GeoGebra 探究3与9的整除性:因数-倍数关系的图形化练习

GeoGebra 探究3与9的整除性:因数-倍数关系的图形化练习
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2024-05-16 13:29
所属专题 Teilbarkeitsregeln
这个范例通过交互式几何/文字标注与随机列表,展示数是否能被3或9整除的规律在不同输入下的表现。核心数学概念包括:因数与倍数、可整除性规则、把关于整除的判断转化为可验证条件,并用于说明或反驳一般性说法。作图要点是将“题目/状态文本”和若干计算结果对象组织起来:利用多边形对象(Polygon)作为界面/布局或示意元素,使用随机列表(RandomList3、RandomList9)生成待检数据;用中点(Midpoint)与文本框(Textfield)、元素集合(Element)承载与更新显示;通过元素操作(Append、Remove)、条件判断(If、IsInRegion)与拼接(Join)实现交互逻辑;同时包含文本对象(如多组 ColorText*)用于提示与结论呈现,最终让学生在练习中观察并验证整除规则。适合5–6年级用于“数感与因数倍数”主题的课堂探究、练习与形成性评价。

GeoGebra 命令及参数

  1. Polygon(Q1E1, Q1E2, 4) → Q1, q1_1, q1_2, q1_3, q1_4, Q1E3, Q1E4
  2. Polygon(Q2E1, Q2E2, 4) → Q2, q2_1, q2_2, q2_3, q2_4, Q2E3, Q2E4
  3. Polygon(Q3E1, Q3E2, 4) → Q3, q3_4, q3_1, q3_2, q3_3, Q3E3, Q3E4
  4. Shuffle(Sequence[Element[Shuffle[Sequence[(k * 3), k, 1, 333]], i], i, 1, 5]) → RandomList3, {117, 591, 651, 807, 303}
  5. Shuffle(Sequence[Element[Shuffle[Sequence[(k * 9), k, 1, 111]], i], i, 1, 5]) → RandomList9, {189, 423, 270, 909, 180}
  6. Shuffle(Sequence[Element[Shuffle[Sequence[k, k, 100, 1000] \ Sequence[(k * 3), k, 1, 333]], i], i, 1, 5]) → RandomListNot39, {371, 625, 583, 232, 316}
  7. Shuffle(Unique[Join[{RandomList3, RandomList9, RandomListNot39}]]) → RandomListNum, {232, 651, 180, 909, 316, 591, 270, 303, 117, 371, 625, 807, 583, 189, 423}
  8. Midpoint(Corner[NumText7, 1], Corner[NumText7, 3]) → Pos7
  9. Midpoint(Corner[NumText10, 1], Corner[NumText10, 3]) → Pos10
  10. Midpoint(Corner[T1830, 1], Corner[T1830, 3]) → Pos1830
  11. Midpoint(Corner[NumText6, 1], Corner[NumText6, 3]) → Pos6
  12. Midpoint(Corner[NumText3, 1], Corner[NumText3, 3]) → Pos3
  13. Midpoint(Corner[T1826, 1], Corner[T1826, 3]) → Pos1826
  14. Midpoint(Corner[NumText5, 1], Corner[NumText5, 3]) → Pos5
  15. Midpoint(Corner[NumText9, 1], Corner[NumText9, 3]) → Pos9
  16. Midpoint(Corner[T2628, 1], Corner[T2628, 3]) → Pos2628
  17. Midpoint(Corner[NumText8, 1], Corner[NumText8, 3]) → Pos8
  18. Midpoint(Corner[NumText4, 1], Corner[NumText4, 3]) → Pos4
  19. Midpoint(Corner[NumText2, 1], Corner[NumText2, 3]) → Pos2
  20. Midpoint(Corner[NumText1, 1], Corner[NumText1, 3]) → Pos1
  21. Textfield(aInput) → InputBox1
  22. Textfield(bInput) → InputBox2
  23. Polygon(PtopLeftCornerFeedback, PtopRightCornerFeedback, PbottomRightCornerFeedback, PbottomLeftCornerFeedback) → rectangleCorrect, ptopleftcornerfeedback, ptoprightcornerfeedback, pbottomrightcornerfeedback, pbottomleftcornerfeedback
  24. Shuffle(Sequence[Random[0, 10], i, 1, 100]) → randomNosForX, {7, 10, 3, 6, 10, 10, 6, 1, 5, 9, 3, 6, 5, 10, 4, 10, 1, 3, 9, 2, 1, 1, 0, 2, 1, 4, 2, 8, 7, 9, 9, 5, 8, 9, 1, 5, 8, 6, 1, 7, 2, 10, 1, 2, 4, 1, 3, 2, 3, 1, 7, 8, 2, 2, 7, 2, 6, 9, 4, 7, 10, 8, 6, 4, 2, 9, 10, 8, 0, 5, 10, 5, 7, 3, 5, 0, 7, 9, 8, 9, 7, 2, 3, 9, 3, 5, 2, 0, 7, 3, 2, 2, 0, 1, 8, 9, 1, 4, 5, 10}
  25. Element(randomNosForX, Mod[questionCount, 100] + 1) → numX
  26. Shuffle(Sequence[Random[0, 10], i, 1, 100]) → randomNosForY, {5, 5, 1, 6, 1, 7, 1, 10, 10, 0, 8, 6, 8, 4, 1, 5, 1, 3, 5, 4, 3, 5, 8, 8, 1, 3, 2, 9, 7, 4, 2, 2, 2, 9, 10, 7, 6, 3, 1, 4, 3, 5, 7, 8, 5, 0, 2, 10, 6, 2, 6, 9, 4, 7, 9, 7, 9, 8, 10, 10, 10, 6, 4, 10, 0, 2, 9, 6, 9, 1, 0, 5, 5, 5, 7, 5, 1, 10, 10, 8, 3, 9, 3, 9, 2, 1, 7, 0, 3, 3, 8, 6, 2, 0, 5, 7, 4, 5, 4, 6}
