → a_3Ray(G_3, J_3) → b_3Ray(G_3, I_3) → c_3Ray(E_3, K_3) → d_3Ray(F_3, K_3) → e_3Intersect(b_3, e_3) → L_3Segment(L_3, K_3) → f_4Intersect(c_3, d_3) → M_3Segment(M_3, K_3) → g_4Segment(J_3, L_3) → h_4Segment(I_3, M_3) → i_4Ray(E_3, J_3) → j_4Ray(F_3, I_3) → k_4Intersect(j_4, k_4) → N_3Ray(G_3, N_3) → l_7Segment(N_3, J_3) → m_7Segment(N_3, I_3) → n_7Ray(E_3, L_3) → p_7Ray(F_3, M_3) → q_7Intersect(l_7, p_7) → O_3Segment(O_3, M_3) → r_6Segment(O_3, L_3) → s_7Segment(N_3, O_3) → t_6Segment(E_4, G_4) → l_8Segment(G_4, F_4) → m_8Segment(F_4, E_4) → n_8Ray(E_4, H_4) → p_8Segment(I_4, H_4) → q_8Ray(F_4, H_4) → r_9Segment(H_4, J_4) → s_8Ray(G_4, H_4) → t_9Segment(H_4, K_4) → a_4Ray(G_4, J_4) → b_4Ray(G_4, I_4) → c_4Ray(E_4, K_4) → d_4Ray(F_4, K_4) → e_4Intersect(b_4, e_4) → L_4Segment(L_4, K_4) → f_5Intersect(c_4, d_4) → M_4Segment(M_4, K_4) → g_5Segment(J_4, L_4) → h_5Segment(I_4, M_4) → i_5Ray(E_4, J_4) → j_5Ray(F_4, I_4) → k_5Intersect(j_5, k_5) → N_4Ray(G_4, N_4) → l_9Segment(N_4, J_4) → m_9Segment(N_4, I_4) → n_9Ray(E_4, L_4) → p_9Ray(F_4, M_4) → q_9Intersect(l_9, p_9) → O_4Segment(O_4, M_4) → r_8Segment(O_4, L_4) → s_9Segment(N_4, O_4) → t_8Ray(E_1, O_2) → a_5Ray(F_1, O_3) → b_5Ray(D, O_1) → c_5Intersect(a_5, b_5) → PSegment(P, O_3) → d_5Segment(O_2, P) → e_5Segment(O_1, P) → f_6Ray(G_1, P) → g_6Segment(O_4, P) → h_6