Minecraft Sphere

Minecraft Sphere
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2014-09-14 10:12
This example demonstrates the construction of a sphere in 3D space and its basic properties. It involves core mathematical concepts such as solid geometry, 3D shape construction, and coordinate geometry. The construction uses GeoGebra commands like Intersect, Circle, Polygon, Point, and Mirror. Suitable for high school mathematics teaching on solid geometry, geometric construction practice, and 3D shape visualization.

GeoGebra Commands & Parameters

  1. Intersect(xAxis, yAxis) → A
  2. Circle(A, 7) → c
  3. Circle(A, 9.8) → d
  4. Circle(A, 11.9) → e
  5. Circle(A, 13.6) → f
  6. Circle(A, 15) → g
  7. Circle(A, 16.2) → h
  8. Circle(A, 17.3) → k
  9. Circle(A, 18.3) → p
  10. Circle(A, 19.2) → q
  11. Circle(A, 20) → r
  12. Circle(A, 20.7) → s
  13. Circle(A, 21.4) → t
  14. Polygon(C, D, E, F) → poly1, c_1, d_1, e_1, f_1
  15. Point(c) → P
  16. Point(c) → A_1
  17. Intersect(c, yAxis, 1) → F_1
  18. Point(c) → K_1
  19. Point(c) → T_1
  20. Intersect(c, yAxis, 2) → B_2
  21. Point(c) → F_2
  22. Intersect(c, xAxis, 1) → K_2
  23. Point(c) → P_2
  24. Point(c) → U_2
  25. Point(c) → Z_2
  26. Polygon(B_2, C_2, K_2, L_2, M_2, N_2, O_2, P_2, Q_2, R_2, S_2, T_2, L, U_2, V_2, W_2, Z_2, A_3, K_1, B_3, C_3, D_3, E_3, D_2, F_3, G_3, H_3, I_3, J_3, K_3, L_3, M_3, N_3, E_2, F_2, G_2, H_2, I_2, J_2) → poly2, b_2, j_2, k_2, l_2, m_2, n_2, o_2, p_2, q_2, r_2, s_2, c_2, t_2, u_2, v_2, w_2, z_2, a_3, k_1, b_3, c_3, d_3, l, e_3, f_3, g_3, h_3, i_3, j_3, k_3, l_3, m_3, n_3, d_2, e_2, f_2, g_2, h_2, i_2
  27. Point(yAxis) → O_3
  28. Intersect(c, e_2, 1) → S_3
  29. Intersect(c, i_3, 1) → T_3
  30. Polygon(R_3, S_3, T_3, U_3, V_3, W_3, P_3, Q_3) → poly3, r_3, s_3, t_3, u_3, v_3, w_3, p_3, q_3
  31. Intersect(c, a_3, 1) → Z_3
  32. Polygon(T_3, Z_3, A_4, B_4, C_4, D_4, E_4, F_4) → poly4, t_1, z_3, a_4, b_4, c_4, d_4, e_4, f_4
  33. Intersect(c, o_2, 1) → G_4
  34. Polygon(Z_3, G_4, H_4, I_4, J_4, K_4, L_4, M_4) → poly5, z_1, g_4, h_4, i_4, j_4, k_4, l_4, m_4
  35. Polygon(G_4, S_3, N_4, O_4, P_4, Q_4, R_4, S_4) → poly6, g_1, s_1, n_4, o_4, p_4, q_4, r_4, s_4
  36. Point(r_3) → T_4
  37. Point(s_1) → B_5
  38. Polygon(T_4, U_4, V_4, W_4, Z_4, A_5, B_5, S_3) → poly7, t_4, u_4, v_4, w_4, z_4, a_5, b_5, s_5
  39. Point(s_4) → C_5
  40. Point(d) → F_5
  41. Point(g_4) → I_5
  42. Polygon(C_5, D_5, E_5, F_5, G_5, H_5, I_5, G_4) → poly8, c_5, d_5, e_5, f_5, g_5, h_5, i_5, g_6
  43. Point(d) → M_5
  44. Point(d) → O_5
  45. Point(m_4) → P_5
  46. Polygon(Z_3, J_5, K_5, L_5, M_5, N_5, O_5, P_5) → poly9, z_5, j_5, k_5, l_5, m_5, n_5, o_5, p_5
