Logo DIA 几何图形绘制
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①本范例演示了如何利用 GeoGebra 绘制 Logo DIA 图形;②涉及的核心数学概念包括二维向量、角度、面积、几何作图、正弦函数、向量加法、直角三角形、中点、旋转等;③作图要点提炼自构造摘要,使用了向量、正交向量、多边形、直线、正交线、镜像、交点、旋转、角度、圆弧、圆、多段线、中点、半圆等 GeoGebra 命令和对象;④适合高中数学教学,用于演示几何变换和向量应用。
GeoGebra 命令及参数
Vector(A, B) → wOrthogonalVector(w) → u_1Polygon(A, B, 4) → poly1, f, g, h, i, C, DVector(A, C) → uLine(A, C) → jOrthogonalLine(B, j) → kMirror(M, k) → M'Line(M', f) → nLine(M, n) → qIntersect(k, j) → FOrthogonalLine(F, q) → t_1Mirror(W, t_1) → W'Mirror(B_2, S) → C_2Mirror(E, k) → E'Rotate(E', 6°, F) → E''_2Line(E''_2, F) → mIntersect(h, m) → KMirror(K, k) → K'_1Mirror(K, j) → K'Mirror(K', k) → K''Rotate(E', 90°, F) → E''Rotate(E'', 12°, F) → E'''Line(F, E''') → bIntersect(b, i) → RMirror(R, j) → R'_1Mirror(R, k) → R'Mirror(R', j) → R''OrthogonalVector(u) → vRotate(E', (-(90°)), F) → E''_1Polygon(E, E''_1, E', E'') → q1, e, e''_1, e', e''Angle(E'', F, E''') → αLine(E''', F) → lIntersect(l, e'') → HMirror(H, k) → H'CircleArc(J, H', H) → dAngle(E', F, E''_2) → βCircleArc(L, K', K) → pMirror(N, F) → N'Polygon(M, N, M', N') → q2, m_1, n_1, m', n'OrthogonalLine(M, q) → rLine(O, n) → sIntersect(r, s) → PCircle(O, P) → tCircleArc(I, R', R) → cMirror(c, j) → c'Mirror(d, j) → d'Mirror(p, k) → p'Mirror(t, j) → t'Mirror(E''', j) → QPolygon(K, R', R, K'_1, K'', R'_1, R'', K') → poly2, f_1, g_1, i_1, j_1, k_1, l_1, p_1, q_1Mirror(H, j) → H'_1Mirror(H', j) → H''Polygon(E', H', H, E, H'_1, H'') → poly3, a, h', h_1, e_1, h'_1, h''Mirror(d_4, j) → c_1Mirror(H', k) → H''_1Mirror(L, k) → L'Mirror(H'', k) → H'''PolyLine(H, E, H'_1) → s_1Mirror(H, k) → H'_2Mirror(E, k) → E'_1Mirror(H'_1, k) → GPolyLine(H'_2, E'_1, G) → r_1OrthogonalLine(S, t_1) → a_1Mirror(T, t_1) → T'Polygon(U, V, T', T) → q3, u_2, v_1, b_1, t_2Midpoint(Z, W) → A_1OrthogonalLine(A_1, r) → d_1Mirror(C_1, d_1) → D_1Mirror(E_1, d_1) → F_1Semicircle(D_1, D_1) → c_2Semicircle(C_1, D_1) → d_2Mirror(G_1, d_1) → H_1Semicircle(G_1, H_1) → e_2Polygon(Z, A_1, B_1, E_1, G_1, C_1) → poly4, z_1, g_2, h_2, i_2, j_2, k_2Mirror(Z, d_1) → Z'Mirror(A_1, d_1) → I_1Mirror(B_1, d_1) → J_1Mirror(E_1, d_1) → K_1Mirror(G_1, d_1) → L_1Mirror(C_1, d_1) → M_1Polygon(Z', I_1, J_1, K_1, L_1, M_1) → poly4', z', l_2, m_2, n_2, p_2, q_2OrthogonalLine(W', d_1) → f_2Intersect(e_2, f_2) → N_1,Polygon(E_1, G_1, H_1, F_1) → q4, r_2, s_2, a_2, b_2OrthogonalLine(V, f_2) → f_3Intersect(f_2, f_3) → P_1Midpoint(P_1, W') → Q_1Line(Q_1, a_1) → g_3Circle(O_1, Q_1) → c_3Rotate(Q_1, 60°, W') → R_1Angle(Q_1, W', R_1) → γLine(W', R_1) → h_3Intersect(c_3, h_3) → S_1, T_1Circle(O_1, U_1) → d_3Polygon(Q_1, W', S_1) → t1, i_3, j_3, w'Polygon(G_1, V_1, C_1) → t2, k_3, l_3, m_3Mirror(G_1, d_1) → W_1Mirror(V_1, d_1) → Z_1Mirror(C_1, d_1) → A_2Polygon(W_1, Z_1, A_2) → t2', n_3, w_1, p_3Polygon(E_2, D_2, F_2, G_2) → q5, q_3, r_3, s_3, t_3