(a + b)的立方体几何表示
几何画板及绘图内容加载中,请稍等……
①这个范例通过几何方式演示了(a + b)的立方体体积计算;②涉及的核心数学概念包括立体几何、体积计算、多边形构造;③作图要点提炼了使用GeoGebra命令如点、立方体、线、交点、球体、距离、多边形、垂线、棱柱、中点等;④适合高中及以上学生学习和理解多项式体积公式及几何关系。
GeoGebra 命令及参数
Point(Circle[J, Distance[L, J], Segment[L, J]]) → KCube(L, J, K) → i, M, faceKMQP, faceNOPQ, edgeLM, edgeJL, edgeJK, edgeKM, edgeLN, edgeMQ, edgeNQ, edgeNO, N, edgeJO, edgeOP, edgeKP, edgePQ, O, P, Q, faceJKML, faceLMQN, faceJLNO, faceJKPOLine(A, xAxis) → hLine(A, zAxis) → fIntersect(f, faceNOPQ) → RLine(R, h) → jIntersect(edgeOP, j) → USphere(A, d) → eLine(A, yAxis) → gIntersect(f, e) → B, CIntersect(h, e) → D, EIntersect(g, e) → F, GLine(R, g) → kIntersect(edgeNO, k) → SDistance(R, U) → XRIntersect(edgeNQ, j) → TDistance(R, A) → ZRDistance(T, Q) → YRLine(V, j) → lLine(G, l) → mLine(E, g) → nLine(W, g) → pIntersect(m, n) → ZIntersect(l, n) → A_1Intersect(l, p) → B_1Intersect(m, p) → C_1Polygon(Z, C_1, B_1, A_1) → q1, z_1, c_1, b_1, a_1Line(D, n) → qIntersect(m, q) → F_1Intersect(l, q) → G_1Line(D_1, q) → rIntersect(r, l) → E_1Intersect(m, r) → H_1Polygon(E_1, H_1, F_1, G_1) → q2, e_1, h_1, f_1, g_1Line(F, h) → sLine(I_1, s) → tIntersect(r, s) → J_1Intersect(q, s) → K_1Intersect(q, t) → L_1Intersect(r, t) → M_1Intersect(k, s) → N_1Intersect(t, p) → O_1Intersect(s, p) → P_1Intersect(s, n) → Q_1Intersect(t, n) → R_1Polygon(M_1, J_1, K_1, L_1) → q3, m_1, j_1, k_1, l_1Polygon(R_1, Q_1, P_1, O_1) → q4, r_1, q_1, p_1, o_1OrthogonalLine(A_1, q1) → i_1OrthogonalLine(B_1, q1) → n_1OrthogonalLine(C_1, q1) → s_1OrthogonalLine(Z, q1) → t_1OrthogonalLine(E_1, q2) → d_1OrthogonalLine(G_1, q2) → f_2OrthogonalLine(H_1, q2) → g_2OrthogonalLine(F_1, q2) → h_2OrthogonalPlane(C, f) → p_2Intersect(d_1, p_2) → S_1Intersect(g_2, p_2) → T_1Intersect(h_2, p_2) → U_1Intersect(f_2, p_2) → V_1Intersect(t_1, p_2) → W_1Intersect(i_1, p_2) → Z_1Intersect(s_1, p_2) → A_2Intersect(n_1, p_2) → B_2Polygon(W_1, A_2, B_2, Z_1) → q5, w_1, a_2, b_2, i_2Polygon(T_1, U_1, V_1, S_1) → q6, j_2, u_1, v_1, k_2OrthogonalLine(O_1, q4) → l_2OrthogonalLine(P_1, q4) → m_2OrthogonalLine(Q_1, q4) → n_2OrthogonalLine(R_1, q4) → q_2OrthogonalLine(J_1, q3) → r_2OrthogonalLine(M_1, q3) → s_2OrthogonalLine(L_1, q3) → t_2OrthogonalLine(K_1, q3) → c_2Intersect(l_2, p_2) → C_2Intersect(m_2, p_2) → D_2Intersect(n_2, p_2) → E_2Intersect(q_2, p_2) → F_2Intersect(s_2, p_2) → G_2Intersect(t_2, p_2) → H_2Intersect(r_2, p_2) → I_2Intersect(c_2, p_2) → J_2Polygon(G_2, H_2, J_2, I_2) → q7, d_2, e_2, f_3, g_3Polygon(F_2, C_2, D_2, E_2) → q8, h_3, i_3, j_3, k_3OrthogonalPlane(B, f) → p_3Intersect(n_1, p_3) → K_2Intersect(i_1, p_3) → L_2Intersect(t_1, p_3) → M_2Intersect(s_1, p_3) → N_2Intersect(f_2, p_3) → O_2Intersect(d_1, p_3) → P_2Intersect(g_2, p_3) → Q_2Intersect(h_2, p_3) → R_2Polygon(K_2, L_2, M_2, N_2) → q9, l_3, m_3, n_3, q_3Polygon(O_2, P_2, Q_2, R_2) → q10, o_2, r_3, s_3, t_3Intersect(r_2, p_3) → S_2Intersect(c_2, p_3) → T_2Intersect(t_2, p_3) → U_2Intersect(s_2, p_3) → V_2Intersect(n_2, p_3) → W_2Intersect(q_2, p_3) → Z_2Intersect(m_2, p_3) → A_3Intersect(l_2, p_3) → B_3Polygon(Z_2, W_2, A_3, B_3) → q11, z_2, w_2, a_3, b_3Polygon(U_2, T_2, S_2, V_2) → q12, u_2, c_3, d_3, v_2Prism(q6, ZR) → v, G_3, edge10, edge11, edge12, edge9, edge13, edge15, edge16, edge14, H_3, I_3, J_3, face8, face9, face7, face6, face10Prism(q7, ZR) → w, K_3, edge17, edge18, edge20, edge19, edge21, edge23, edge24, edge22, L_3, M_3, N_3, face11, face13, face14, face12, face15Prism(q8, ZR) → e_3, O_3, edge28, edge25, edge26, edge27, edge29, edge31, edge32, edge30, P_3, Q_3, R_3, face17, face16, face18, face19, face20Prism(q5, ZR) → o_3, S_3, edge33, edge35, edge36, edge34, edge37, edge39, edge40, edge38, T_3, U_3, V_3, face22, face24, face23, face21, face25Prism(q9, u_3) → v_3, W_3, edge41, edge42, edge43, edge44, edge45, edge47, edge48, edge46, Z_3, A_4, B_4, face26, face28, face29, face27, face30Prism(q11, ZL) → w_3, C_4, edge50, edge49, edge51, edge52, edge53, edge55, edge56, edge54, D_4, E_4, F_4, face31, face32, face34, face33, face35Prism(q10, a_4) → b_4, G_4, edge57, edge58, edge59, edge60, edge61, edge63, edge64, edge62, H_4, I_4, J_4, face36, face38, face39, face37, face40Prism(q12, c_4) → d_4, K_4, edge67, edge66, edge65, edge68, edge69, edge71, edge72, edge70, L_4, M_4, N_4, face43, face41, face42, face44, face45Midpoint(edge58) → D_3Midpoint(edge9) → C_9Midpoint(edge14) → C_10Midpoint(edge22) → E10Midpoint(edge21) → E_3Midpoint(T_3, U_3) → C_3
AI 绘图提示语参考
画一个立方体,再在立方体内部构造一个球体,球体与立方体的一个面相交于两点,并画出立方体的对角线。接着,在立方体的一个面上画出两条线段,这两条线段与立方体的对角线相交于一点,并连接这个交点与立方体的一个顶点,形成两个三角形。最后,在立方体的外部画出三个三角形,这些三角形与立方体的三个面相交,并连接这些交点。
以上提示语为根据原始绘图命令整理而来,仅供参考。