Spiral Art: Sphere and Geometric Transformations
Loading the math board and drawing, please wait…
In collections
EQUILATERAL TRIANGLE SPIRAL
This example demonstrates the creation of spiral art involving spheres, centroids, parabolas, and polynomial functions. Key math concepts include spherical geometry, centroid calculation, parabola equations, and polynomial functions. Construction highlights the use of GeoGebra commands like Polygon, Midpoint, Intersect, Mirror, and Segment. Ideal for high school and above students exploring spatial geometry and dynamic function graph transformations.
GeoGebra Commands & Parameters
Polygon(A, B, 3) → poly1, f, g, h, CMidpoint(g) → DPolygon(A, D, 3) → poly2, i, j, k, EIntersect(h, j) → FPolygon(A, F, 3) → poly3, l, m, n, GIntersect(k, m) → HPolygon(A, H, 3) → poly4, p, q, r, IIntersect(n, q) → JPolygon(A, J, 3) → poly5, s, t, a, KIntersect(r, t) → LPolygon(A, L, 3) → poly6, b, c, d, MIntersect(h, i) → NIntersect(a, c) → OPolygon(A, O, 3) → poly7, e, f_1, g_1, PIntersect(d, f_1) → QPolygon(A, Q, 3) → poly8, h_1, i_1, j_1, RIntersect(g_1, i_1) → SPolygon(A, S, 3) → poly9, k_1, l_1, m_1, TIntersect(j_1, l_1) → UPolygon(A, U, 3) → poly10, n_1, p_1, q_1, VIntersect(m_1, p_1) → WPolygon(A, W, 3) → poly11, r_1, s_1, t_1, ZIntersect(q_1, s_1) → A_1Polygon(A, A_1, 3) → poly12, a_1, b_1, c_1, B_1Intersect(b_1, f) → C_1Polygon(A, C_1, 3) → poly13, d_1, e_1, f_2, D_1Intersect(i, c_1) → E_1Intersect(i, e_1) → F_1Polygon(A, D_1, 3) → poly14, g_2, h_2, i_2, G_1Intersect(k, p) → H_1Intersect(k, p) → I_1Intersect(h_2, k) → J_1Polygon(A, J_1, 3) → poly15, j_2, k_2, l_2, K_1Intersect(n, s) → L_1Intersect(k_2, n) → M_1Polygon(A, M_1, 3) → poly16, m_2, n_2, p_2, N_1Intersect(r, b) → O_1Intersect(r, b) → P_1Intersect(n_2, r) → Q_1Polygon(A, Q_1, 3) → poly17, q_2, r_2, s_2, R_1Mirror(poly1, yAxis) → poly1'Mirror(poly3, yAxis) → poly3'Mirror(poly4, yAxis) → poly4'Mirror(poly5, yAxis) → poly5'Mirror(poly6, yAxis) → poly6'Mirror(poly7, yAxis) → poly7'Mirror(poly8, yAxis) → poly8'Mirror(poly9, yAxis) → poly9'Mirror(poly10, yAxis) → poly10'Mirror(poly11, yAxis) → poly11'Mirror(poly12, yAxis) → poly12'Mirror(poly13, yAxis) → poly13'Mirror(poly14, yAxis) → poly14'Mirror(poly15, yAxis) → poly15'Mirror(poly16, yAxis) → poly16'Mirror(poly17, yAxis) → poly17'Mirror(A, yAxis) → A'Mirror(D, yAxis) → D'Segment(A', D') → i'Mirror(N, yAxis) → N'Mirror(F_1, yAxis) → S_1Mirror(D', xAxis) → D''Mirror(D'', yAxis) → D'''Polygon(S_1, A', 3) → poly18, t_2, a_2, b_2, V_1Intersect(b_2, poly1') → W_1Polygon(W_1, A', 3) → poly19, c_2, d_2, e_2, Z_1Intersect(a_2, e_2) → A_2Polygon(A_2, A', 3) → poly20, f_3, g_3, h_3, B_2Intersect(d_2, h_3) → C_2Polygon(C_2, A', 3) → poly21, i_3, j_3, k_3, D_2Intersect(xAxis, yAxis) → T_1Mirror(poly1', T_1) → poly1''Mirror(poly3', T_1) → poly3''Mirror(poly4', T_1) → poly4''Mirror(poly5', T_1) → poly5''Mirror(poly6', T_1) → poly6''Mirror(poly7', T_1) → poly7''Mirror(poly8', T_1) → poly8''Mirror(poly9', T_1) → poly9''Mirror(poly10', T_1) → poly10''Mirror(poly11', T_1) → poly11''Mirror(poly12', T_1) → poly12''Mirror(poly13', T_1) → poly13''Mirror(poly18, T_1) → poly18'Mirror(poly19, T_1) → poly19'Mirror(poly20, T_1) → poly20'Mirror(poly21, T_1) → poly21'Mirror(N', T_1) → N''Mirror(poly1', yAxis) → poly1''_1Mirror(poly3', yAxis) → poly3''_1Mirror(poly4', yAxis) → poly4''_1Mirror(poly5', yAxis) → poly5''_1Mirror(poly6', yAxis) → poly6''_1Mirror(poly7', yAxis) → poly7''_1Mirror(poly8', yAxis) → poly8''_1Mirror(poly9', yAxis) → poly9''_1Mirror(poly10', yAxis) → poly10''_1Mirror(poly11', yAxis) → poly11''_1Mirror(poly12', yAxis) → poly12''_1Mirror(poly13', yAxis) → poly13''_1Mirror(poly18, yAxis) → poly18'_1Mirror(poly19, yAxis) → poly19'_1Mirror(poly20, yAxis) → poly20'_1Mirror(poly21, yAxis) → poly21'_1Mirror(N', yAxis) → N''_1Mirror(T_1, yAxis) → U_1Mirror(poly1', xAxis) → poly1''_2Mirror(poly3', xAxis) → poly3''_2Mirror(poly4', xAxis) → poly4''_2Mirror(poly5', xAxis) → poly5''_2Mirror(poly6', xAxis) → poly6''_2Mirror(poly7', xAxis) → poly7''_2Mirror(poly8', xAxis) → poly8''_2Mirror(poly9', xAxis) → poly9''_2Mirror(poly10', xAxis) → poly10''_2Mirror(poly11', xAxis) → poly11''_2Mirror(poly12', xAxis) → poly12''_2Mirror(poly13', xAxis) → poly13''_2Mirror(poly18, xAxis) → poly18'_2Mirror(poly19, xAxis) → poly19'_2Mirror(poly20, xAxis) → poly20'_2Mirror(poly21, xAxis) → poly21'_2Mirror(N', xAxis) → N''_2
AI Drawing Prompt Reference
Create a spiral art piece with a series of triangles rotating around point A. Start by drawing a triangle, then draw new triangles at each vertex, forming a spiral effect. Finally, mirror all triangles across the y-axis.
The prompt above was compiled from the original drawing commands and is for reference only.