3.4.2 波纹馆藏:Azulejo 2 几何构造与导数演示
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geometriadinamica.es
本范例通过“波纹馆(Museo de Onda)瓷砖图样”的几何构造,展示由多条线段与对称变换拼合而成的图形结构,并可配合最小值与导数概念观察某些量随位置变化的趋势。核心数学概念包括:几何作图(直线、交点、中点)、对称与平移变换(mirror、translate)、向量运算(向量构造与几何方向刻画)、最值相关量(Min)以及与变化率有关的微积分思想(Derivative/差分 dif 变量与导数相关对象)。作图要点:使用 Line 生成作图基线与辅助直线;Point 定义关键点 A、B 及其派生点;OrthogonalLine 构造垂线并用 Intersect 求交点;Midpoint 构造中点以获得对称/折叠所需的基准;Mirror 实现关于给定直线或点的镜像;Min 用于计算或选择最小相关值;Vector 与 Translate 分别构造向量关系并将某些要素平移到新位置;dif、vp、vg、vr、vt、vd、gr 等变量/对象用于承载差分或变化量的显示。适合中学后段到大学基础课程的几何与建模教学,也适用于需要将“变换几何 + 几何构造 + 变化率/导数”结合进行课堂演示与自主探究的学习者。
GeoGebra 命令及参数
Line(A, B) → bLine(G, b) → ePoint(e) → JOrthogonalLine(J, e) → hOrthogonalLine(G, e) → fPoint(f) → HOrthogonalLine(H, f) → gIntersect(g, h) → EMidpoint(E, H) → IMidpoint(I, E) → B_1Midpoint(G, J) → DMidpoint(J, E) → FMidpoint(H, G) → KMidpoint(D, I) → LMidpoint(K, L) → MMidpoint(L, F) → NMidpoint(F, J) → OMidpoint(J, D) → PMidpoint(G, D) → QMidpoint(K, G) → RMidpoint(Q, M) → SMidpoint(L, D) → TMidpoint(P, N) → UMidpoint(F, E) → VMidpoint(K, H) → WMidpoint(W, V) → ZMidpoint(H, I) → A_1Midpoint(N, B_1) → C_1Midpoint(Z, W) → D_1Midpoint(D, U) → E_1Midpoint(U, J) → F_1Midpoint(T, Q) → G_1Midpoint(S, G) → H_1Midpoint(S, K) → I_1Midpoint(M, T) → J_1Midpoint(T, N) → K_1Midpoint(N, O) → L_1Midpoint(F, C_1) → M_1Midpoint(C_1, L) → N_1Midpoint(L, D_1) → O_1Midpoint(D_1, K) → P_1Midpoint(H, D_1) → Q_1Midpoint(D_1, I) → R_1Midpoint(I, C_1) → S_1Midpoint(C_1, E) → T_1Mirror(F_1, h) → U_1Mirror(L_1, h) → V_1Mirror(M_1, h) → W_1Mirror(T_1, h) → Z_1Mirror(B_1, h) → A_2Line(Q, A_2) → dLine(F, d) → iLine(C_1, d) → kLine(S_1, k) → lLine(R_1, L_1) → jLine(D_1, j) → mLine(M, j) → nLine(I, j) → pLine(S, A_1) → tLine(I, T) → a_1Line(U, B_1) → b_1Line(E_1, N_1) → c_1Line(F_1, M_1) → d_1Line(G_1, R_1) → e_1Line(W_1, P_1) → g_1Line(Q_1, Z_1) → h_1Point(a_1) → F_2Mirror(F_2, m) → L_2Mirror(F_2, m) → M_2Point(b) → A1Min(90, ((a - 1) * 90)) → r1Line(G_1, O_1) → l_1OrthogonalLine(G_1, l_1) → m_1OrthogonalLine(J_1, l_1) → q_1OrthogonalLine(O_1, l_1) → r_1OrthogonalLine(R_1, l_1) → s_1OrthogonalLine(E_1, m_1) → t_1OrthogonalLine(F_1, m_1) → a_2Point(a_1) → COrthogonalLine(F_2, d) → i_1OrthogonalLine(C, d) → j_1Min(180, ((a - 1) * 180)) → r2Min(270, ((a - 1) * 270)) → r3Min(180, ((a - 5.5) * 180)) → r4Vector(R, S) → z_1Vector(R, G) → u_2Translate(pic1, u_2) → pic1'Translate(pic1', u_2) → pic1''Translate(pic1'', u_2) → pic1'''Translate(pic1, z_1) → pic1'_1Translate(pic1'_1, z_1) → pic2Translate(pic2, z_1) → pic2'Translate(pic2', z_1) → pic2''Translate(pic1', z_1) → pic1''_1Translate(pic1'', z_1) → pic1'''_1Translate(pic1'''_1, z_1) → pic3Translate(pic1''', z_1) → pic4Translate(pic4, z_1) → pic4'Translate(pic1''_1, z_1) → pic5Translate(pic5, z_1) → pic5'Translate(pic5', z_1) → pic5''Translate(pic4', z_1) → pic4''Translate(pic4'', z_1) → pic4'''Translate(pic3, z_1) → pic3'Translate(pic3', z_1) → pic3''Translate(pic1''', u_2) → pic6Translate(pic4, u_2) → pic4'_1Translate(pic4'_1, z_1) → pic7Translate(pic7, z_1) → pic7'Translate(pic7', z_1) → pic7''Midpoint(H_1, G_1) → B_2Midpoint(G_1, E_1) → C_2Midpoint(E_1, F_1) → D_2Midpoint(F_1, U_1) → E_2Midpoint(O, U) → G_2Midpoint(U, T) → H_2Midpoint(T, S) → I_2Midpoint(S, R) → J_2Midpoint(I_1, J_1) → K_2Midpoint(J_1, K_1) → N_2Midpoint(K_1, L_1) → O_2Midpoint(L_1, V_1) → P_2Midpoint(F, N) → Q_2Midpoint(N, L) → R_2Midpoint(L, M) → S_2Midpoint(M, K) → T_2Midpoint(P_1, O_1) → U_2Midpoint(O_1, N_1) → V_2Midpoint(N_1, M_1) → W_2Midpoint(M_1, W_1) → Z_2Midpoint(V, C_1) → A_3Midpoint(C_1, Z) → B_3Midpoint(Z, D_1) → C_3Midpoint(D_1, W) → D_3
AI 绘图提示语参考
先画一条直线作为基准,再取线上一点作垂线,构造出矩形网格的骨架。通过多次取中点,在网格内部生成一系列对称分布的点,形成类似瓷砖的几何图案。利用垂线作为对称轴,将部分点镜像到另一侧,使图案左右对称。整体由直线、垂线、中点和镜像点构成,呈现规律性的几何装饰风格,适合探索对称与变换关系。
以上提示语为根据原始绘图命令整理而来,仅供参考。