Banca Boat (版本2):几何作图与对称性探索

Banca Boat (版本2):几何作图与对称性探索
几何画板及绘图内容加载中,请稍等……
2022-10-22 20:38
这个范例展示了如何通过几何构造和对称性来创建复杂的图形。核心数学概念包括三角形、圆、多边形和对称性。作图要点涉及使用GeoGebra命令如Point、Segment、CircumcircleArc、Mirror等来构建图形。适合初中或高中学生用于学习几何作图和对称性原理。

GeoGebra 命令及参数

  1. Point(yAxis) → A
  2. Segment(D, E) → i
  3. CircumcircleArc(B, F, D) → c
  4. Segment(A, B) → f
  5. Mirror(B, yAxis) → B'
  6. Mirror(F, yAxis) → F'
  7. Mirror(D, yAxis) → D'
  8. CircumcircleArc(B', F', D') → c'
  9. Mirror(A, yAxis) → A'
  10. Mirror(B, yAxis) → B'_{1}
  11. Segment(A', B'_{1}) → f'
  12. Mirror(D, yAxis) → D'_{1}
  13. Mirror(E, yAxis) → E'
  14. Segment(D'_{1}, E') → i'
  15. Line(F, zAxis) → g
  16. Line(B, g) → h
  17. Line(D, g) → j
  18. Intersect(h, p) → C
  19. Intersect(g, p) → G
  20. Intersect(j, p) → H
  21. Mirror(C, eq1) → C'
  22. Mirror(G, eq1) → G'
  23. Mirror(H, eq1) → H'
  24. Line(E, g) → k
  25. Point(k) → I
  26. Plane(H, G, C) → q
  27. Intersect(k, q) → J
  28. Midpoint(D, E) → K
  29. Line(K, j) → l
  30. Intersect(l, q) → L
  31. CircumcircleArc(H, L, I) → e
  32. Mirror(e, eq1) → e'
  33. CircumcircleArc(C, G, H) → d
  34. Mirror(I, r) → I'
  35. Mirror(e', r) → e''
  36. Mirror(e, r) → e'_{1}
  37. Mirror(d, eq1) → d'
  38. Polygon(B, B', D', D) → q1, b, b', m, d_1
  39. Polygon(A, B, B') → t1, n, a, b_1
  40. Polygon(E, D'_{1}, D) → t2, d_2, e_1, d'_{1}
  41. LineBisector(B, F) → s
  42. LineBisector(D, F, xOyPlane) → t
  43. Intersect(s, t) → M
  44. Segment(H, D) → g_1
  45. Line(M, k) → f_1
  46. Angle(D, M, B, space) → α
  47. Segment(C, B) → h_1
  48. Surface(h_1, α, f_1) → o
  49. Mirror(M, yAxis) → M'
  50. Mirror(f_1, eq1) → i_1
  51. Segment(C', B'_{1}) → j_1
  52. Segment(H', D'_{1}) → k_1
  53. Surface(k_1, α, i_1) → u
  54. Segment(I, E) → l_1
  55. Segment(H', J) → m_1
  56. Polygon(L, D, E, J) → q2, l_2, d_3, e_2, j_2
  57. Mirror(q2, eq1) → q2'
  58. Mirror(K, r) → K'
  59. Mirror(q2', r) → q2''
  60. Mirror(q2, r) → q2'_{1}
  61. Point(e) → N
  62. Point(e) → O
  63. Point(e) → P
  64. Point(e) → Q
  65. Point(e) → R
  66. Point(e) → S
  67. Point(e) → T
  68. Point(e) → U
  69. Point(e) → V
  70. Point(e) → W
  71. Point(e) → Z
  72. Point(e) → A_1
  73. Polygon(I, O, Z, A_1, L, J, P, Q, R, S, T, U, V, W) → poly1, i_2, w, z_1, a_1, l_3, j_3, o_1, p_1, q_1, r_1, s_1, t_1, u_1, v
  74. Mirror(poly1, eq1) → poly1'
  75. Mirror(poly1, r) → poly1'_{1}
  76. Mirror(poly1', r) → poly1''
  77. Point(e) → B_1
  78. Point(e) → C_1
  79. Point(e) → D_1
  80. Point(e) → E_1
  81. Point(e) → F_1
  82. Point(e) → G_1
  83. Point(e) → H_1
  84. Point(e) → I_1
  85. Point(e) → J_1
  86. Point(e) → K_1
  87. Point(e) → L_1
  88. Point(e) → M_1
  89. Point(e) → N_1
  90. Polygon(N_1, B_1, K_1, L_1, M_1, L, D, H, C_1, D_1, E_1, F_1, G_1, H_1, I_1, J_1) → poly2, n_1, q_2, r_2, s_2, t_2, l_4, d_4, h_3, c_1, f_2, g_2, h_2, k_2, m_2, n_2, p_2
  91. Mirror(poly2, eq1) → poly2'
