有理数分类 by Levi J Guter

有理数分类 by Levi J Guter
几何画板及绘图内容加载中,请稍等……
2019-08-29 03:11
①本范例演示如何通过动态图形和交互操作对有理数进行分类;②涉及核心数学概念包括有理数的定义、分类标准、几何表示以及概率统计;③作图要点:使用Segment、Circle、Random、Sum、Text、Polygon等GeoGebra命令和对象,如点、圆、多边形、随机数生成等,构建可视化模型;④适合高中数学教学,用于理解有理数性质及概率应用。

GeoGebra 命令及参数

  1. Segment(center, point1) → SegRad1
  2. Circle(center, CircRad3) → circle3
  3. Circle(center, CircRad2) → circle2
  4. Circle(center, CircRad1) → circle1
  5. Random(0, 99) → RandNum1
  6. Random(0, 99) → RandNum2
  7. Random(1, 3) → diceroll1
  8. Circle(point1, 1) → HidePoint1
  9. Random(1, 9) → RandNum3
  10. Random(1, 2) → dicerollnegative
  11. Circle(point2, 1) → HidePoint2
  12. Sum({count1, count2, count3, count4, count5}) → HelperFunction1
  13. Random(1, 3) → diceroll2
  14. Random(1, 3) → diceroll3
  15. Random(1, 3) → diceroll4
  16. Random(1, 3) → diceroll5
  17. Segment(center, point2) → SegRad2
  18. Segment(center, point3) → SegRad3
  19. Segment(center, point4) → SegRad4
  20. Segment(center, point5) → SegRad5
  21. Circle(point3, 1) → HidePoint3
  22. Circle(point4, 1) → HidePoint4
  23. Circle(point5, 1) → HidePoint5
  24. Circle(center, CircRad1) → circleshade1
  25. Circle(center, CircRad2) → circleshade2
  26. Circle(center, CircRad3) → circleshade3
  27. Circle((16, 2), 1.2) → startcircle2
  28. Circle((16, -1), 1.2) → startcircle3
  29. Circle((16, -4), 1.2) → startcircle4
  30. Circle((19, 2), 1.2) → startcircle1
  31. Circle((19, -1), 1.2) → startcircle5
  32. Text("Drag the numbers to the most appropriate region in the diagram.") → Inst
  33. Text("Your Numbers") → text4
  34. Polygon(A, B, C, D) → poly1, a, b, c, d
  35. Text("Classify each number as a whole number, an integer, or a rational number.") → GenInstructions

AI 绘图提示语参考

画一个几何图形来演示有理数的分类,包含三个同心圆和一个中心点,用不同大小的圆表示不同的有理数范围,并用随机生成的数字进行分类。图形中心有一个点,从中心点向外依次绘制三个大小不同的圆,用随机数生成点并连接中心点,隐藏部分点,用不同颜色的圆阴影表示不同的有理数区域,最后添加文字说明如何分类数字。
以上提示语为根据原始绘图命令整理而来,仅供参考。