球体与三个圆锥的接触
几何画板及绘图内容加载中,请稍等……
所属专题
intersection: surface-surface, curve-curve
intersection: surface-surface, curve-curve
intersection: surface-surface, curve-curve
intersection: surface-surface, curve-curve
①本范例演示球体与三个圆锥相切形成的几何关系;②涉及核心数学概念包括球体、圆锥、切线、中点、垂线、交点等;③作图要点提炼自构造摘要,使用了Circle(圆)、Line(直线)、Intersect(交点)、Midpoint(中点)、OrthogonalLine(垂线)、Point(点)、Segment(线段)、Center(中心)、Cone(圆锥)、Sphere(球体)等命令和对象;④适合高中立体几何教学和几何作图练习。
GeoGebra 命令及参数
Circle(A, B) → cCircle(B, A) → dLine(A, B) → fIntersect(d, f, 2) → DCircle(D, B) → eCircle(D, A) → gCircle(A, D) → hIntersect(g, h, 1) → CMidpoint(C, A) → ECircle(C, E) → kOrthogonalLine(A, xAxis) → iOrthogonalLine(D, xAxis) → jOrthogonalLine(C, xAxis) → lIntersect(e, k, 1) → FPoint(i) → GOrthogonalLine(G, i) → mIntersect(l, m) → HIntersect(j, m) → IIntersect(i, xAxis) → JIntersect(l, xAxis) → KIntersect(j, xAxis) → LCircle(J, Segment[B, A]) → pCircle(K, Segment[B, A]) → qCircle(L, Segment[B, A]) → r_2Intersect(r_2, xAxis, 2) → MIntersect(q, xAxis, 2) → NIntersect(p, xAxis, 1) → OIntersect(q, xAxis, 1) → PIntersect(p, xAxis, 2) → QIntersect(r_2, xAxis) → R, SSegment(O, G) → nSegment(G, Q) → sSegment(P, H) → tSegment(H, N) → aSegment(R, I) → bSegment(I, M) → f_1Segment(G, A) → g_1Segment(H, C) → h_1Segment(I, D) → i_1OrthogonalLine(M, xAxis) → j_1OrthogonalLine(R, xAxis) → k_1Intersect(e, k_1, 1) → TIntersect(e, j_1, 1) → USegment(M, U) → l_1Segment(R, T) → m_1OrthogonalLine(N, xAxis) → n_1OrthogonalLine(P, xAxis) → p_1Intersect(k, p_1, 1) → VIntersect(k, n_1, 1) → WSegment(N, W) → q_1Segment(P, V) → r_1OrthogonalLine(O, xAxis) → s_1OrthogonalLine(Q, xAxis) → t_1Intersect(c, s_1, 1) → ZIntersect(c, t_1, 1) → A_1Segment(O, Z) → a_1Segment(Q, A_1) → b_1Circle(A, C, D) → c_1Center(c_1) → B_1Segment(F_1, C_1) → d_1Circle(d_1, G_1) → e_1Segment(A, B) → f_2Cone(C_1, F_1, f_2) → o, c_2, uSegment(H_1, E_1) → g_2Cone(E_1, H_1, f_2) → v, d_2, wSegment(I_1, D_1) → h_2Cone(D_1, I_1, f_2) → o_1, e_2, u_1OrthogonalLine(J_1, xOyPlane) → i_2Segment(B_1, D) → j_2Line(D, xAxis) → k_2Circle(D, B_1) → p_2Intersect(p_2, k_2, 2) → K_1OrthogonalLine(K_1, k_2) → l_2Intersect(l_2, xAxis) → L_1OrthogonalLine(M, f_1) → m_2Circle(M, r) → q_2Intersect(q_2, m_2, 2) → M_1OrthogonalLine(M_1, m_2) → n_2Intersect(l_2, n_2) → N_1Sphere(O_1, r) → v_1
AI 绘图提示语参考
画一个球体与三个圆锥相切,展示它们的几何关系。先画出两个相切的圆,再找到它们的交点,以此为基础构造其他圆和线段。接着,找到圆与线的交点,确定球体的接触点。绘制垂直于x轴的线,找到关键点并连接它们,形成球体与圆锥的切线。最后,用线段连接各点,完成球体与三个圆锥相切的几何图形。
以上提示语为根据原始绘图命令整理而来,仅供参考。