ASA定理动态演示
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CCSS High School: Geometry (Congruence) Volume 1
CCSS High School: Geometry (Congruence) Volume 1
CCSS High School: Geometry (Congruence) Volume 1
CCSS High School: Geometry (Congruence) Volume 1
CCSS High School: Geometry (Congruence) Volume 1
CCSS High School: Geometry (Congruence) Volume 1
CCSS High School: Geometry (Congruence) Volume 1
CCSS High School: Geometry (Congruence) Volume 1
CCSS High School: Geometry (Congruence) Volume 1
CCSS High School: Geometry (Congruence) Volume 1
Triangle Theorems
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Triangle Congruence
①本范例动态演示了ASA(角-边-角)三角形全等定理的原理;②涉及核心数学概念包括三角形全等判定、角度测量、线段长度等;③构造过程中运用了Segment(线段)、Line(直线)、Circle(圆)、Intersect(交点)、Point(点)、Angle(角度)、Dilate(缩放)、Vector(向量)、Translate(平移)、Rotate(旋转)、Ray(射线)、Polygon(多边形)、Min(最小值)、CircleSector(扇形)等GeoGebra命令/对象;④适合高中数学教学,用于帮助学生直观理解几何定理。
GeoGebra 命令及参数
Segment(A, B) → hLine(L, h) → i_1Circle(L, h) → rIntersect(r, i_1, 2) → ZPoint(r) → VAngle(Z, L, V) → τDilate(B, If[6 < l ≤ 7, 7 - l, 0], V) → B'_4Vector(B, B'_4) → u_1Translate(A, u_1) → A'_3Line(L, h) → tPoint(t) → PRotate(B, α, A) → B'Angle(B, A, B') → βRay(A, B') → fPoint(f) → CRotate(A, (-γ), B) → A'Angle(A', B, A) → δRay(B, A') → gIntersect(f, g) → DPolygon(A, B, D) → poly1, d, a_1, bSegment(D, B) → iSegment(D, A) → jMin({h, i, j}) → cCircle(A, (0.2 * c)) → eCircle(B, (0.2 * c)) → kIntersect(e, h) → E,Intersect(e, j) → F, IIntersect(k, h) → G,Intersect(k, i) → H, JCircleSector(A, E, F) → pCircleSector(B, H, G) → qRotate(K, β, L) → K'Angle(K, L, K') → εRay(L, K) → mIntersect(r, m, 1) → MRay(L, K') → nRotate(L, (-γ), M) → L'Angle(L', M, L) → ζRay(M, L') → sIntersect(n, s) → NDilate(A, If[0 < l ≤ 1, 1 - l, 0], L) → A'_1Vector(A, A'_1) → uTranslate(p, u) → p'Translate(F, u) → F'Point(t) → OAngle(M, L, O) → ηAngle(P, L, V) → θDilate(B, If[2 < l ≤ 3, 3 - l, 0], L) → B'_1Vector(B, B'_1) → vTranslate(A, v) → A'_2Translate(B, v) → B'_2Segment(A'_2, B'_2) → h'Rotate(A'_2, If[3 < l ≤ 4, ((l - 3) * θ), θ], L) → QRotate(B'_2, If[3 < l ≤ 4, ((l - 3) * θ), θ], L) → RSegment(Q, R) → h''Dilate(B, If[4 < l ≤ 5, 5 - l, 0], V) → B'_3Vector(B, B'_3) → wTranslate(q, w) → q'Line(M, g) → f_1Point(f_1) → SAngle(N, M, S) → τ_1Translate(B, u_1) → B'_5Translate(D, u_1) → D'Polygon(A'_3, B'_5, D') → poly1', d', a'_3, b'_5Line(V, g) → g_1Point(g_1) → WAngle(W, V, L) → σRotate(L, (-α), L) → L'_1Rotate(K', (-α), L) → K''Ray(L'_1, K'') → n'Line(B, L) → h_1Rotate(p', If[1 < l ≤ 2, ((l - 1) * τ), τ], L) → p''Rotate(q', If[5 < l ≤ 6, ((l - 5) * (σ - γ)), σ - γ], Q) → q''Translate(A, v) → A'_4Translate(B', v) → B''Rotate(A'_4, θ, L) → A_1Rotate(B'', θ, L) → B'''Rotate(V, α, L) → V'Angle(V, L, V') → ιRay(L, V') → j_1Rotate(L, (-γ), V) → L'_2Angle(L'_2, V, L) → κRay(V, L'_2) → k_1Intersect(j_1, k_1) → TAngle(T, V, W) → λRotate(A'_3, If[7 < l ≤ 8, ((-(l - 7)) * λ), (-λ)], V) → URotate(B'_5, If[7 < l ≤ 8, ((-(l - 7)) * λ), (-λ)], V) → B_1Rotate(D', If[7 < l ≤ 8, ((-(l - 7)) * λ), (-λ)], V) → D''Polygon(U, B_1, D'') → poly1'', d'', u_2, b_1
AI 绘图提示语参考
画一个动态演示 ASA 全等定理的图形,展示两个三角形如何通过两个角和夹边相等而全等。包含两个三角形,一个圆,若干线段和射线。首先画一条线段,再以此线段为弦画一个圆,找到圆与线段的交点。利用角度和边长关系,通过旋转和缩放得到第二个三角形。用圆弧和扇形标示关键角度,并用不同颜色或粗细区分各部分,最后用滑块动态调整角度和边长观察全等性。
以上提示语为根据原始绘图命令整理而来,仅供参考。