动画110:四边形变换
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所属专题
CCSS High School: Geometry (Congruence) Volume 2
CCSS High School: Geometry (Congruence) Volume 2
CCSS High School: Geometry (Congruence) Volume 2
CCSS High School: Geometry (Congruence) Volume 2
该范例演示了四边形的变换过程,包括平移、旋转和缩放。核心数学概念涉及几何变换、对称性和连续性。通过使用GeoGebra命令如Circle、Point、Polygon、Dilate等,可以动态展示四边形的性质和变化。适合初中及以上学生学习几何变换和对称性。
GeoGebra 命令及参数
Circle(A, b) → dPoint(d) → BCircle(B, c) → ePoint(e) → CPolygon(A, B, 4) → poly1, f, g, h, i, D, EPolygon(C, B, 4) → poly2, j, k, l, m, F, GMidpoint(D, A) → HMidpoint(F, C) → IMidpoint(D, C) → JMidpoint(A, F) → KDilate(B, If[0 < a ≤ 1, 1 - a, 0], A) → B'Dilate(B, If[0 < a ≤ 1, 1 - a, 0], F) → B'_1Segment(B, B') → nSegment(B, B'_1) → pRotate(B, If[1 < a ≤ 2, ((-(a - 1)) * π / 2), ((-π)) / 2], F) → B'_2Rotate(B'_1, If[1 < a ≤ 2, ((-(a - 1)) * π / 2), ((-π)) / 2], F) → LSegment(B'_2, L) → p'Rotate(B, If[1 < a ≤ 2, ((a - 1) * π / 2), π / 2], A) → B'_3Rotate(B', If[1 < a ≤ 2, ((a - 1) * π / 2), π / 2], A) → B''Segment(B'_3, B'') → n'Rotate(B'_2, If[2 < a ≤ 3, ((-(a - 2)) * π / 2), ((-π)) / 2], G) → MRotate(L, If[2 < a ≤ 3, ((-(a - 2)) * π / 2), ((-π)) / 2], G) → L'Segment(M, L') → p''Rotate(B'_3, If[2 < a ≤ 3, ((a - 2) * π / 2), π / 2], E) → NRotate(B'', If[2 < a ≤ 3, ((a - 2) * π / 2), π / 2], E) → B'''Segment(N, B''') → n''Rotate(N, If[3 < a ≤ 4, ((a - 3) * π / 2), π / 2], D) → N'Rotate(B''', If[3 < a ≤ 4, ((a - 3) * π / 2), π / 2], D) → OSegment(N', O) → n'''Rotate(M, If[3 < a ≤ 4, ((-(a - 3)) * π / 2), ((-π)) / 2], C) → M'Rotate(L', If[3 < a ≤ 4, ((-(a - 3)) * π / 2), ((-π)) / 2], C) → L''Segment(M', L'') → p'''Segment(F, G) → qSegment(F, B) → rSegment(A, B) → sMin(r, s) → oCircle(F, (0.15 * o)) → tIntersect(l, q) → PIntersect(t, q) → Q,Intersect(t, r) → R,CircleSector(F, Q, R) → c_1Dilate(F, If[4 < a ≤ 5, 5 - a, 0], C) → F'Vector(F, F') → uTranslate(c_1, u) → d_1Rotate(d_1, If[5 < a ≤ 6, ((a - 5) * π), π], C) → e_1Dilate(F, If[6 < a ≤ 7, 7 - a, 0], A) → F'_1Dilate(C, If[6 < a ≤ 7, 7 - a, 0], E) → C'Vector(F, F'_1) → vVector(C, C') → wTranslate(e_1, w) → f_1Translate(c_1, v) → g_1Line(A, p) → h_1Line(E, p''') → i_1Point(h_1) → SAngle(S, A, E) → αRotate(g_1, If[7 < a ≤ 8, ((-(a - 7)) * ((2 * π) - α)), (-((2 * π) - α))], A) → k_1Line(E, h_1) → j_1Point(j_1) → TAngle(D, E, T) → βRotate(f_1, If[7 < a ≤ 8, ((-(a - 7)) * β), (-β)], E) → p_1Dilate(E, If[8 < a ≤ 9, 9 - a, 0], G) → E'Dilate(F, If[8 < a ≤ 9, 9 - a, 0], D) → F'_2Vector(E, E') → u_1Vector(F, F'_2) → v_1Translate(p_1, u_1) → q_1Translate(c_1, v_1) → r_1Line(G, n'') → l_1Point(l_1) → ULine(G, n') → m_1Point(m_1) → VAngle(C, G, V) → γRotate(q_1, If[8 < a ≤ 9, ((-(a - 8)) * γ), (-γ)], E') → s_1Line(D, p) → n_1Point(n_1) → WAngle(W, D, B) → δRotate(r_1, If[8 < a ≤ 9, ((a - 8) * δ), δ], F'_2) → t_1Midpoint(A, B) → ZMidpoint(B, C) → A_1Midpoint(Z, B) → B_1Midpoint(A_1, B) → C_1Dilate(C, If[9 < a ≤ 10, 10 - a, 0], C_1) → C'_1Dilate(A, If[9 < a ≤ 10, 10 - a, 