圆锥的展开图 by พรหมลิขิต จิตจักร
几何画板及绘图内容加载中,请稍等……
这个范例演示了圆锥的展开图,并通过动画展示了圆锥的生成过程。核心数学概念包括立体几何和几何作图。使用了点、圆、交点、椭圆、向量、平移、弧、线段、角、直线、中点、条件语句、二次曲线、正交线、切线、旋转、圆心、镜像、多边形、圆扇形等GeoGebra命令。适合初中和高中学生学习立体几何和几何作图。
GeoGebra 命令及参数
Point(xAxis) → ACircle(A, r) → cIntersect(c, xAxis) → B, CEllipse(E, D, C) → eIntersect(xAxis, yAxis) → FVector(F, G) → uTranslate(B, Vector[u * h]) → B'_1Translate(C, Vector[u * h]) → C'_1Translate(A, Vector[u * h]) → A'_1Translate(e, Vector[u * h]) → e'_1Arc(e'_1, C'_1, B'_1) → p_5Arc(e'_1, B'_1, C'_1) → qSegment(A'_1, A) → h_6Segment(A'_1, C'_1) → pAngle(A, A'_1, C'_1) → αLine(A, A'_1) → jIntersect(e'_1, j) → H, ICircle(I, r) → tIntersect(t, j, 2.0) → KCircle(K, I) → d_1Intersect(d_1, j, 2.0) → NVector(H, N) → vTranslate(H, Vector[v * n]) → H'_1Translate(D, Vector[u * h]) → D'Translate(E, Vector[u * h]) → E'Line(B, B'_1) → lLine(C, C'_1) → mIntersect(d_1, l, 1.0) → PIntersect(d_1, m, 1.0) → QVector(B'_1, P) → zVector(C'_1, Q) → u_1Translate(B'_1, Vector[z * n]) → B''Translate(C'_1, Vector[u_1 * n]) → C''Midpoint(B'_1, A'_1) → RMidpoint(B, A) → SLine(R, S) → a_1Intersect(q, a_1) → T,Intersect(d_1, a_1, 1.0) → UVector(T, U) → v_1Translate(T, Vector[v_1 * n]) → T'If(n < 1.0, B'', P) → B_1If(n < 1.0, T', U) → D_1If(n < 1.0, H'_1, N) → E_1If(n < 1.0, C'', Q) → F_1Conic(B_1, D_1, E_1, F_1, I) → g_1Conic(I, B_1, D_1, E_1, F_1) → h_1OrthogonalLine(I, j) → l_1OrthogonalLine(H, j) → b_2Intersect(m, l_1) → H_2Midpoint(H_2, C'_1) → I_2OrthogonalLine(C'_1, m) → i_2Segment(K, F_1) → m_4Translate(e, Vector[u * h]) → e'Tangent(A, e'_1) → a, bIntersect(e', b) → J, G_2Intersect(e', a) → L, R_2Segment(A, J) → fSegment(A, L) → gCircle(I, sqrt(h^(2.0) + r^(2.0))) → kIntersect(k, j, 1.0) → MCircle(M, sqrt(h^(2.0) + r^(2.0))) → sSegment(M, I) → iRotate(I, γ, M) → I'_1Rotate(I, -(γ), M) → I'_2OrthogonalLine(I'_2, i_2) → b_1Intersect(b_2, b_1) → OMidpoint(H, O) → VCircle(V, O) → c_1Vector(O, I'_2) → wCenter(g_1) → WSegment(W, F_1) → e_1Vector(H, A) → w_1Translate(H, Vector[w_1 * (n - 1.0)]) → H'If(n < 1.0, H, If[n < 2.0, H', A]) → ZSegment(H, Z) → f_1Rotate(I, -(δ), M) → I'Vector(L, I') → z_1Translate(c_1, Vector[w * (n - 2.0)]) → k_1Center(k_1) → A_1Intersect(k_1, j) → C_1, Q_1Rotate(C_1, 