  92. Mirror(poly2, r) → poly2'_{1}
  93. Mirror(poly2', r) → poly2''
  94. Mirror(c', yAxis) → c''
  95. Point(yAxis) → O_1
  96. Line(O_1, xAxis) → b_2
  97. OrthogonalLine(O_1, q1) → c_2
  98. Intersect(c_2, q) → P_1
  99. Line(P_1, b_2) → f_3
  100. Intersect(f_3, d, 2) → Q_1
  101. Intersect(f_3, d', 1) → R_1
  102. Segment(Q_1, R_1) → g_3
  103. Plane(O_1, Q_1, R_1) → p_3
  104. PointIn(p_3) → S_1
  105. PointIn(p_3) → T_1
  106. CircumcircleArc(Q_1, S_1, T_1) → c_3
  107. Mirror(c_3, eq1) → e_3
  108. Mirror(T_1, eq1) → U_1
  109. Mirror(e_3, r) → k_3
  110. Mirror(c_3, r) → q_3
  111. Mirror(Q_1, r) → V_1
  112. Mirror(R_1, r) → W_1
  113. Segment(V_1, W_1) → i_3
  114. Mirror(T_1, r) → Z_1
  115. Mirror(U_1, r) → A_2
  116. Midpoint(A_2, U_1) → B_2
  117. Midpoint(A_2, B_2) → C_2
  118. Midpoint(B_2, U_1) → D_2
  119. Line(A_2, U_1) → a_2
  120. Sphere(A_2, C_2) → v_1
  121. Sphere(U_1, D_2) → w_1
  122. Intersect(a_2, v_1, 1) → E_2
  123. Intersect(a_2, w_1, 2) → F_2
  124. Segment(E_2, A_2) → m_3
  125. Segment(A_2, C_2) → n_3
  126. Segment(C_2, B_2) → r_3
  127. Segment(B_2, D_2) → s_3
  128. Segment(D_2, U_1) → t_3
  129. Segment(U_1, F_2) → a_3
  130. Mirror(A_2, eq1) → G_2
  131. Mirror(C_2, eq1) → H_2
  132. Segment(G_2, H_2) → b_3
  133. Mirror(E_2, eq1) → I_2
  134. Mirror(A_2, eq1) → J_2
  135. Segment(I_2, J_2) → f_4
  136. Mirror(C_2, eq1) → K_2
  137. Mirror(B_2, eq1) → L_2
  138. Segment(K_2, L_2) → g_4
  139. Mirror(B_2, eq1) → M_2
  140. Mirror(D_2, eq1) → N_2
  141. Segment(M_2, N_2) → h_4
  142. Mirror(D_2, eq1) → O_2
  143. Mirror(U_1, eq1) → P_2
  144. Segment(O_2, P_2) → i_4
  145. Mirror(U_1, eq1) → Q_2
  146. Mirror(F_2, eq1) → R_2
  147. Segment(Q_2, R_2) → j_4
  148. Mirror(U_1, eq1) → S_2
  149. Mirror(A_2, eq1) → T_2
  150. Mirror(F_2, eq1) → U_2
  151. Mirror(E_2, eq1) → V_2
  152. Midpoint(R_1, Q_1) → W_2
  153. OrthogonalLine(W_2, q) → k_4
  154. Intersect(k_4, q1) → Z_2
  155. Midpoint(V_1, W_1) → A_3
  156. Ray(W_2, A_3) → m_4
  157. Intersect(m_4, e_2) → B_3
  158. Rotate(B_3, -90°, g_3) → C_3
  159. Midpoint(A_3, W_2) → D_3
  160. Rotate(D_3, -90°, g_3) → E_3
  161. Point(zAxis) → F_3
  162. Point(yAxis) → G_3
  163. Line(F_3, G_3) → n_4
  164. Line(E_3, n_4) → p_4
  165. Line(C_3, p_4) → q_4
  166. Intersect(n_4, k_4) → H_3
  167. Point(q_4) → I_3
  168. Sphere(C_3, Z_2) → o_2
  169. Intersect(q_4, o_2, 1) → J_3
  170. Line(J_3, k_4) → r_4
  171. Intersect(p_4, r_4) → K_3
  172. Polygon(J_3, K_3, E_3, C_3) → q3, s_4, t_4, a_4, b_4
  173. Midpoint(J_3, K_3) → L_3
  174. Midpoint(C_3, E_3) → M_3
  175. Midpoint(J_3, L_3) → N_3
  176. Midpoint(C_3, M_3) → O_3
  177. Segment(N_3, O_3) → c_4
  178. Midpoint(O_3, N_3) → P_3
  179. Midpoint(M_3, L_3) → Q_3
  180. Midpoint(M_3, E_3) → R_3
  181. Midpoint(L_3, K_3) → S_3
  182. Midpoint(R_3, S_3) → T_3
  183. Midpoint(O_3, P_3) → U_3
  184. Midpoint(M_3, Q_3) → V_3
  185. Midpoint(Q_3, L_3) → W_3
  186. Midpoint(P_3, N_3) → Z_3
