角度与曲面流

角度与曲面流
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2022-08-18 11:02
①本范例演示流体通过曲面的动态过程,结合角度变化进行可视化分析;②涉及核心数学概念包括微积分、向量场、几何变换及多边形构造;③构造中运用了CurveCartesian, Sphere, PointIn, OrthogonalLine, Rotate, Line, Point, Vector, Circle, Intersect, Polygon, OrthogonalPlane, Angle, Segment, Sequence, Element, If, Prism, Translate等GeoGebra命令与对象;④适合高中及以上学段,用于流体力学、空间几何及计算几何的教学演示。

GeoGebra 命令及参数

  1. CurveCartesian((2 * t) - 4, 0, 0, t, 0, 10) → Pathline
  2. Sphere(FluidPt_2, 1) → a_1
  3. PointIn(a_1) → S_4
  4. PointIn(a_1) → S_5
  5. PointIn(a_1) → S_2
  6. PointIn(a_1) → S_1
  7. PointIn(a_1) → S_6
  8. PointIn(a_1) → S_7
  9. PointIn(a_1) → S_3
  10. OrthogonalLine(A, xOyPlane) → i_1
  11. Rotate(B, (-angle), A) → B'
  12. Line(A, B') → b
  13. OrthogonalLine(B', b, xOyPlane) → d
  14. Point(d) → G_1
  15. Vector(B', G_1) → v_1
  16. Circle(A, 2, normalvectorplane) → s_1
  17. Intersect(xOyPlane, s_1) → J_1, K_1
  18. Line(K_1, J_1) → a_2
  19. OrthogonalLine(J_1, xOyPlane) → t_1
  20. OrthogonalLine(K_1, xOyPlane) → j_1
  21. Intersect(i_1, s_1) → H_1, I_1
  22. Line(I_1, a_2) → c_2
  23. Intersect(j_1, c_2) → Cuadro3
  24. Intersect(t_1, c_2) → Cuadro4
  25. Line(H_1, a_2) → b_2
  26. Intersect(b_2, t_1) → Cuadro2
  27. Intersect(b_2, j_1) → Cuadro1
  28. Polygon(Cuadro3, Cuadro4, Cuadro2, Cuadro1) → poly3, o_2, n_2, m_2, l_2
  29. OrthogonalPlane(B', d) → e
  30. OrthogonalPlane(FluidPt, yAxis) → m
  31. OrthogonalLine(FluidPt, xOyPlane) → l
  32. Point(l) → F
  33. OrthogonalLine(F, m) → r
  34. OrthogonalLine(FluidPt, xAxis, xOyPlane) → h
  35. Point(h) → E
  36. OrthogonalLine(E, xOyPlane) → q
  37. Intersect(r, q) → K
  38. Line(E, xAxis) → i
  39. Line(K, i) → Container3
  40. Intersect(Container3, e) → P
  41. Circle(FluidPt, E, xOyPlane) → k
  42. Intersect(h, k) → H, J
  43. OrthogonalLine(H, xOyPlane) → n
  44. Intersect(r, n) → L
  45. Line(H, xAxis) → j
  46. Line(L, j) → Container4
  47. Intersect(Container4, e) → O
  48. Circle(h, F) → p
  49. Intersect(l, p) → G, I
  50. Line(I, h) → s
  51. Intersect(s, q) → N
  52. Line(N, i) → Container2
  53. Intersect(Container2, e) → Q
  54. Intersect(s, n) → M
  55. Line(M, j) → Container1
  56. Intersect(Container1, e) → R
  57. Intersect(xAxis, yAxis) → Z
  58. Vector(D_1, Z) → u_1
  59. OrthogonalLine(A, xAxis, xOyPlane) → a
  60. Angle(B', A, B, xOyPlane) → θ
  61. OrthogonalPlane(A, xAxis) → c
  62. Segment(A, B') → g
  63. Point(h) → D
  64. Polygon(L, K, N, M) → poly1, l_1, k_1, n_1, m_1
  65. Segment(O, P) → d_1
  66. Segment(P, Q) → e_1
  67. Segment(R, Q) → f_1
  68. Segment(R, O) → g_1
  69. PointIn(poly1) → T
  70. PointIn(poly1) → U
  71. PointIn(poly1) → V
  72. PointIn(poly1) → W