180.0° * (n - 2.0), A_1) → G_1If(n < 2.0, H, If[n ≤ 3.0, G_1, I'_2]) → H_1Mirror(H_1, j) → I_1Translate(L, Vector[z_1 * (n - 2.0)]) → L'If(n < 2.0, L, If[n ≤ 3.0, L', I']) → J_1Mirror(J_1, j) → K_1Conic(I_1, H_1, J_1, I, K_1) → p_1Vector(A, M) → i_1Translate(A, Vector[i_1 * (n - 2.0)]) → A'If(n < 2.0, A, If[n ≤ 3.0, A', M]) → L_1Tangent(L_1, p_1) → j_1, m_1Intersect(p_1, m_1, 1.0) → M_1Intersect(p_1, j_1, 1.0) → N_1Polygon(L_1, M_1, N_1) → poly1, n_1, l_2, m_2Arc(p_1, N_1, M_1) → q_1Line(L_1, b_2) → r_1Intersect(p_1, r_1, 1.0) → O_1Intersect(p_1, r_1, 2.0) → P_1Arc(p_1, P_1, O_1) → s_1Polygon(L_1, O_1, I_1) → poly2, i_3, l_3, o_1Polygon(L_1, H_1, P_1) → poly3, p_2, l_4, h_2Arc(p_1, O_1, I_1) → t_1Arc(p_1, H_1, P_1) → c_2Segment(L_1, I_1) → a_2Segment(L_1, H_1) → d_2Arc(p_1, H_1, I_1) → e_2Polygon(I_1, L_1, H_1) → poly4, h_3, i_4, l_5CircleSector(M, I'_2, I'_1) → f_2CircleSector(M, I'_2, I'_1) → g_2Arc(p_1, H_1, I_1) → k_2Segment(M_1, L_1) → j_2Segment(N_1, L_1) → n_2Polygon(I_1, L_1, H_1) → poly5, h_4, i_5, l_6Arc(p_1, H_1, I_1) → q_2Polygon(J, A, L) → poly6, l_7, j_3, a_3Point(xAxis) → R_1OrthogonalLine(R_1, xAxis) → r_2Intersect(i_2, r_2) → S_1Circle(R_1, r) → s_2Intersect(s_2, xAxis) → T_1, U_1OrthogonalLine(T_1, i_2) → t_2OrthogonalLine(V_1, i_2) → b_3OrthogonalLine(W_1, i_2) → c_3Intersect(i_2, t_2) → Z_1Intersect(i_2, b_3) → A_2Intersect(i_2, c_3) → B_2Ellipse(A_2, B_2, Z_1) → d_3Tangent(R_1, d_3) → e_3, f_3Intersect(d_3, f_3, 1.0) → C_2Intersect(d_3, e_3, 1.0) → D_2Polygon(C_2, D_2, R_1) → poly7, r_3, c_4, d_4Ellipse(A_2, B_2, Z_1) → g_3OrthogonalLine(U_1, xAxis) → k_3Intersect(g_3, k_3) → E_2, J_2Segment(S_1, E_2) → m_3Segment(S_1, R_1) → n_3Intersect(d_3, m_3, 1.0) → F_2Midpoint(g) → K_2Midpoint(f_1) → L_2Point(j) → M_2Midpoint(I_1, A') → N_2Midpoint(A', H_1) → O_2Vector(M_2, N_2) → u_2Vector(M_2, O_2) → v_2Line(M_2, r_1) → p_3Point(p_3) → P_2Vector(P_2, K_2) → z_2Vector(P_2, L_2) → u_3Center(g_3) → Q_2Angle(F_2, Q_2, R_1) → εSegment(I_1, H_1) → q_3Intersect(k_2, q_3, 2.0) → S_2
AI 绘图提示语参考
画一个圆锥的展开图,展示其侧面为扇形,底面为圆。首先画出圆锥的底面圆和顶点,然后画出侧面展开后的扇形。接着,通过旋转和镜像操作,将扇形和底面圆组合成圆锥的展开图。最后,添加一些辅助线段和角度标记,以展示圆锥的几何构造过程。
以上提示语为根据原始绘图命令整理而来,仅供参考。