从平行四边形到任意四边形的演变
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这个范例展示了如何从平行四边形演变到任意四边形的过程。核心数学概念包括几何变换和四边形性质。通过使用GeoGebra命令如Line, Point, Polygon等,可以动态地调整四边形的形状。适合初中及以上学生学习几何变换和四边形性质。
GeoGebra 命令及参数
Line(D, A) → fLine(A, B) → gLine(B, C) → hLine(C, D) → iPoint(g) → EPoint(h) → FPoint(i) → GPoint(i) → HAngularBisector(A, B, F) → jAngularBisector(B, C, G) → kAngularBisector(A, D, H) → lAngularBisector(E, A, D) → mIntersect(j, m) → MIntersect(j, k) → NIntersect(k, l) → PIntersect(l, m) → QPolygon(A, B, C, D) → poly1, a, b, c_1, dAngle(Q, M, N) → αAngle(M, N, P) → βAngle(N, P, Q) → γAngle(P, Q, M) → δSegment(M, N) → nSegment(N, P) → pSegment(P, Q) → qSegment(Q, M) → rAngle(Q, D, H) → εAngle(Q, D, A) → ζPoint(f) → IAngle(B, A, M) → ηAngle(M, A, I) → θSegment(M, P) → sSegment(Q, N) → tIntersect(s, t) → JAngle(N, J, M) → ιAngle(D, A, B) → κAngle(A, B, C) → λAngle(B, C, D) → cAngle(C, D, A) → ν