发光球面投影

发光球面投影
几何画板及绘图内容加载中,请稍等……
2020-12-18 01:03
这个范例演示了球面上的投影现象。它涉及球体、四边形、指数函数等核心数学概念。通过使用GeoGebra命令如Function、Sequence、Sphere、Line等,可以构造出动态的球面投影效果。适合高中数学教学或研究。

GeoGebra 命令及参数

  1. Function({0, 6.28319, 0, 0, 1, 1, 1, 0, 0}) → f
  2. Sequence(CurveCartesian[x(O) + ((R * cos(t)) * cos(i - (π / ((2 * n)) * ff((m * t))))), y(O) + ((R * sin(t)) * cos(i - (π / ((2 * n)) * ff((m * t))))), z(O) + (R * sin(i - (π / ((2 * n)) * ff((m * t))))), t, 0, 6.28319], i, -1.5708, 1.5708, π / n) → liste1
  3. Sphere(O, R) → a
  4. Sequence(CurveCartesian[x(O) + ((R * cos(t)) * cos(i + (π / ((2 * n)) * ff((m * t) + (2 * π))))), y(O) + ((R * sin(t)) * cos(i + (π / ((2 * n)) * ff((m * t) + (2 * π))))), z(O) + (R * sin(i + (π / ((2 * n)) * ff((m * t) + (2 * π))))), t, 0, 6.28319], i, -1.5708, 1.5708, π / n) → liste2
  5. Line(O, zAxis) → g
  6. Point(g) → D
  7. Segment(C, D) → h_{1}
  8. Point(h_{1}) → E
  9. Sequence(CurveCartesian[x(C) + ((((2 * R) + (0.5 * h)) * cos(t)) * cos(i - (π / ((2 * n)) * ff((m * t))))), y(C) + ((((2 * R) + (0.5 * h)) * sin(t)) * cos(i - (π / ((2 * n)) * ff((m * t))))), z(C) - 0, t, 0, 6.28319], i, -1.5708, 1.5708, π / n) → l1
  10. Circle((0, 0, 0), (2 * R) + (0.5 * h), zAxis) → c
  11. Circle((0, 0, 0), A1, zAxis) → B1
  12. Circle((0, 0, 0), A2, zAxis) → B2
  13. Circle((0, 0, 0), A3, zAxis) → B3
  14. Circle((0, 0, 0), A4, zAxis) → B4
  15. Circle((0, 0, 0), A5, zAxis) → B5
  16. Circle((0, 0, 0), A6, zAxis) → B6
  17. Circle((0, 0, 0), A7, zAxis) → B7
  18. Circle((0, 0, 0), A8, zAxis) → B8
  19. Circle((0, 0, 0), A9, zAxis) → B9
  20. Circle((0, 0, 0), A10, zAxis) → B10
  21. Circle((0, 0, 0), A11, zAxis) → B11
  22. Circle((0, 0, 0), A12, zAxis) → B12
  23. Circle((0, 0, 0), A13, zAxis) → B13
  24. Circle((0, 0, 0), A14, zAxis) → B14
  25. Circle((0, 0, 0), A15, zAxis) → B15
  26. Circle((0, 0, 0), A16, zAxis) → B16
  27. Circle((0, 0, 0), A17, zAxis) → B17
  28. Circle((0, 0, 0), A18, zAxis) → B18
  29. Circle((0, 0, 0), A19, zAxis) → B19
  30. Circle((0, 0, 0), A20, zAxis) → B20
  31. Circle((0, 0, 0), A21, zAxis) → B21
  32. Circle((0, 0, 0), A22, zAxis) → B22
  33. Circle((0, 0, 0), A23, zAxis) → B23
  34. Circle((0, 0, 0), A24, zAxis) → B24
  35. Circle((0, 0, 0), A25, zAxis) → B25
  36. Circle((0, 0, 0), A26, zAxis) → B26
  37. Circle((0, 0, 0), A27, zAxis) → B27
  38. Circle((0, 0, 0), A28, zAxis) → B28
  39. Circle((0, 0, 0), A29, zAxis) → B29
  40. Circle((0, 0, 0), A30, zAxis) → B30
  41. Circle((0, 0, 0), A31, zAxis) → B31
  42. Circle((0, 0, 0), A32, zAxis) → B32
  43. Circle((0, 0, 0), A33, zAxis) → B33
  44. Circle((0, 0, 0), A34, zAxis) → B34
  45. Circle((0, 0, 0), A35, zAxis) → B35
  46. Circle((0, 0, 0), A36, zAxis) → B36
  47. Circle((0, 0, 0), A37, zAxis) → B37
  48. Circle((0, 0, 0), A38, zAxis) → B38
  49. Circle((0, 0, 0), A39, zAxis) → B39
  50. Circle((0, 0, 0), A40, zAxis) → B40
  51. Circle((0, 0, 0), A41, zAxis) → B41
  52. Circle((0, 0, 0), A42, zAxis) → B42
  53. Circle((0, 0, 0), A43, zAxis) → B43
  54. Circle((0, 0, 0), A44, zAxis) → B44
  55. Circle((0, 0, 0), A45, zAxis) → B45
  56. Circle((0, 0, 0), A46, zAxis) → B46
  57. Circle((0, 0, 0), A47, zAxis) → B47
  58. Circle((0, 0, 0), A48, zAxis) → B48
  59. Circle((0, 0, 0), A49, zAxis) → B49
  60. Circle((0, 0, 0), A50, zAxis) → B50
  61. Circle((0, 0, 0), A51, zAxis) → B51
  62. Circle((0, 0, 0), A52, zAxis) → B52
  63. Circle((0, 0, 0), A53, zAxis) → B53
  64. Circle((0, 0, 0), A54, zAxis) → B54
  65. Circle((0, 0, 0), A55, zAxis) → B55
  66. Circle((0, 0, 0), A56, zAxis) → B56
  67. Circle((0, 0, 0), A57, zAxis) → B57
  68. Circle((0, 0, 0), A58, zAxis) → B58
  69. Circle((0, 0, 0), A59, zAxis) → B59
  70. Circle((0, 0, 0), A60, zAxis) → B60
  71. Circle((0, 0, 0), A61, zAxis) → B61
  72. Circle((0, 0, 0), A62, zAxis) → B62
  73. Circle((0, 0, 0), A63, zAxis) → B63
  74. Circle((0, 0, 0), A64, zAxis) → B64
  75. Circle((0, 0, 0), A65, zAxis) → B65
  76. Circle((0, 0, 0), A66, zAxis) → B66
  77. Circle((0, 0, 0), A67, zAxis) → B67
  78. Circle((0, 0, 0), A68, zAxis) → B68

AI 绘图提示语参考

绘制一个三维球体,其表面由一系列经线状的曲线构成,这些曲线从球体底部到顶部均匀分布,并随着时间或参数变化产生波浪形扭曲,形成发光投影效果。球体中心位于原点,另有一条竖直轴线穿过球心,轴线上有一点,从该点向球体表面某点引一条线段,线段上再取一点作为参考。球体外部有一圈同心圆环,半径略大于球体,环上分布着多个小圆,这些小圆沿圆周等距排列,整体呈现动态的球形投影与几何结构。
以上提示语为根据原始绘图命令整理而来,仅供参考。