  73. Sequence(Sequence[Sequence[Vector[(j, k, l), (j + (scale * F_1(j, k, l)), k + (scale * F_2(j, k, l)), l + (scale * F_3(j, k, l)))], j, (-extent) - 1, extent + 3, (2 * step)], k, (-extent), extent, step], l, (-extent), extent, step) → VField, {{{(2, 0, 0), (2, 0, 0), (2, 0, 0), (2, 0, 0)}, {(2, 0, 0), (2, 0, 0), (2, 0, 0), (2, 0, 0)}, {(2, 0, 0), (2, 0, 0), (2, 0, 0), (2, 0, 0)}, {(2, 0, 0), (2, 0, 0), (2, 0, 0), (2, 0, 0)}}, {{(2, 0, 0), (2, 0, 0), (2, 0, 0), (2, 0, 0)}, {(2, 0, 0), (2, 0, 0), (2, 0, 0), (2, 0, 0)}, {(2, 0, 0), (2, 0, 0), (2, 0, 0), (2, 0, 0)}, {(2, 0, 0), (2, 0, 0), (2, 0, 0), (2, 0, 0)}}, {{(2, 0, 0), (2, 0, 0), (2, 0, 0), (2, 0, 0)}, {(2, 0, 0), (2, 0, 0), (2, 0, 0), (2, 0, 0)}, {(2, 0, 0), (2, 0, 0), (2, 0, 0), (2, 0, 0)}, {(2, 0, 0), (2, 0, 0), (2, 0, 0), (2, 0, 0)}}, {{(2, 0, 0), (2, 0, 0), (2, 0, 0), (2, 0, 0)}, {(2, 0, 0), (2, 0, 0), (2, 0, 0), (2, 0, 0)}, {(2, 0, 0), (2, 0, 0), (2, 0, 0), (2, 0, 0)}, {(2, 0, 0), (2, 0, 0), (2, 0, 0), (2, 0, 0)}}}
  74. Point(xAxis) → A_1
  75. Vector(A_1, Z) → v
  76. Intersect(yAxis, xAxis) → C_1
  77. Vector(B_1, Z) → w
  78. Element(list2, faces) → Selectedvector
  79. Line(S, E_1) → direction1
  80. Sequence(Segment[Cuadro1 + (i * (Cuadro3 - Cuadro1) / net), Cuadro2 + (i * (Cuadro4 - Cuadro2) / net)], i, 0, net) → neth
  81. Sequence(Segment[Cuadro1 + (i * (Cuadro2 - Cuadro1) / net), Cuadro3 + (i * (Cuadro4 - Cuadro3) / net)], i, 0, net) → netv
  82. If(-4 ≤ x(FluidPt) ≤ 1, 0, Flux) → Fluxcondition
  83. Point(VField) → C
  84. Point(Container4) → O_1
  85. Prism(poly1, O_1) → t, L_1, edge1, edge3, edge4, edge5, edge7, edge8, edge6, M_1, N_1, face1, face2, face4, face3, face5, edge2
  86. Sequence(Vector[Element[motionvectors, i], (x(Element[motionvectors, i]) + (scale * F_1(x(Element[motionvectors, i]), y(Element[motionvectors, i]), z(Element[motionvectors, i]))), y(Element[motionvectors, i]) + (scale * F_2(x(Element[motionvectors, i]), y(Element[motionvectors, i]), z(Element[motionvectors, i]))), z(Element[motionvectors, i]) + (scale * F_3(x(Element[motionvectors, i]), y(Element[motionvectors, i]), z(Element[motionvectors, i]))))], i, 1, 8) → vectorParticles
  87. Point(neth) → P_1
  88. Point(netv) → Q_1
  89. Element(Element[VField, 1, 1], 1) → vv
  90. Translate(vv, Q_1) → v1
  91. Translate(vv, P_1) → v2
  92. OrthogonalLine(P_1, e) → no1
  93. OrthogonalLine(Q_1, e) → no2
  94. Point(no1) → R_1
  95. Point(no2) → T_1
  96. Translate(Vector[P_1, R_1] / abs(Vector[P_1, R_1]), P_1) → nn1
  97. Translate(Vector[Q_1, T_1] / abs(Vector[Q_1, T_1]), Q_1) → nn2

AI 绘图提示语参考

绘制一个流体通过表面的流动示意图,包括一个球体和多个点,通过旋转和投影生成流线和角度。首先绘制一条曲线,然后创建一个球体并从中选取多个点,接着通过旋转和投影生成流线和角度,最后用这些流线和角度构造一个多边形。
以上提示语为根据原始绘图命令整理而来,仅供参考。