  187. Midpoint(O_3, U_3) → A_4
  188. Midpoint(M_3, V_3) → B_4
  189. Midpoint(U_3, P_3) → C_4
  190. Midpoint(V_3, Q_3) → D_4
  191. Midpoint(Q_3, W_3) → E_4
  192. Midpoint(c_4) → F_4
  193. Midpoint(Z_3, F_4) → G_4
  194. Midpoint(Z_3, N_3) → H_4
  195. Midpoint(W_3, L_3) → I_4
  196. Polygon(O_3, M_3, A_4) → t3, g_5, o_3, h_5
  197. Polygon(A_4, B_4, M_3) → t4, i_5, j_5, k_5
  198. Polygon(A_4, V_3, B_4) → t5, l_5, m_5, v_3
  199. Polygon(A_4, U_3, V_3) → t6, n_5, p_5, u_3
  200. Polygon(C_4, V_3, U_3) → t7, q_5, r_5, s_5
  201. Polygon(C_4, D_4, V_3) → t8, t_5, a_5, b_5
  202. Polygon(C_4, Q_3, D_4) → t9, c_5, d_5, e_5
  203. Polygon(C_4, F_4, Q_3) → t10, f_6, g_6, h_6
  204. Polygon(F_4, G_4, Q_3) → t11, i_6, j_6, k_6
  205. Polygon(G_4, E_4, Q_3) → t12, l_6, m_6, n_6
  206. Polygon(G_4, W_3, E_4) → t13, p_6, q_6, w_3
  207. Polygon(G_4, Z_3, W_3) → t14, r_6, s_6, z_3
  208. Polygon(Z_3, H_4, W_3) → t15, t_6, a_6, b_6
  209. Polygon(H_4, I_4, W_3) → t16, c_6, d_6, e_6
  210. Polygon(H_4, L_3, I_4) → t17, f_7, g_7, h_7
  211. Polygon(H_4, N_3, L_3) → t18, i_7, j_7, k_7
  212. Midpoint(E_3, K_3) → J_4
  213. Midpoint(E_3, J_4) → K_4
  214. Midpoint(E_3, K_4) → L_4
  215. Midpoint(K_4, J_4) → M_4
  216. Midpoint(J_4, K_3) → N_4
  217. Midpoint(J_4, N_4) → O_4
  218. Midpoint(N_4, K_3) → P_4
  219. Polygon(M_3, E_3, L_4, B_4) → q5, e_4, f_5, q_7, r_7
  220. Polygon(B_4, V_3, K_4, L_4) → q6, s_7, t_7, a_7, b_7
  221. Polygon(V_3, D_4, M_4, K_4) → q7, c_7, d_7, e_7, f_8
  222. Polygon(D_4, Q_3, J_4, M_4) → q8, g_8, h_8, i_8, j_8
  223. Polygon(Q_3, E_4, O_4, J_4) → q9, k_8, l_8, o_4, m_8
  224. Polygon(E_4, W_3, N_4, O_4) → q10, n_8, p_8, q_8, r_8
  225. Polygon(W_3, I_4, P_4, N_4) → q11, s_8, t_8, a_8, b_8
  226. Polygon(I_4, L_3, K_3, P_4) → q12, c_8, d_8, e_8, f_9
  227. Sphere(C_3, O_3) → u_2
  228. Sphere(E_3, R_3) → v_2
  229. Intersect(q_4, u_2, 2) → Q_4
  230. Intersect(p_4, v_2, 2) → R_4
  231. Sphere(J_3, N_3) → w_2
  232. Sphere(K_3, S_3) → u_4
  233. Intersect(q_4, w_2, 1) → S_4
  234. Intersect(p_4, u_4, 1) → T_4
  235. Sphere(Q_4, C_3) → v_4
  236. Intersect(q_4, v_4, 2) → U_4
  237. Sphere(R_4, E_3) → w_4
  238. Intersect(p_4, w_4, 2) → V_4
  239. Midpoint(U_4, V_4) → W_4
  240. Midpoint(U_4, W_4) → Z_4
  241. Midpoint(O_3, Z_4) → A_5
  242. Midpoint(M_3, W_4) → B_5
  243. Polygon(M_3, B_5, R_4, E_3) → q13, p_7, g_9, h_9, i_9
  244. Polygon(A_5, M_3, O_3) → t19, n_9, p_9, q_9
  245. Polygon(A_5, B_5, M_3) → t20, r_9, s_9, t_9
  246. Polygon(J_3, N_3, A_5, Q_4) → q4, l_7, m_7, n_7, j_9
  247. Sphere(C_3, Q_4) → o_5
  248. Intersect(k_4, o_5, 1) → C_5
  249. Segment(S_4, U_4) → k_9
  250. Segment(T_4, V_4) → l_9
  251. Segment(Z_2, C_5) → m_9
  252. Segment(J_3, K_3) → a_9
  253. Segment(Q_4, R_4) → b_9

AI 绘图提示语参考

绘制一个由三角形、圆和对称性构成的船只模型。首先在y轴上创建点A,然后通过A、B、D等点绘制三角形和圆弧,利用对称轴y轴创建对称点B'、D'等,接着通过这些点和线段构建对称图形,最后利用交点和中点构造其他元素,形成一个复杂的几何图形。
以上提示语为根据原始绘图命令整理而来,仅供参考。