发光球面投影
几何画板及绘图内容加载中,请稍等……
这个范例演示了球面上的投影现象。它涉及球体、四边形、指数函数等核心数学概念。通过使用GeoGebra命令如Function、Sequence、Sphere、Line等,可以构造出动态的球面投影效果。适合高中数学教学或研究。
GeoGebra 命令及参数
Function({0, 6.28319, 0, 0, 1, 1, 1, 0, 0}) → fSequence(CurveCartesian[x(O) + ((R * cos(t)) * cos(i - (π / ((2 * n)) * ff((m * t))))), y(O) + ((R * sin(t)) * cos(i - (π / ((2 * n)) * ff((m * t))))), z(O) + (R * sin(i - (π / ((2 * n)) * ff((m * t))))), t, 0, 6.28319], i, -1.5708, 1.5708, π / n) → liste1Sphere(O, R) → aSequence(CurveCartesian[x(O) + ((R * cos(t)) * cos(i + (π / ((2 * n)) * ff((m * t) + (2 * π))))), y(O) + ((R * sin(t)) * cos(i + (π / ((2 * n)) * ff((m * t) + (2 * π))))), z(O) + (R * sin(i + (π / ((2 * n)) * ff((m * t) + (2 * π))))), t, 0, 6.28319], i, -1.5708, 1.5708, π / n) → liste2Line(O, zAxis) → gPoint(g) → DSegment(C, D) → h_{1}Point(h_{1}) → ESequence(CurveCartesian[x(C) + ((((2 * R) + (0.5 * h)) * cos(t)) * cos(i - (π / ((2 * n)) * ff((m * t))))), y(C) + ((((2 * R) + (0.5 * h)) * sin(t)) * cos(i - (π / ((2 * n)) * ff((m * t))))), z(C) - 0, t, 0, 6.28319], i, -1.5708, 1.5708, π / n) → l1Circle((0, 0, 0), (2 * R) + (0.5 * h), zAxis) → cCircle((0, 0, 0), A1, zAxis) → B1Circle((0, 0, 0), A2, zAxis) → B2Circle((0, 0, 0), A3, zAxis) → B3Circle((0, 0, 0), A4, zAxis) → B4Circle((0, 0, 0), A5, zAxis) → B5Circle((0, 0, 0), A6, zAxis) → B6Circle((0, 0, 0), A7, zAxis) → B7Circle((0, 0, 0), A8, zAxis) → B8Circle((0, 0, 0), A9, zAxis) → B9Circle((0, 0, 0), A10, zAxis) → B10Circle((0, 0, 0), A11, zAxis) → B11Circle((0, 0, 0), A12, zAxis) → B12Circle((0, 0, 0), A13, zAxis) → B13Circle((0, 0, 0), A14, zAxis) → B14Circle((0, 0, 0), A15, zAxis) → B15Circle((0, 0, 0), A16, zAxis) → B16Circle((0, 0, 0), A17, zAxis) → B17Circle((0, 0, 0), A18, zAxis) → B18Circle((0, 0, 0), A19, zAxis) → B19Circle((0, 0, 0), A20, zAxis) → B20Circle((0, 0, 0), A21, zAxis) → B21Circle((0, 0, 0), A22, zAxis) → B22Circle((0, 0, 0), A23, zAxis) → B23Circle((0, 0, 0), A24, zAxis) → B24Circle((0, 0, 0), A25, zAxis) → B25Circle((0, 0, 0), A26, zAxis) → B26Circle((0, 0, 0), A27, zAxis) → B27Circle((0, 0, 0), A28, zAxis) → B28Circle((0, 0, 0), A29, zAxis) → B29Circle((0, 0, 0), A30, zAxis) → B30Circle((0, 0, 0), A31, zAxis) → B31Circle((0, 0, 0), A32, zAxis) → B32Circle((0, 0, 0), A33, zAxis) → B33Circle((0, 0, 0), A34, zAxis) → B34Circle((0, 0, 0), A35, zAxis) → B35Circle((0, 0, 0), A36, zAxis) → B36Circle((0, 0, 0), A37, zAxis) → B37Circle((0, 0, 0), A38, zAxis) → B38Circle((0, 0, 0), A39, zAxis) → B39Circle((0, 0, 0), A40, zAxis) → B40Circle((0, 0, 0), A41, zAxis) → B41Circle((0, 0, 0), A42, zAxis) → B42Circle((0, 0, 0), A43, zAxis) → B43Circle((0, 0, 0), A44, zAxis) → B44Circle((0, 0, 0), A45, zAxis) → B45Circle((0, 0, 0), A46, zAxis) → B46Circle((0, 0, 0), A47, zAxis) → B47Circle((0, 0, 0), A48, zAxis) → B48Circle((0, 0, 0), A49, zAxis) → B49Circle((0, 0, 0), A50, zAxis) → B50Circle((0, 0, 0), A51, zAxis) → B51Circle((0, 0, 0), A52, zAxis) → B52Circle((0, 0, 0), A53, zAxis) → B53Circle((0, 0, 0), A54, zAxis) → B54Circle((0, 0, 0), A55, zAxis) → B55Circle((0, 0, 0), A56, zAxis) → B56Circle((0, 0, 0), A57, zAxis) → B57Circle((0, 0, 0), A58, zAxis) → B58Circle((0, 0, 0), A59, zAxis) → B59Circle((0, 0, 0), A60, zAxis) → B60Circle((0, 0, 0), A61, zAxis) → B61Circle((0, 0, 0), A62, zAxis) → B62Circle((0, 0, 0), A63, zAxis) → B63Circle((0, 0, 0), A64, zAxis) → B64Circle((0, 0, 0), A65, zAxis) → B65Circle((0, 0, 0), A66, zAxis) → B66Circle((0, 0, 0), A67, zAxis) → B67Circle((0, 0, 0), A68, zAxis) → B68
AI 绘图提示语参考
绘制一个三维球体,其表面由一系列经线状的曲线构成,这些曲线从球体底部到顶部均匀分布,并随着时间或参数变化产生波浪形扭曲,形成发光投影效果。球体中心位于原点,另有一条竖直轴线穿过球心,轴线上有一点,从该点向球体表面某点引一条线段,线段上再取一点作为参考。球体外部有一圈同心圆环,半径略大于球体,环上分布着多个小圆,这些小圆沿圆周等距排列,整体呈现动态的球形投影与几何结构。
以上提示语为根据原始绘图命令整理而来,仅供参考。