  47. Point(t_3) → Q_5
  48. Point(d) → V_5
  49. Polygon(Q_5, T_3, R_5, S_5, T_5, U_5, V_5) → poly10, q_5, t_5, r_5, s_6, t_6, u_5, v_5
  50. Point(yAxis) → W_5
  51. Point(e) → I_6
  52. Point(yAxis) → J_6
  53. Polygon(W_5, Z_5, I_6, J_6, A_6, B_6, C_6, D_6, E_6, F_6, G_6, H_6) → poly11, w_5, h_6, i_6, j_6, z_6, a_6, b_6, c_6, d_6, e_6, f_6, g_7
  54. Mirror(W_5, a) → K_6
  55. Mirror(Z_5, a) → L_6
  56. Mirror(A_6, a) → M_6
  57. Mirror(B_6, a) → N_6
  58. Mirror(C_6, a) → O_6
  59. Mirror(D_6, a) → P_6
  60. Mirror(E_6, a) → Q_6
  61. Mirror(F_6, a) → R_6
  62. Mirror(G_6, a) → S_6
  63. Mirror(H_6, a) → T_6
  64. Mirror(I_6, a) → U_6
  65. Mirror(J_6, a) → V_6
  66. Polygon(K_6, L_6, U_6, V_6, M_6, N_6, O_6, P_6, Q_6, R_6, S_6, T_6) → poly11', k_6, t_7, u_6, v_6, l_6, m_6, n_6, o_6, p_6, q_6, r_6, s_7
  67. Mirror(W_5, yAxis) → W_6
  68. Mirror(Z_5, yAxis) → Z_6
  69. Mirror(A_6, yAxis) → A_7
  70. Mirror(B_6, yAxis) → B_7
  71. Mirror(C_6, yAxis) → C_7
  72. Mirror(D_6, yAxis) → D_7
  73. Mirror(E_6, yAxis) → E_7
  74. Mirror(F_6, yAxis) → F_7
  75. Mirror(G_6, yAxis) → G_7
  76. Mirror(H_6, yAxis) → H_7
  77. Mirror(I_6, yAxis) → I_7
  78. Mirror(J_6, yAxis) → J_7
  79. Polygon(W_6, Z_6, I_7, J_7, A_7, B_7, C_7, D_7, E_7, F_7, G_7, H_7) → poly11'_1, w_6, h_7, i_7, j_7, z_7, a_7, b_7, c_7, d_7, e_7, f_7, g_8
  80. Mirror(K_6, yAxis) → K_7
  81. Mirror(L_6, yAxis) → L_7
  82. Mirror(M_6, yAxis) → M_7
  83. Mirror(N_6, yAxis) → N_7
  84. Mirror(O_6, yAxis) → O_7
  85. Mirror(P_6, yAxis) → P_7
  86. Mirror(Q_6, yAxis) → Q_7
  87. Mirror(R_6, yAxis) → R_7
  88. Mirror(S_6, yAxis) → S_7
  89. Mirror(T_6, yAxis) → T_7
  90. Mirror(U_6, yAxis) → U_7
  91. Mirror(V_6, yAxis) → V_7
  92. Polygon(K_7, L_7, U_7, V_7, M_7, N_7, O_7, P_7, Q_7, R_7, S_7, T_7) → poly11'', k_7, t_8, u_7, v_7, l_7, m_7, n_7, o_7, p_7, q_7, r_7, s_8
  93. Intersect(e, a, 1) → W_7
  94. Polygon(W_7, Z_7, A_8, B_8, C_8, D_8, E_8, U_7, T_7, F_8) → poly12, w_7, f_8, z_8, a_8, b_8, c_8, d_8, e_8, u_1, t_9
  95. Mirror(W_7, a) → G_8
  96. Mirror(Z_7, a) → H_8
  97. Mirror(A_8, a) → I_8
  98. Mirror(B_8, a) → J_8
  99. Mirror(C_8, a) → K_8
  100. Mirror(D_8, a) → L_8
  101. Mirror(E_8, a) → M_8
  102. Mirror(U_7, a) → N_8
  103. Mirror(T_7, a) → O_8
  104. Mirror(F_8, a) → P_8
  105. Polygon(G_8, H_8, I_8, J_8, K_8, L_8, M_8, N_8, O_8, P_8) → poly12', g_9, p_8, h_8, i_8, j_8, k_8, l_8, m_8, n_8, o_8
  106. Mirror(J_8, yAxis) → Q_8
  107. Mirror(G_8, yAxis) → R_8
  108. Mirror(H_8, yAxis) → S_8
  109. Mirror(I_8, yAxis) → T_8
  110. Mirror(J_8, yAxis) → U_8
  111. Mirror(K_8, yAxis) → V_8
  112. Mirror(L_8, yAxis) → W_8
  113. Mirror(M_8, yAxis) → Z_8
  114. Mirror(N_8, yAxis) → A_9
