Buffon投针实验
几何画板及绘图内容加载中,请稍等……
① 演示Buffon投针问题的几何概率现象,通过随机圆盘投掷估计π的近似值;② 涉及概率统计、几何概率、圆的性质、割线、中位线及向量运算等核心数学概念;③ 作图要点使用了Random、Circle、OrthogonalLine、Intersect、Line、Point、Textfield、Segment、Polygon、PolyLine、IsInRegion等GeoGebra命令,并涉及大量点、线、圆、多边形对象的动态构建;④ 适合高中概率统计单元或大学几何概率课程,帮助学生直观理解几何概率与π的关系。
GeoGebra 命令及参数
Random(0, 1) → fCircle(D, 1.9 / 2) → gOrthogonalLine(D, yAxis) → hOrthogonalLine(D, xAxis) → iIntersect(g, h, 1) → GIntersect(g, i, 1) → HLine(G, i) → jLine(H, h) → kIntersect(g, h, 2) → IIntersect(g, i, 2) → JLine(I, i) → lLine(J, k) → mIntersect(k, l) → KIntersect(j, k) → LIntersect(j, m) → MIntersect(l, m) → NIntersect(xAxis, yAxis) → EPoint(yAxis) → OTextfield(i_1) → CasillaDeEntrada1Segment(P, Q) → tSegment(Q, E) → a_1Point(yAxis) → RSegment(E, R) → b_1Segment(R, P) → c_1Point(c_1) → SPoint(a_1) → TSegment(S, T) → d_1Point(c_1) → UPoint(a_1) → VSegment(U, V) → e_1Point(c_1) → WSegment(W, F) → f_1Point(b_1) → ZIntersect(n, t, 1) → A_1Intersect(n, t, 1) → B_1Point(t) → C_1Segment(Z, C_1) → g_1Point(t) → D_1Segment(O, D_1) → h_1Polygon(F_1, B, C, E_1) → polígono1, f_2, b_2, c_2, e_2Intersect(b_1, h_1) → G_1Intersect(f_1, h_1) → H_1Intersect(a_1, f_1) → I_1Intersect(a_1, b_1) → J_1Polygon(G_1, H_1, I_1, J_1) → polígono2, g_2, h_2, i_2, j_1PolyLine(G_1, H_1, I_1, J_1, G_1) → k_1Point(k_1) → K_1Circle(K_1, 1.9 / 2) → p_1OrthogonalLine(K_1, f_1) → l_1Intersect(p_1, l_1, 2) → L_1Intersect(p_1, l_1, 1) → M_1OrthogonalLine(K_1, l_1) → m_1Intersect(p_1, m_1, 2) → N_1Intersect(p_1, m_1, 1) → O_1OrthogonalLine(N_1, m_1) → q_1OrthogonalLine(L_1, q_1) → r_1OrthogonalLine(O_1, r_1) → s_1OrthogonalLine(M_1, s_1) → t_1Intersect(s_1, t_1) → P_1Intersect(r_1, s_1) → Q_1Intersect(q_1, r_1) → R_1Intersect(q_1, t_1) → S_1Textfield(n_1) → CasillaDeEntrada2Textfield(n) → CasillaDeEntrada3IsInRegion(D, a(x, y) ∨ c(x, y) ∨ d(x, y) ∨ e(x, y) ∨ o(x, y) ∨ q(x, y) ∨ p(x, y) ∨ r(x, y) ∨ s(x, y) ∨ o_1(x, y) ∨ u_1(x, y) ∨ v_1(x, y)) → b