Zukei Level 6 几何作图
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所属专题
Zukei Game
①本范例演示了利用 GeoGebra 进行复杂几何图形的动态作图与性质探究;②涉及核心数学概念包括切线函数、对数函数、周长计算、旋转变换、函数图像等;③作图要点运用了 Sort, Element, If, Polygon, Length, Intersect, Point, Segment 等命令及 isQuad, diagBisectOnce, opp2Parallel, parallelogram, trapezoid, kite 等对象;④适合高中及以上数学学习者用于函数与几何的综合应用训练。
GeoGebra 命令及参数
Sort(triSides) → TriSidesSortElement(TriSidesSort, 1) → sideAElement(TriSidesSort, 2) → sideBElement(TriSidesSort, 3) → sideCElement(answerList, numQuestion) → questionIf(square, "Square", isoTrapezoid, "Isosceles Trapezoid", trapezoid, "Trapezoid", isQuad, "Quadrilateral", " ", rectangle, "Rectangle", rhombus, "Rhombus", parallelogram, "Parallelogram", kite, "Kite") → quadTextPolygon(A, F, F_6, A_6) → poly1, f, g, h, iLength(list6) → aIf(triRight, "Right", triAcute, "Acute", triObtuse, "Obtuse", " ") → triAngleTextIf(triEquilateral, "Equilateral", triIsosceles, "Isosceles", triScalene, "Scalene", " ") → triSideTextIf(isQuad, quadText, isTriangle, triText, "blank") → polyTextIf(correct, correctText, wrongText) → textCheckIntersect(h, i) → GIntersect(g, h) → HPolygon(G, H, I, J) → poly2, g_1, h_1, i_1, jPoint(j) → KPoint(h_1) → LSegment(K, L) → lIf(triIsosceles ∨ triEquilateral ∨ isoTrapezoid, "an", "a") → anText2If(question ≟ "Isosceles Right Triangle" ∨ question ≟ "Isosceles Triangle", "an", "a") → anText1If(triIsosceles, "Isosceles", "") → triIsoscelesTextIf(triRight ∧ triIsosceles, "Isosceles Right Triangle", triRight, "Right Triangle", triIsosceles, "Isosceles Triangle", triText) → triRightTextIf(isQuad, quadText, isTriangle, triRightText, "blank") → polyTextAlt
AI 绘图提示语参考
画一个几何图形,包含一个多边形和一条线段。多边形由三个点构成,线段连接多边形的一个顶点与另一个多边形的外部点。根据多边形的边长和角度,标注它是等边、等腰还是不等边,以及它是锐角、直角还是钝角。如果多边形是四边形,还需标注它是正方形、矩形、菱形、梯形还是风筝形。
以上提示语为根据原始绘图命令整理而来,仅供参考。