长方体体积计算 by singhsaurabhi169
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①本范例演示如何通过动态交互计算长方体的体积;②涉及核心数学概念包括体积公式、三维几何、解析几何;③构造过程中运用了Intersect(交点)、Point(点)、OrthogonalLine(垂线)、Segment(线段)、Polygon(多边形)、Circle(圆)、Line(直线)、Midpoint(中点)等GeoGebra命令与对象;④适合高中立体几何教学,可用于演示体积计算与几何作图技巧。
GeoGebra 命令及参数
Intersect(xAxis, yAxis) → APoint(xAxis) → BPoint(yAxis) → COrthogonalLine(C, yAxis) → aOrthogonalLine(B, xAxis) → bIntersect(a, b) → DSegment(A, B) → cSegment(B, D) → dSegment(D, C) → eSegment(C, A) → fOrthogonalLine(E, xAxis) → hOrthogonalLine(F, xAxis) → iOrthogonalLine(H, yAxis) → jOrthogonalLine(G, yAxis) → kIntersect(h, j) → IIntersect(i, j) → JIntersect(i, k) → KIntersect(h, k) → LIntersect(h, a) → MIntersect(i, a) → NIntersect(j, b) → OIntersect(k, b) → PPolygon(G, H, E, L, I, M, N, J, O, P, K, F) → poly1, g_1, f_1, e_1, l, h_1, i_1, m, n, j_1, o, p, k_1Point(xAxis) → QCircle(Q, 7 - 2 * g) → qIntersect(q, xAxis) → R, SLine(S, T) → rCircle(S, 5 - 2 * g) → sIntersect(s, r) → U, VOrthogonalLine(S, xAxis) → tLine(V, t) → a_1Line(Q, t) → b_1Circle(Q, g) → c_1Intersect(c_1, b_1) → W, ZIntersect(t, k) → A_1Line(A_1, r) → d_1Intersect(a_1, d_1) → B_1Line(B_1, k) → l_1Line(Z, d_1) → m_1Intersect(m_1, l_1) → C_1Line(C_1, b_1) → n_1Line(V, xAxis) → p_1Intersect(n_1, p_1) → D_1Polygon(Z, Q, S, A_1) → poly2, z, q_1, s_1, a_2Polygon(S, V, B_1, A_1) → poly3, s_2, v, b_2, a_3Polygon(A_1, Z, C_1, B_1) → poly4, a_4, z_1, c_2, b_3Segment(C_1, D_1) → r_1Segment(D_1, Q) → t_1Segment(D_1, V) → d_2Polygon(E, F, K, L) → poly5, e_2, f_2, k_2, l_2Polygon(O, J, K, P) → poly7, o_1, j_2, k_3, p_2Polygon(J, I, M, N) → poly8, j_3, i_2, m_2, n_2Polygon(I, L, G, H) → poly9, i_3, l_3, g_2, h_2Polygon(Q, D_1, C_1, Z) → poly10, q_3, d_3, c_3, z_3Polygon(D_1, V, B_1, C_1) → poly11, d_4, v_1, b_4, c_4Polygon(L, K, J, I) → poly12, l_4, k_4, j_4, i_4Polygon(Q, S, V, D_1) → poly13, q_4, s_4, v_2, d_5Point(yAxis) → E_1Line(E_1, xAxis) → r_2Intersect(b, r_2) → F_1Midpoint(E_1, F_1) → G_1Segment(E_1, F_1) → t_2Point(a) → H_1Line(H_1, yAxis) → e_3Intersect(e_3, xAxis) → I_1Midpoint(H_1, I_1) → J_1Segment(H_1, I_1) → f_3Midpoint(N, D) → K_1Polygon(C, A, B, D) → poly14, c_5, a_6, b_5, d_6Midpoint(Q, S) → L_1Midpoint(S, V) → M_1Midpoint(V, B_1) → N_1Midpoint(A, E) → P_1OrthogonalLine(O_1, yAxis) → q_2Intersect(h, q_2) → Q_1Segment(O_1, Q_1) → g_3Segment(Q_1, E) → h_3