  115. Mirror(O_8, yAxis) → B_9
  116. Mirror(P_8, yAxis) → C_9
  117. Polygon(R_8, S_8, T_8, U_8, V_8, W_8, Z_8, A_9, B_9, C_9) → poly12'', r_8, c_9, s_9, t_{10}, u_8, v_8, w_8, z_9, a_9, b_9
  118. Mirror(R_8, a) → D_9
  119. Mirror(S_8, a) → E_9
  120. Mirror(T_8, a) → F_9
  121. Mirror(U_8, a) → G_9
  122. Mirror(V_8, a) → H_9
  123. Mirror(W_8, a) → I_9
  124. Mirror(Z_8, a) → J_9
  125. Mirror(A_9, a) → K_9
  126. Mirror(B_9, a) → L_9
  127. Mirror(C_9, a) → M_9
  128. Polygon(D_9, E_9, F_9, G_9, H_9, I_9, J_9, K_9, L_9, M_9) → poly12''', d_9, m_9, e_9, f_9, g_{10}, h_9, i_9, j_9, k_9, l_9
  129. Point(yAxis) → N_9
  130. Point(f) → Q_9
  131. Point(f) → V_9
  132. Point(f) → D_{10}
  133. Polygon(W_5, N_9, W_9, Z_9, A_{10}, B_{10}, C_{10}, D_{10}, E_{10}, F_{10}, G_{10}, H_{10}, O_9, I_{10}, J_{10}, K_{10}, L_{10}, M_{10}, P_9, Q_9, R_9, S_9, T_9, U_9, V_9) → poly13, w_1, v_9, w_9, z_{10}, a_{10}, b_{10}, c_{10}, d_{10}, e_{10}, f_{10}, g_{11}, n_9, h_{10}, i_{10}, j_{10}, k_{10}, l_{10}, m_{10}, o_9, p_9, q_9, r_9, s_{10}, t_{11}, u_9
  134. Mirror(W_5, a) → N_{10}
  135. Mirror(N_9, a) → O_{10}
  136. Mirror(O_9, a) → P_{10}
  137. Mirror(P_9, a) → Q_{10}
  138. Mirror(Q_9, a) → R_{10}
  139. Mirror(R_9, a) → S_{10}
  140. Mirror(S_9, a) → T_{10}
  141. Mirror(T_9, a) → U_{10}
  142. Mirror(U_9, a) → V_{10}
  143. Mirror(V_9, a) → W_{10}
  144. Mirror(W_9, a) → Z_{10}
  145. Mirror(Z_9, a) → A_{11}
  146. Mirror(A_{10}, a) → B_{11}
  147. Mirror(B_{10}, a) → C_{11}
  148. Mirror(C_{10}, a) → D_{11}
  149. Mirror(D_{10}, a) → E_{11}
  150. Mirror(E_{10}, a) → F_{11}
  151. Mirror(F_{10}, a) → G_{11}
  152. Mirror(G_{10}, a) → H_{11}
  153. Mirror(H_{10}, a) → I_{11}
  154. Mirror(I_{10}, a) → J_{11}
  155. Mirror(J_{10}, a) → K_{11}
  156. Mirror(K_{10}, a) → L_{11}
  157. Mirror(L_{10}, a) → M_{11}
  158. Mirror(M_{10}, a) → N_{11}
  159. Polygon(N_{10}, O_{10}, Z_{10}, A_{11}, B_{11}, C_{11}, D_{11}, E_{11}, F_{11}, G_{11}, H_{11}, I_{11}, P_{10}, J_{11}, K_{11}, L_{11}, M_{11}, N_{11}, Q_{10}, R_{10}, S_{10}, T_{10}, U_{10}, V_{10}, W_{10}) → poly13', n_{10}, w_{10}, z_{11}, a_{11}, b_{11}, c_{11}, d_{11}, e_{11}, f_{11}, g_{12}, h_{11}, o_{10}, i_{11}, j_{11}, k_{11}, l_{11}, m_{11}, n_{11}, p_{10}, q_{10}, r_{10}, s_{11}, t_{12}, u_{10}, v_{10}
  160. Mirror(N_{10}, yAxis) → O_{11}
  161. Mirror(O_{10}, yAxis) → P_{11}
  162. Mirror(P_{10}, yAxis) → Q_{11}
  163. Mirror(Q_{10}, yAxis) → R_{11}
  164. Mirror(R_{10}, yAxis) → S_{11}
  165. Mirror(S_{10}, yAxis) → T_{11}
  166. Mirror(T_{10}, yAxis) → U_{11}
  167. Mirror(U_{10}, yAxis) → V_{11}
  168. Mirror(V_{10}, yAxis) → W_{11}
  169. Mirror(W_{10}, yAxis) → Z_{11}
