小球沉水模拟

小球沉水模拟
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2013-07-15 10:43
①本范例演示了随着小球投入,水位变化的动态过程;②涉及核心数学概念包括体积、百分比、分数、勾股定理、周长、复数;③作图要点提炼自构造摘要,使用了Point, Max, Min, Translate, Ellipse, Segment, Polygon, Circle, Sequence等GeoGebra命令与对象;④适合初中及以上学段,用于理解体积计算、几何变换及动态模拟。

GeoGebra 命令及参数

  1. Point(xAxis) → V
  2. Point(xAxis) → U
  3. Max(0, (time - 14 - Mod[time - 14, 3]) / 3 + 1) → rocks
  4. Max(0, Min[water_{st. height} * 3.14 * 1.75^(2) / 0.3, water_{st. height} * 3.14 * 1.75^(2) + rocks * 4 / 3 * 3.14 * radius_{marble}^(3)] - 3.14 * 1.75^(2) * 2) → cup_{vol}
  5. Min(0.75, (8 * cup_{vol} / 6.28 + 1)^(1 / 3) / 2) → cup_{rad}
  6. Min(6 * (cup_{rad} - 0.5) * (1 - plug), 1.5) → cup_{height}
  7. Translate(W, Vector[cup_{height} / 1.5 * Vector[W, W_2]]) → W_3
  8. Translate(V, Vector[cup_{height} / 1.5 * Vector[V, V_2]]) → V_3
  9. Translate(U, Vector[cup_{height} / 1.5 * Vector[U, U_2]]) → U_3
  10. Ellipse(U_3, V_3, W_3) → g_1
  11. Point(g_1) → V_5
  12. Min(water_{st. height} / 0.5, If[plug ≟ 0 ∧ (water_{st. height} * 3.14 * 1.75^(2) + rocks * 4 / 3 * 3.14 * radius_{marble}^(3) < 21.2), 2, 4]) → water_{max}
  13. Min(water_{max}, water_{st. height} + rocks * 4 / 3 * radius_{marble}^(3) / 1.75^(2)) → water_{ht}
  14. Ellipse(A_1, A_3, A_2) → c_1
  15. Translate(c_1, Vector[(0, 0), (0, 4)]) → c_2
  16. Point(c_2) → B_1
  17. Point(c_2) → B_2
  18. Point(c_1) → B_3
  19. Point(c_1) → B_4
  20. Segment(B_4, A_3) → a
  21. Segment(B_1, B_4) → b
  22. Segment(B_2, B_3) → c
  23. Point(c_1) → B_{12}
  24. Translate(c_1, Vector[(0, 0), (0, water_{ht})]) → c_3
  25. Point(c_3) → B_5
  26. Point(c_3) → B_6
  27. Point(c_1) → B_7
  28. Point(c_1) → B_8
  29. Point(c_3) → B_9
  30. Point(c_3) → B_{10}
  31. Point(c_1) → B_{11}
  32. Polygon(B_6, B_9, B_5, B_{10}, B_{11}, B_8, B_7, B_{12}) → poly1, i, l, h, m, n, k, j, r
  33. Ellipse(U, V, W) → e
  34. Ellipse(U_2, V_2, W_2) → f
  35. Point(f) → Y_1
  36. Point(f) → Y_2
  37. Point(e) → Y_3
  38. Point(e) → Y_5
  39. Segment(Y_3, Y_2) → g
  40. Segment(Y_5, Y_1) → p
  41. Polygon(T_1, T_2, T_3, T_4, T_5, T_6, T_7) → poly2, d, q, s, t, a_1, b_1, d_1
  42. Polygon(U_3, U, V_4, W, V, V_3, W_3, V_5) → poly3, e_1, f_1, h_1, i_1, j_1, k_1, l_1, m_1
  43. Point(e) → T_{10}
  44. Point(e) → T_{11}
  45. Circle(A, 1.75) → p_1
  46. Circle(C_2, radius_{marble}) → q_1
  47. Circle(C_3, radius_{marble}) → q_2
  48. Circle(C_4, radius_{marble}) → q_3
  49. Circle(C_5, radius_{marble}) → q_4
  50. Circle(C_6, radius_{marble}) → q_5
  51. Sequence(Circle[(1.9 + Mod[fill_{pattern} * k, 2.7], Max[15 + 3 * k - time, 0.3 * (k - Mod[k, 5]) / 5]), radius_{marble}], k, 0, 100) → list1

AI 绘图提示语参考

画一个模拟弹珠落入杯子中水位变化的动态图形。展示杯子、弹珠和水位随时间变化的关系,包含计算出的水位高度和杯子体积,以及弹珠的几何形状。先画出杯子和水面的初始状态,然后根据弹珠的数量和体积动态调整水位,最后将弹珠逐个放入杯中,展示水位上升的过程。
以上提示语为根据原始绘图命令整理而来,仅供参考。