3.4.2 波纹馆藏:Azulejo 2 几何构造与导数演示

3.4.2 波纹馆藏:Azulejo 2 几何构造与导数演示
几何画板及绘图内容加载中,请稍等……
2023-03-22 21:33
所属专题 geometriadinamica.es
本范例通过“波纹馆(Museo de Onda)瓷砖图样”的几何构造,展示由多条线段与对称变换拼合而成的图形结构,并可配合最小值与导数概念观察某些量随位置变化的趋势。核心数学概念包括:几何作图(直线、交点、中点)、对称与平移变换(mirror、translate)、向量运算(向量构造与几何方向刻画)、最值相关量(Min)以及与变化率有关的微积分思想(Derivative/差分 dif 变量与导数相关对象)。作图要点:使用 Line 生成作图基线与辅助直线;Point 定义关键点 A、B 及其派生点;OrthogonalLine 构造垂线并用 Intersect 求交点;Midpoint 构造中点以获得对称/折叠所需的基准;Mirror 实现关于给定直线或点的镜像;Min 用于计算或选择最小相关值;Vector 与 Translate 分别构造向量关系并将某些要素平移到新位置;dif、vp、vg、vr、vt、vd、gr 等变量/对象用于承载差分或变化量的显示。适合中学后段到大学基础课程的几何与建模教学,也适用于需要将“变换几何 + 几何构造 + 变化率/导数”结合进行课堂演示与自主探究的学习者。