0], B_1) → A'Vector(A, A') → w_1Vector(C, C'_1) → a_1Translate(e_1, a_1) → c_2Translate(k_1, w_1) → d_2Rotate(d_2, If[10 < a ≤ 11, ((a - 10) * π / 2), π / 2], B_1) → e_2Rotate(c_2, If[10 < a ≤ 11, ((a - 10) * π / 2), π / 2], C_1) → f_2Dilate(C_1, If[11 < a ≤ 12, 12 - a, 0], B) → D_1Dilate(B_1, If[11 < a ≤ 12, 12 - a, 0], B) → E_1Vector(B_1, E_1) → b_1Vector(C_1, D_1) → u_2Translate(e_2, b_1) → g_2Translate(f_2, u_2) → h_2Dilate(F, If[12 < a ≤ 13, 13 - a, 0], I) → F'_3Segment(F, F'_3) → i_2Dilate(D, If[12 < a ≤ 13, 13 - a, 0], H) → D'Segment(D, D') → j_2Rotate(F, If[13 < a ≤ 14, ((a - 13) * π), π], I) → F'_4Rotate(F'_3, If[13 < a ≤ 14, ((a - 13) * π), π], I) → F_1Segment(F'_4, F_1) → k_2Rotate(D, If[13 < a ≤ 14, ((a - 13) * π), π], H) → D'_1Rotate(D', If[13 < a ≤ 14, ((a - 13) * π), π], H) → D''Segment(D'_1, D'') → l_2Dilate(A, If[14 < a ≤ 15, 15 - a, 0], K) → A'_1Dilate(C, If[14 < a ≤ 15, 15 - a, 0], J) → C'_2Segment(A, A'_1) → m_2Segment(C, C'_2) → n_2Dilate(K, If[15 < a ≤ 16, 16 - a, 0], F) → K'Dilate(J, If[15 < a ≤ 16, 16 - a, 0], D) → J'Segment(K, K') → p_2Segment(J, J') → q_2Rotate(A, If[16 < a ≤ 17, ((-(a - 16)) * π), (-π)], K) → A'_2Rotate(A'_1, If[16 < a ≤ 17, ((-(a - 16)) * π), (-π)], K) → G_1Segment(A'_2, G_1) → r_2Rotate(C, If[16 < a ≤ 17, ((-(a - 16)) * π), (-π)], J) → C'_3Rotate(C'_2, If[16 < a ≤ 17, ((-(a - 16)) * π), (-π)], J) → H_1Segment(C'_3, H_1) → s_2Dilate(K, If[17 < a ≤ 18, 18 - a, 0], I) → K'_1Polygon(K, I, J, H) → poly3, k_3, i_3, j_3, h_3Segment(K, K'_1) → t_2Rotate(K, If[18 < a ≤ 19, ((a - 18) * π / 2), π / 2], K) → K'_2Rotate(K'_1, If[18 < a ≤ 19, ((a - 18) * π / 2), π / 2], K) → I_1Segment(K'_2, I_1) → a_2Rotate(K'_2, If[19 < a ≤ 20, ((a - 19) * π / 2), π / 2], H) → J_1Rotate(I_1, If[19 < a ≤ 20, ((a - 19) * π / 2), π / 2], H) → K_1Segment(J_1, K_1) → b_2Rotate(J_1, If[20 < a ≤ 21, ((a - 20) * π / 2), π / 2], J) → L_1Rotate(K_1, If[20 < a ≤ 21, ((a - 20) * π / 2), π / 2], J) → M_1Segment(L_1, M_1) → f_3Dilate(B, If[21 < a ≤ 22, 22 - a, 0], I) → B'_4Dilate(B, If[21 < a ≤ 22, 22 - a, 0], H) → B'_5Vector(B, B'_4) → v_2Vector(B, B'_5) → w_2Translate(h_2, v_2) → c_3Translate(g_2, w_2) → d_3Line(I, p) → g_3Point(g_3) → N_1Angle(N_1, I, J) → εRotate(c_3, If[22 < a ≤ 23, ((a - 22) * ε), ε], I) → e_3Line(H, n''') → l_3Point(l_3) → O_1Angle(K, H, O_1) → ζRotate(d_3, If[22 < a ≤ 23, ((-(a - 22)) * ζ), (-ζ)], H) → p_3Dilate(F, If[23 < a ≤ 24, 24 - a, 0], K) → F'_5Dilate(D, If[23 < a ≤ 24, 24 - a, 0], J) → D'_2Vector(D, D'_2) → u_3Vector(F, F'_5) → v_3Translate(c_1, v_3) → q_3Translate(t_1, u_3) → r_3Line(D, f_3) → m_3Point(m_3) → P_1Angle(B, D, P_1) → ηRotate(r_3, If[23 < a ≤ 24, ((a - 23) * η), η], D'_2) → s_3Line(K, p) → n_3Point(n_3) → Q_1Angle(Q_1, K, I) → θRotate(q_3, If[24 < a ≤ 25, ((a - 24) * (θ + π / 2)), θ + π / 2], K) → t_3
AI 绘图提示语参考
绘制一个四边形,然后围绕一个点进行平移、旋转和缩放变换。首先画一个圆,从中取一个点作为四边形的一个顶点,再画另一个圆,从中取一个点作为另一个顶点。接着画两个四边形,分别以这两个点为顶点,然后找到它们的中点。接下来,围绕一个点进行缩放变换,再进行旋转,生成一系列新的点和线段。最后,画出一些线段和圆弧,完成四边形的动态变换过程。
以上提示语为根据原始绘图命令整理而来,仅供参考。