  170. Mirror(Z_{10}, yAxis) → A_{12}
  171. Mirror(A_{11}, yAxis) → B_{12}
  172. Mirror(B_{11}, yAxis) → C_{12}
  173. Mirror(C_{11}, yAxis) → D_{12}
  174. Mirror(D_{11}, yAxis) → E_{12}
  175. Mirror(E_{11}, yAxis) → F_{12}
  176. Mirror(F_{11}, yAxis) → G_{12}
  177. Mirror(G_{11}, yAxis) → H_{12}
  178. Mirror(H_{11}, yAxis) → I_{12}
  179. Mirror(I_{11}, yAxis) → J_{12}
  180. Mirror(J_{11}, yAxis) → K_{12}
  181. Mirror(K_{11}, yAxis) → L_{12}
  182. Mirror(L_{11}, yAxis) → M_{12}
  183. Mirror(M_{11}, yAxis) → N_{12}
  184. Mirror(N_{11}, yAxis) → O_{12}
  185. Polygon(O_{11}, P_{11}, A_{12}, B_{12}, C_{12}, D_{12}, E_{12}, F_{12}, G_{12}, H_{12}, I_{12}, J_{12}, Q_{11}, K_{12}, L_{12}, M_{12}, N_{12}, O_{12}, R_{11}, S_{11}, T_{11}, U_{11}, V_{11}, W_{11}, Z_{11}) → poly13'', o_{11}, z_{12}, a_{12}, b_{12}, c_{12}, d_{12}, e_{12}, f_{12}, g_{13}, h_{12}, i_{12}, p_{11}, j_{12}, k_{12}, l_{12}, m_{12}, n_{12}, o_{12}, q_{11}, r_{11}, s_{12}, t_{13}, u_{11}, v_{11}, w_{11}
  186. Mirror(O_{11}, a) → P_{12}
  187. Mirror(P_{11}, a) → Q_{12}
  188. Mirror(Q_{11}, a) → R_{12}
  189. Mirror(R_{11}, a) → S_{12}
  190. Mirror(S_{11}, a) → T_{12}
  191. Mirror(T_{11}, a) → U_{12}
  192. Mirror(U_{11}, a) → V_{12}
  193. Mirror(V_{11}, a) → W_{12}
  194. Mirror(W_{11}, a) → Z_{12}
  195. Mirror(Z_{11}, a) → A_{13}
  196. Mirror(A_{12}, a) → B_{13}
  197. Mirror(B_{12}, a) → C_{13}
  198. Mirror(C_{12}, a) → D_{13}
  199. Mirror(D_{12}, a) → E_{13}
  200. Mirror(E_{12}, a) → F_{13}
  201. Mirror(F_{12}, a) → G_{13}
  202. Mirror(G_{12}, a) → H_{13}
  203. Mirror(H_{12}, a) → I_{13}
  204. Mirror(I_{12}, a) → J_{13}
  205. Mirror(J_{12}, a) → K_{13}
  206. Mirror(K_{12}, a) → L_{13}
  207. Mirror(L_{12}, a) → M_{13}
  208. Mirror(M_{12}, a) → N_{13}
  209. Mirror(N_{12}, a) → O_{13}
  210. Mirror(O_{12}, a) → P_{13}
  211. Polygon(P_{12}, Q_{12}, B_{13}, C_{13}, D_{13}, E_{13}, F_{13}, G_{13}, H_{13}, I_{13}, J_{13}, K_{13}, R_{12}, L_{13}, M_{13}, N_{13}, O_{13}, P_{13}, S_{12}, T_{12}, U_{12}, V_{12}, W_{12}, Z_{12}, A_{13}) → poly13''', p_{12}, a_{13}, b_{13}, c_{13}, d_{13}, e_{13}, f_{13}, g_{14}, h_{13}, i_{13}, j_{13}, q_{12}, k_{13}, l_{13}, m_{13}, n_{13}, o_{13}, p_{13}, r_{12}, s_{13}, t_{14}, u_{12}, v_{12}, w_{12}, z_{13}

AI Drawing Prompt Reference

Draw a sphere in 3D space by constructing multiple circles with varying radii from a central point, then build a mesh surface for the sphere using polygons formed by the intersections of these circles, highlighting the sphere's geometric properties and coordinate relationships.
The prompt above was compiled from the original drawing commands and is for reference only.