二维向量与反射的几何作图
几何画板及绘图内容加载中,请稍等……
①本范例演示了二维向量、反射、正方形、等边三角形等图形的几何关系与构造;②涉及核心数学概念包括向量运算、反射变换、正方形与等边三角形的性质、斜率与差值计算;③作图要点:运用了Line(直线)、OrthogonalLine(垂线)、Vector(向量)、OrthogonalVector(正交向量)、LineBisector(角平分线)、Mirror(镜像)、Intersect(交点)、Polygon(多边形)、CircleArc(圆弧)、Segment(线段)等GeoGebra命令与对象;④适合高中数学教学,用于理解向量、反射、几何变换及优化问题。
GeoGebra 命令及参数
Line(A, B) → sOrthogonalLine(A, s) → bVector(A, B) → uOrthogonalVector(u) → vOrthogonalLine(F, b) → fLineBisector(A_1, A) → lMirror(f, l) → f'OrthogonalLine(D, s) → iIntersect(i, f') → ELineBisector(A, B) → mIntersect(i, l) → POrthogonalLine(B, u, xOyPlane) → gMirror(i, m) → i'OrthogonalLine(A_1, b) → rIntersect(g, r) → CIntersect(m, l) → LMirror(f, l) → f'_1Intersect(m, f) → MMirror(F, l) → F'Intersect(m, f') → SPolygon(A_1, C, B, A) → c4, a_1, c_3, b_2, a_2OrthogonalLine(K, r) → hOrthogonalLine(H, m) → kIntersect(i', f') → WMirror(k, l) → k'OrthogonalLine(O, f'_1) → jOrthogonalLine(Q, f'_1) → nIntersect(k', j) → ZIntersect(k', i) → G_1OrthogonalLine(E_1, r) → pOrthogonalLine(G, b) → qIntersect(m, f'_1) → H_1Intersect(q, m) → I_1Intersect(k', p) → J_1Intersect(q, p) → K_1Polygon(H_1, I_1, K_1, J_1, G_1, E) → polígono1, h_1, i_1, k_1, j_1, g_1, eMirror(K_1, m) → N_1Mirror(J_1, m) → O_1Mirror(G_1, m) → P_1Mirror(E, m) → E'Polygon(L_1, M_1, N_1, O_1, P_1, E') → polígono1', l_1, m_1, n_1, o_1, p_1, e'Line(Z, F_1) → tIntersect(k, t) → Q_1Intersect(j, k) → R_1Intersect(n, k) → S_1OrthogonalLine(V, g, xOyPlane) → aOrthogonalLine(B_1, g, xOyPlane) → cOrthogonalLine(C_1, g, xOyPlane) → dOrthogonalLine(D_1, g, xOyPlane) → f_1OrthogonalLine(F_1, g, xOyPlane) → q_1Intersect(h, a) → NIntersect(h, c) → T_1Intersect(j, c) → U_1Intersect(t, n) → V_1Polygon(S_1, R_1, N, T_1, U_1, Z, V_1) → polígono2, s_1, r_1, n_2, t_1, u_1, z_1, v_1LineBisector(N, R_1, xOyPlane) → b_1Intersect(b_1, k) → W_1CircleArc(W_1, N, R_1, xOyPlane) → c_1Line(D_1, t) → d_1Intersect(d_1, k) → Z_1Polygon(D_1, F_1, Q_1, Z_1) → c1, f_2, g_2, h_2, i_2Intersect(t, f_1) → A_2Intersect(t, d) → B_2OrthogonalLine(T, r) → k_2Intersect(k_2, k') → D_2Line(A_2, D_2) → l_2Line(B_2, l_2) → j_2Intersect(j_2, k') → JPolygon(A_2, D_2, J, B_2) → c2, m_2, d_2, j_3, p_2LineBisector(G_1, M) → q_2Intersect(q_2, m) → C_2CircleArc(C_2, G_1, M) → c_2CircleArc(C_2, J_1, E_2) → r_2Polygon(G_1, J_1, E_2, M) → c3, s_2, t_2, f_3, m_3Mirror(c_2, m) → d_3Mirror(r_2, m) → e_3Mirror(G_1, m) → F_2Mirror(J_1, m) → G_2Mirror(E_2, m) → H_2Mirror(M, m) → M'Polygon(F_2, G_2, H_2, M') → c3', g_3, h_3, i_3, m'Segment(J_1, E_2) → k_3Segment(E_2, O_1) → l_3Segment(R_1, N) → n_3