GeoGebra 命令及参数

  1. Line(A, B) → b
  2. Line(G, b) → e
  3. Point(e) → J
  4. OrthogonalLine(J, e) → h
  5. OrthogonalLine(G, e) → f
  6. Point(f) → H
  7. OrthogonalLine(H, f) → g
  8. Intersect(g, h) → E
  9. Midpoint(E, H) → I
  10. Midpoint(I, E) → B_1
  11. Midpoint(G, J) → D
  12. Midpoint(J, E) → F
  13. Midpoint(H, G) → K
  14. Midpoint(D, I) → L
  15. Midpoint(K, L) → M
  16. Midpoint(L, F) → N
  17. Midpoint(F, J) → O
  18. Midpoint(J, D) → P
  19. Midpoint(G, D) → Q
  20. Midpoint(K, G) → R
  21. Midpoint(Q, M) → S
  22. Midpoint(L, D) → T
  23. Midpoint(P, N) → U
  24. Midpoint(F, E) → V
  25. Midpoint(K, H) → W
  26. Midpoint(W, V) → Z
  27. Midpoint(H, I) → A_1
  28. Midpoint(N, B_1) → C_1
  29. Midpoint(Z, W) → D_1
  30. Midpoint(D, U) → E_1
  31. Midpoint(U, J) → F_1
  32. Midpoint(T, Q) → G_1
  33. Midpoint(S, G) → H_1
  34. Midpoint(S, K) → I_1
  35. Midpoint(M, T) → J_1
  36. Midpoint(T, N) → K_1
  37. Midpoint(N, O) → L_1
  38. Midpoint(F, C_1) → M_1
  39. Midpoint(C_1, L) → N_1
  40. Midpoint(L, D_1) → O_1
  41. Midpoint(D_1, K) → P_1
  42. Midpoint(H, D_1) → Q_1
  43. Midpoint(D_1, I) → R_1
  44. Midpoint(I, C_1) → S_1
  45. Midpoint(C_1, E) → T_1
  46. Mirror(F_1, h) → U_1
  47. Mirror(L_1, h) → V_1
  48. Mirror(M_1, h) → W_1
  49. Mirror(T_1, h) → Z_1
  50. Mirror(B_1, h) → A_2
  51. Line(Q, A_2) → d
  52. Line(F, d) → i
  53. Line(C_1, d) → k
  54. Line(S_1, k) → l
  55. Line(R_1, L_1) → j
  56. Line(D_1, j) → m
  57. Line(M, j) → n
  58. Line(I, j) → p
  59. Line(S, A_1) → t
  60. Line(I, T) → a_1
  61. Line(U, B_1) → b_1
  62. Line(E_1, N_1) → c_1
  63. Line(F_1, M_1) → d_1
  64. Line(G_1, R_1) → e_1
  65. Line(W_1, P_1) → g_1
  66. Line(Q_1, Z_1) → h_1
  67. Point(a_1) → F_2
  68. Mirror(F_2, m) → L_2
  69. Mirror(F_2, m) → M_2
  70. Point(b) → A1
  71. Min(90, ((a - 1) * 90)) → r1
  72. Line(G_1, O_1) → l_1
  73. OrthogonalLine(G_1, l_1) → m_1
  74. OrthogonalLine(J_1, l_1) → q_1
  75. OrthogonalLine(O_1, l_1) → r_1
  76. OrthogonalLine(R_1, l_1) → s_1
  77. OrthogonalLine(E_1, m_1) → t_1
  78. OrthogonalLine(F_1, m_1) → a_2
  79. Point(a_1) → C
  80. OrthogonalLine(F_2, d) → i_1
  81. OrthogonalLine(C, d) → j_1
  82. Min(180, ((a - 1) * 180)) → r2
  83. Min(270, ((a - 1) * 270)) → r3
  84. Min(180, ((a - 5.5) * 180)) → r4
  85. Vector(R, S) → z_1
  86. Vector(R, G) → u_2
  87. Translate(pic1, u_2) → pic1'
  88. Translate(pic1', u_2) → pic1''
  89. Translate(pic1'', u_2) → pic1'''
  90. Translate(pic1, z_1) → pic1'_1
  91. Translate(pic1'_1, z_1) → pic2
  92. Translate(pic2, z_1) → pic2'
  93. Translate(pic2', z_1) → pic2''
  94. Translate(pic1', z_1) → pic1''_1
  95. Translate(pic1'', z_1) → pic1'''_1
  96. Translate(pic1'''_1, z_1) → pic3
  97. Translate(pic1''', z_1) → pic4
  98. Translate(pic4, z_1) → pic4'
  99. Translate(pic1''_1, z_1) → pic5
  100. Translate(pic5, z_1) → pic5'
  101. Translate(pic5', z_1) → pic5''
  102. Translate(pic4', z_1) → pic4''
  103. Translate(pic4'', z_1) → pic4'''
  104. Translate(pic3, z_1) → pic3'
  105. Translate(pic3', z_1) → pic3''
  106. Translate(pic1''', u_2) → pic6
  107. Translate(pic4, u_2) → pic4'_1
  108. Translate(pic4'_1, z_1) → pic7
  109. Translate(pic7, z_1) → pic7'
  110. Translate(pic7', z_1) → pic7''
  111. Midpoint(H_1, G_1) → B_2
  112. Midpoint(G_1, E_1) → C_2
  113. Midpoint(E_1, F_1) → D_2
  114. Midpoint(F_1, U_1) → E_2
  115. Midpoint(O, U) → G_2
  116. Midpoint(U, T) → H_2
  117. Midpoint(T, S) → I_2
  118. Midpoint(S, R) → J_2
  119. Midpoint(I_1, J_1) → K_2
  120. Midpoint(J_1, K_1) → N_2
  121. Midpoint(K_1, L_1) → O_2
  122. Midpoint(L_1, V_1) → P_2
  123. Midpoint(F, N) → Q_2
  124. Midpoint(N, L) → R_2
  125. Midpoint(L, M) → S_2
  126. Midpoint(M, K) → T_2
  127. Midpoint(P_1, O_1) → U_2
  128. Midpoint(O_1, N_1) → V_2
  129. Midpoint(N_1, M_1) → W_2
  130. Midpoint(M_1, W_1) → Z_2
  131. Midpoint(V, C_1) → A_3
  132. Midpoint(C_1, Z) → B_3
  133. Midpoint(Z, D_1) → C_3
  134. Midpoint(D_1, W) → D_3

AI 绘图提示语参考

先画一条直线作为基准,再取线上一点作垂线,构造出矩形网格的骨架。通过多次取中点,在网格内部生成一系列对称分布的点,形成类似瓷砖的几何图案。利用垂线作为对称轴,将部分点镜像到另一侧,使图案左右对称。整体由直线、垂线、中点和镜像点构成,呈现规律性的几何装饰风格,适合探索对称与变换关系。
以上提示语为根据原始绘图命令整理而来,仅供参考。