  27. Element(randomNosForY, Mod[questionCount, 100] + 1) → numY
  28. Append(true, Sequence[If[randomNosForX(i) ≟ randomNosForX(i - 1), false, true], i, 2, 100]) → stayX
  29. Append(true, Sequence[If[randomNosForY(i) ≟ randomNosForY(i - 1), false, true], i, 2, 100]) → stayY
  30. Remove(Sequence[If[stayX(i), randomNosForX(i), 0], i, 1, 100], Sequence[0, i, 1, 100]) → randomNosForXwithoutRepeat
  31. Remove(Sequence[If[stayY(i), randomNosForY(i), 0], i, 1, 100], Sequence[0, i, 1, 100]) → randomNosForYwithoutRepeat
  32. Element(randomNosForXwithoutRepeat, Mod[questionCount, Length[randomNosForXwithoutRepeat]] + 1) → numXwithoutRepeat
  33. Element(randomNosForYwithoutRepeat, Mod[questionCount, Length[randomNosForYwithoutRepeat]] + 1) → numYwithoutRepeat
  34. If(Mod[num1, 9] ≟ 0, 2, Mod[num1, 3] ≠ 0, 3, 1) → num1meta
  35. If(Mod[num2, 9] ≟ 0, 2, Mod[num2, 3] ≠ 0, 3, 1) → num2meta
  36. If(Mod[num3, 9] ≟ 0, 2, Mod[num3, 3] ≠ 0, 3, 1) → num3meta
  37. If(Mod[num4, 9] ≟ 0, 2, Mod[num4, 3] ≠ 0, 3, 1) → num4meta
  38. If(Mod[num5, 9] ≟ 0, 2, Mod[num5, 3] ≠ 0, 3, 1) → num5meta
  39. If(Mod[num6, 9] ≟ 0, 2, Mod[num6, 3] ≠ 0, 3, 1) → num6meta
  40. If(Mod[num7, 9] ≟ 0, 2, Mod[num7, 3] ≠ 0, 3, 1) → num7meta
  41. If(Mod[num8, 9] ≟ 0, 2, Mod[num8, 3] ≠ 0, 3, 1) → num8meta
  42. If(Mod[num9, 9] ≟ 0, 2, Mod[num9, 3] ≠ 0, 3, 1) → num9meta
  43. If(Mod[num10, 9] ≟ 0, 2, Mod[num10, 3] ≠ 0, 3, 1) → num10meta
  44. IsInRegion(Pos1, If[num1meta ≟ 1, Q1, num1meta ≟ 2, Q2, Q3]) → correct1
  45. IsInRegion(Pos2, If[num2meta ≟ 1, Q1, num2meta ≟ 2, Q2, Q3]) → correct2
  46. IsInRegion(Pos3, If[num3meta ≟ 1, Q1, num3meta ≟ 2, Q2, Q3]) → correct3
  47. IsInRegion(Pos4, If[num4meta ≟ 1, Q1, num4meta ≟ 2, Q2, Q3]) → correct4
  48. IsInRegion(Pos5, If[num5meta ≟ 1, Q1, num5meta ≟ 2, Q2, Q3]) → correct5
  49. IsInRegion(Pos6, If[num6meta ≟ 1, Q1, num6meta ≟ 2, Q2, Q3]) → correct6
  50. IsInRegion(Pos7, If[num7meta ≟ 1, Q1, num7meta ≟ 2, Q2, Q3]) → correct7
  51. IsInRegion(Pos8, If[num8meta ≟ 1, Q1, num8meta ≟ 2, Q2, Q3]) → correct8
  52. IsInRegion(Pos9, If[num9meta ≟ 1, Q1, num9meta ≟ 2, Q2, Q3]) → correct9
  53. IsInRegion(Pos10, If[num10meta ≟ 1, Q1, num10meta ≟ 2, Q2, Q3]) → correct10
  54. Join(Sequence[Element[Sequence[Sequence[Q1E1 + ((i * dfx), ((-k) * dfy)), i, 0, 2], k, 0, 3], j], j, 1, 4]) → PunkteMenge1
  55. Join(Sequence[Element[Sequence[Sequence[Q2E1 + ((i * dfx), ((-k) * dfy)), i, 0, 2], k, 0, 3], j], j, 1, 4]) → PunkteMenge2
  56. Join(Sequence[Element[Sequence[Sequence[Q3E1 + ((i * dfx), ((-k) * dfy)), i, 0, 2], k, 0, 3], j], j, 1, 4]) → PunkteMenge3
  57. Text(CorrHelper, A, false, true, 0, 0) → Text11

AI 绘图提示语参考

这是一个交互式数学探索图形,包含多个四边形(Q1、Q2、Q3)代表数字区域,以及一系列中点标记(Pos1到Pos10)用于定位。图形中设有输入框(InputBox1、InputBox2)和文本区域(NumText1到NumText10),用于显示和输入数字。随机生成的数字列表(RandomList3、RandomList9等)被映射到四边形中,通过If和IsInRegion判断每个数字是否落在对应区域,并显示正确或错误提示。整体布局采用Polygon和Midpoint等几何工具构建,体现数字与区域的可视化关系,适合用于教学数字的整除性判断。
以上提示语为根据原始绘图命令整理而来,仅供参考。