Dr. Fisher's Exponents Game Level 4

Dr. Fisher's Exponents Game Level 4
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2019-12-19 01:46
① This example demonstrates an interactive math game level focused on exponent operations, using geometric shapes and arithmetic challenges to reinforce exponent rules. ② Core math concepts include exponentiation, arithmetic operations, piecewise functions, symmetry, rhombus properties, and variance, blending algebra with geometry. ③ Construction highlights: from the summary, GeoGebra commands such as Intersect, Polygon, and Point are used, creating multiple polygons (polyA6, polyA5, etc.) and points (A through O), along with segments (a,b,c,d) and parallel lines (d_1,c_1), visually representing exponent problems through geometric construction. ④ Suitable for middle and high school students as a fun practice for exponents, and for game-based learning in math classrooms to solidify exponent properties and geometric symmetry concepts.

GeoGebra Commands & Parameters

  1. Intersect(xAxis, yAxis) → A
  2. Polygon(A, B, C, D) → polyA6, a, b, c, d
  3. Point(yAxis) → F
  4. Polygon(D, C, E, F) → polyA5, d_1, c_1, e, f
  5. Point(yAxis) → H
  6. Polygon(F, E, G, H) → polyA4, f_1, e_1, g, h
  7. Point(yAxis) → J
  8. Polygon(J, I, K, L) → polyA2, j_1, i_1, k, l
  9. Polygon(L, K, M, N) → polyA1, l_1, k_1, m, n
  10. Polygon(B, O, P, C) → polyB6, b_1, o, p, c_2
  11. Polygon(C, P, Q, E) → polyB5, c_3, p_1, q, e_2
  12. Polygon(E, Q, R, G) → polyB4, e_3, q_1, r, g_2
  13. Polygon(G, R, S, I) → polyB3, g_3, r_1, s, i_2
  14. Polygon(I, S, T, K) → polyB2, i_3, s_1, t, k_2
  15. Polygon(K, T, U, M) → polyB1, k_3, t_1, u, m_1
  16. Point(xAxis) → V
  17. Polygon(O, V, W, P) → polyC6, o_1, v, w, p_2
  18. Polygon(P, W, Z, Q) → polyC5, p_3, w_1, z_1, q_2
  19. Polygon(Q, Z, A_1, R) → polyC4, q_3, z_2, a_1, r_2
  20. Polygon(R, A_1, B_1, S) → polyC3, r_3, a_2, b_2, s_2
  21. Polygon(S, B_1, C_1, T) → polyC2, s_3, b_3, c_4, t_2
  22. Polygon(T, C_1, D_1, U) → polyC1, t_3, c_5, d_2, u_1
  23. Point(xAxis) → E_1
  24. Polygon(V, E_1, F_1, W) → polyD6, v_1, e_4, f_2, w_2
  25. Polygon(W, F_1, G_1, Z) → polyD5, w_3, f_3, g_4, z_3
  26. Polygon(Z, G_1, H_1, A_1) → polyD4, z_4, g_5, h_2, a_3
  27. Polygon(A_1, H_1, I_1, B_1) → polyD3, a_4, h_3, i_4, b_4
  28. Polygon(B_1, I_1, J_1, C_1) → polyD2, b_5, i_5, j_2, c_6
  29. Polygon(C_1, J_1, K_1, D_1) → polyD1, c_7, j_3, k_4, d_3
  30. Point(xAxis) → L_1
  31. Polygon(E_1, L_1, M_1, F_1) → polyE6, e_5, l_2, m_2, f_4
  32. Polygon(F_1, M_1, N_1, G_1) → polyE5, f_5, m_3, n_1, g_6
  33. Polygon(G_1, N_1, O_1, H_1) → polyE4, g_7, n_2, o_2, h_4
  34. Polygon(H_1, O_1, P_1, I_1) → polyE3, h_5, o_3, p_4, i_6
  35. Polygon(I_1, P_1, Q_1, J_1) → polyE2, i_7, p_5, q_4, j_4
  36. Polygon(J_1, Q_1, R_1, K_1) → polyE1, j_5, q_5, r_4, k_5
  37. Point(xAxis) → S_1
  38. Polygon(L_1, S_1, T_1, M_1) → polyF6, l_3, s_4, t_4, m_4
  39. Polygon(M_1, T_1, U_1, N_1) → polyF5, m_5, t_5, u_2, n_3
  40. Polygon(N_1, U_1, V_1, O_1) → polyF4, n_4, u_3, v_2, o_4
  41. Polygon(O_1, V_1, W_1, P_1) → polyF3, o_5, v_3, w_4, p_6
  42. Polygon(P_1, W_1, Z_1, Q_1) → polyF2, p_7, w_5, z_5, q_6
  43. Polygon(Q_1, Z_1, A_2, R_1) → polyF1, q_7, z_6, a_5, r_5