3.4.8 Museo de Onda: Azulejo 8 - 几何作图与最值优化
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所属专题
geometriadinamica.es
该范例演示了通过几何作图方法解决最值优化问题。核心数学概念包括函数、优化、数理和立体几何。作图要点涉及使用Line、Point、OrthogonalLine等GeoGebra命令构造图形,并利用Midpoint、Mirror等工具进行对称变换。适合高中生或大学低年级学生用于学习几何作图技巧和优化问题求解方法。
GeoGebra 命令及参数
Line(A, B) → bLine(G, b) → ePoint(e) → JOrthogonalLine(J, e) → hOrthogonalLine(G, e) → fPoint(f) → HOrthogonalLine(H, f) → gIntersect(g, h) → EMidpoint(E, H) → IMidpoint(I, E) → B_1Midpoint(G, J) → DMidpoint(J, E) → FMidpoint(H, G) → KMidpoint(D, I) → LMidpoint(K, L) → MMidpoint(L, F) → NMidpoint(F, J) → OMidpoint(J, D) → PMidpoint(G, D) → QMidpoint(K, G) → RMidpoint(Q, M) → SMidpoint(L, D) → TMidpoint(P, N) → UMidpoint(F, E) → VMidpoint(K, H) → WMidpoint(W, V) → ZMidpoint(H, I) → A_1Midpoint(N, B_1) → C_1Midpoint(Z, W) → D_1Midpoint(D, U) → E_1Midpoint(U, J) → F_1Midpoint(T, Q) → G_1Midpoint(S, G) → H_1Midpoint(S, K) → I_1Midpoint(M, T) → J_1Midpoint(T, N) → K_1Midpoint(N, O) → L_1Midpoint(F, C_1) → M_1Midpoint(C_1, L) → N_1Midpoint(L, D_1) → O_1Midpoint(D_1, K) → P_1Midpoint(H, D_1) → Q_1Midpoint(D_1, I) → R_1Midpoint(I, C_1) → S_1Midpoint(C_1, E) → T_1Mirror(F_1, h) → U_1Mirror(L_1, h) → V_1Mirror(M_1, h) → W_1Mirror(T_1, h) → Z_1Mirror(B_1, h) → A_2Mirror(L_1, h) → C_2Line(Q, A_2) → dLine(F, d) → iLine(C_1, d) → kLine(S_1, k) → lLine(R_1, L_1) → jLine(D_1, j) → mLine(M, j) → nLine(I, j) → pLine(S, A_1) → tLine(I, T) → a_1Line(U, B_1) → b_1Line(E_1, N_1) → c_1Line(F_1, M_1) → d_1Line(G_1, R_1) → e_1Line(W_1, P_1) → g_1Line(Q_1, Z_1) → h_1Point(a_1) → F_2Mirror(T, m) → T'Mirror(K_1, m) → I_2Mirror(F_2, m) → L_2Mirror(T, m) → T'_1Mirror(F_2, m) → M_2Mirror(L, m) → L'Mirror(T, m) → T'_2Mirror(U, m) → U'_1Mirror(T, m) → T'_3Point(b) → A1Min(90, ((a - 1) * 90)) → r1Rotate(F_2, ((-r1))°, T) → K_{11}Rotate(T, ((-r1))°, T) → T'_7Rotate(U'_1, ((-r1))°, T) → D_{12}Rotate(T'_3, ((-r1))°, T) → E_{12}Rotate(U, ((-r1))°, T) → U'_3Rotate(T, ((-r1))°, T) → T'_8Rotate(T, ((-r1))°, T'_8) → T'_9Rotate(T'_2, ((-r1))°, T) → I_{12}Rotate(L_2, ((-r1))°, T) → S_{12}Rotate(T'_1, ((-r1))°, T) → T_{12}Rotate(M_2, ((-r1))°, T) → H_{13}Rotate(L', ((-r1))°, T) → L''_2Rotate(F_2, ((-r1))°, T) → J_{13}Rotate(L, ((-r1))°, T) → L'_2Mirror(U'_3, b_1) → A_{14}Mirror(T'_8, b_1) → B_{14}Mirror(D_{12}, b_1) → D_{14}Mirror(E_{12}, b_1) → E_{14}Mirror(I_{12}, b_1) → L_{15}Mirror(T'_9, b_1) → O_{15}Mirror(S_{12}, b_1) → D_{16}Mirror(T_{12}, b_1) → E_{16}Mirror(K_{11}, b_1) → G_{16}Mirror(T'_7, b_1) → H_{16}Mirror(H_{13}, b_1) → G_{17}Mirror(L''_2, b_1) → H_{17}Mirror(J_{13}, b_1) → J_{17}Mirror(L'_2, b_1) → K_{17}Midpoint(C_1, E) → K_{20}Rotate(U'_1, 270°, L') → D_{21}Rotate(D_{21}, 270°, L') → G_{21}Rotate(G_{21}, 270°, L') → M_{21}Line(U'_1, D_{21}) → n_1Mirror(U'_1, n_1) → V_{21}Mirror(M_{21}, n_1) → D_{22}Mirror(D_{21}, n_1) → M_{24}Mirror(G_{21}, n_1) → P_{24}Line(G_1, O_1) → l_1OrthogonalLine(G_1, l_1) → m_1OrthogonalLine(J_1, l_1) → q_1OrthogonalLine(O_1, l_1) → r_1OrthogonalLine(R_1, l_1) → s_1OrthogonalLine(E_1, m_1) → t_1OrthogonalLine(F_1, m_1) → a_2Point(a_1) → COrthogonalLine(F_2, d) → i_1OrthogonalLine(C, d) → j_1Intersect(d, i_1) → D_2Intersect(d, j_1) → E_2Min(180, ((a - 1) * 180)) → r2Min(270, ((a - 1) * 270)) → r3Rotate(T, r1°, T) → T'_4Rotate(F_2, r1°, T) → G_2Rotate(D_2, r1°, T) → H_2Rotate(T, r2°, T) → T'_5Rotate(F_2, r2°, T) → J_2Rotate(D_2, r2°, T) → K_2Rotate(T, r3°, T) → T'_6Rotate(F_2, r3°, T) → N_2Rotate(D_2, r3°, T) → O_2Rotate(F_2, r1°, T) → Q_2Rotate(C, r1°, T) → C'Rotate(E_2, r1°, T) → U_2Rotate(D_2, r1°, T) → V_2Rotate(F_2, r2°, T) → Z_2Rotate(C, r2°, T) → C'_1Rotate(E_2, r2°, T) → D_3Rotate(D_2, r2°, T) → F_3Rotate(F_2, r3°, T) → H_3Rotate(C, r3°, T) → C'_2Rotate(E_2, r3°, T) → M_3Rotate(D_2, r3°, T) → O_3Rotate(C, r1°, T) → C'_3Rotate(L, r1°, T) → L'_1Rotate(K_1, r1°, T) → Q_3Rotate(E_2, r1°, T) → V_3Rotate(C, r2°, T) → C'_4Rotate(L, r2°, T) → L'_3Rotate(K_1, r2°, T) → Z_3Rotate(E_2, r2°, T) → C_4Rotate(C, r3°, T) → C'_5Rotate(L, r3°, T) → L'_4Rotate(K_1, r3°, T) → H_4Rotate(E_2, r3°, T) → J_4Mirror(C'_4, a_1) → F_5Mirror(L'_3, a_1) → G_5Mirror(Z_3, a_1) → J_5Mirror(C_4, a_1) → N_5Mirror(Z_2, a_1) → O_5Mirror(C'_1, a_1) → P_5Mirror(D_3, a_1) → T_5Mirror(F_3, a_1) → U_5Mirror(T'_5, a_1) → W_5Mirror(J_2, a_1) → Z_5Mirror(K_2, a_1) → A_6Mirror(C, a_1) → C'_6Mirror(L, a_1) → L'_5Mirror(K_1, a_1) → R_6Mirror(E_2, a_1) → S_6Mirror(F_2, a_1) → T_6Mirror(C, a_1) → C'_7Mirror(E_2, a_1) → U_6Mirror(D_2, a_1) → V_6Mirror(T, a_1) → T'_{10}Mirror(F_2, a_1) → W_6Mirror(D_2, a_1) → Z_6Min(180, ((a - 5.5) * 180)) → r4Intersect(t, i) → H_{15}Midpoint(H_{15}, D) → J_{15}Vector(S, D) → uVector(S, L) → wLine(S, O) → qLine(F, M) → rLine(D_1, V) → sMirror(pic1, s) → pic1'Mirror(pic1', r) → pic1''Mirror(pic1'', q) → pic1'''Mirror(pic1''', e) → pic2Mirror(pic2, t) → pic2'Mirror(pic1''', t) → pic3Mirror(pic1'', t) → pic1'''_1Mirror(pic1', t) → pic1''_1Mirror(pic1, t) → pic1'_1Mirror(pic1'_1, a_1) → pic4Mirror(pic2', a_1) → pic2''Mirror(pic2'', b_1) → pic2'''Mirror(pic2''', h) → pic5Mirror(pic2'', e) → pic2'''_1Mirror(pic2''', e) → pic6Mirror(pic5, e) → pic5'Mirror(pic5', q) → pic5''Mirror(pic6, q) → pic6'Mirror(pic2'''_1, q) → pic7Mirror(pic7, r) → pic7'Mirror(pic6', r) → pic6''Mirror(pic4, b_1) → pic4'Mirror(pic5'', r) → pic5'''Mirror(pic5''', s) → pic8Intersect(t, m_1) → B_2Intersect(a_1, m_1) → P_2Intersect(b_1, m_1) → R_2Intersect(h, m_1) → S_2Intersect(a_2, q) → T_2Intersect(t_1, q) → W_2Intersect(l_1, q) → A_3Intersect(t, q_1) → B_3Intersect(q_1, a_1) → C_3Intersect(b_1, q_1) → E_3Intersect(h, q_1) → G_3Intersect(a_2, r) → I_3Intersect(r, t_1) → J_3Intersect(r, l_1) → K_3Intersect(r_1, a_1) → L_3Intersect(b_1, r_1) → N_3Intersect(h, r_1) → P_3Intersect(t, r_1) → R_3Intersect(l_1, s) → S_3Intersect(s, t_1) → T_3Intersect(s, a_2) → U_3Vector(U, P) → zVector(U, O) → u_1
AI 绘图提示语参考
在同一平面先给出两条相互关联的直线:过点 A 作直线 b,再过点 G 作直线 b 的平行/相关线 e。取直线 e 上一点 J,并分别从 J 对直线 e 作垂线,再在另一相关直线 e、以及通过点 G 的位置用垂线得到若干点。继续用垂线交点 E 作为关键中心,取 E 与若干点(如 H、I、G、J 等)之间的中点,连续构造多层中点链形成折线式的结构。最后将中点形成的若干点关于直线 h 做镜像,得到与原结构对称对应的一组点。
以上提示语为根据原始绘图命令整理而来,仅供参考。