鞍形曲面的阴影与投影(一)
几何画板及绘图内容加载中,请稍等……
① 本范例演示了三维鞍形曲面在光照下的阴影与投影效果,通过二维平面上的几何构造模拟曲面的立体视觉。② 核心数学概念涉及曲面(鞍面)、投影几何、阴影生成以及空间点线面的位置关系,同时结合了函数图像与变换思想。③ 作图要点:从构造摘要可见,使用了线段(Segment)、向量(Vector)、平移(Translate)、直线(Line)、点(Point)、交点(Intersect)、多边形(Polygon)和轨迹(Locus)等GeoGebra命令,通过多个辅助点(如A、B、C、D等)和辅助线(如g、h、i等)逐步构建出阴影边界与投影轮廓。④ 适合高中或大学低年级学生用于理解三维图形在二维表示中的投影与阴影原理,也可作为立体几何或解析几何的拓展教学素材。
GeoGebra 命令及参数
Segment(C, A) → fSegment(A, Bp) → gVector(A, C) → uTranslate(A, u) → A'Translate(Bp, u) → B'Segment(A', B') → g'Segment(Bp, B') → hVector(A, D) → vTranslate(Bp, v) → B'_1Translate(B', v) → B''Translate(C, v) → C'Translate(B'_1, v) → ETranslate(D, v) → D'Translate(B'', v) → B'''Translate(C', v) → C''Segment(C', D) → iSegment(D, B'_1) → jSegment(B'_1, B'') → kSegment(B'', C') → lSegment(D', C'') → mSegment(C'', B''') → nSegment(B''', E) → pSegment(E, D') → qSegment(A, F) → rSegment(D, G) → sSegment(D', H) → tLine(B', r) → aPoint(a) → ISegment(B', I) → bSegment(C, F) → cSegment(F, Bp) → dSegment(Bp, I) → eSegment(I, C) → f_1Line(B'', s) → k_1Point(k_1) → LSegment(L, B'') → l_1Segment(G, C') → m_1Segment(C', L) → n_1Segment(L, B'_1) → p_1Segment(B'_1, G) → q_1Line(B''', t) → r_1Point(r_1) → MSegment(B''', M) → s_1Segment(H, C'') → t_1Segment(C'', M) → a_1Segment(M, E) → b_1Segment(E, H) → c_1Line(F, Bp) → g_1Line(F, C) → h_1Intersect(f_1, g_1) → JIntersect(e, h_1) → KSegment(K, F) → i_1Segment(F, J) → j_1Intersect(m_1, p_1) → NLine(E, M) → d_1Line(M, C'') → e_1Intersect(c_1, e_1) → OIntersect(t_1, d_1) → PSegment(O, M) → f_2Segment(M, P) → g_2Line(K, r) → h_2Line(J, h_2) → i_2Line(N, s) → j_2Line(O, t) → k_2Line(P, t) → l_2Intersect(h_2, h) → RIntersect(i_2, g') → SIntersect(j_2, k) → QIntersect(j_2, i) → TIntersect(k_2, q) → UIntersect(l_2, m) → VSegment(R, K) → m_2Segment(J, S) → n_2Segment(T, N) → p_2Segment(V, P) → q_2Segment(U, O) → r_2Line(R, g) → s_2Line(T, g) → t_2Line(Q, j) → a_2Line(V, q) → b_2Line(U, p) → c_2Line(S, f) → d_2Intersect(g, d_2) → WIntersect(s_2, f) → ZIntersect(t_2, k) → A_1Intersect(a_2, i) → B_1Intersect(b_2, p) → C_1Intersect(c_2, n) → D_1Segment(Z, R) → e_2Segment(W, S) → f_3Segment(B_1, Q) → g_3Segment(T, A_1) → h_3Segment(D_1, U) → i_3Segment(V, C_1) → j_3Segment(Z, W) → k_3Segment(B_1, A_1) → l_3Segment(D_1, C_1) → m_3Polygon(A, W, Z) → t1, z_1, a_3, wPolygon(B_1, A_1, B'_1, D) → q1, n_3, p_3, b'_1, d_3Polygon(D_1, C_1, E, D', C'') → poligon1, q_3, r_3, e_3, d', c''Intersect(e_2, f_3) → E_1Polygon(Z, E_1, W) → t2, w_1, z_2, s_3Polygon(B_1, A_1, Q) → t3, q_4, t_3, b_3Polygon(D_1, C_1, B''') → t4, b''', c_3, f_4Line(W, m_2) → g_4Line(Z, g_4) → h_4Line(A_1, s) → i_4Line(B_1, s) → j_4Line(D_1, q_2) → k_4Line(C_1, k_4) → l_4Intersect(g_4, d) → F_1Intersect(h_4, c) → G_1Segment(W, F_1) → m_4Segment(G_1, Z) → n_4Intersect(p_1, i_4) → H_1Intersect(j_4, m_1) → I_1Segment(B_1, I_1) → p_4Segment(A_1, H_1) → r_4Intersect(b_1, l_4) → J_1Intersect(a_1, k_4) → K_1Segment(D_1, K_1) → s_4Segment(C_1, J_1) → t_4Point(k_3) → L_1Line(L_1, f) → a_4Intersect(a_4, g) → M_1Line(M_1, m_2) → b_4Intersect(a_4, g') → N_1Line(N_1, b_4) → c_4Intersect(c_4, f_1) → O_1Intersect(b_4, d) → P_1Segment(O_1, P_1) → d_4Line(L_1, b_4) → e_4Intersect(d_4, e_4) → Q_1Locus(Q_1, L_1) → ponthalmaz1Point(l_3) → R_1Line(R_1, k) → f_5Intersect(f_5, j) → S_1Line(S_1, s) → g_5Intersect(f_5, l) → T_1Line(T_1, s) → h_5Intersect(q_1, g_5) → U_1Intersect(n_1, h_5) → V_1Segment(V_1, U_1) → i_5Line(R_1, g_5) → j_5Intersect(i_5, j_5) → W_1Locus(W_1, R_1) → ponthalmaz2Point(m_3) → Z_1Line(Z_1, i_3) → k_5Intersect(k_5, q) → A_2Line(A_2, r_2) → l_5Intersect(k_5, n) → B_2Line(B_2, l_5) → m_5Intersect(l_5, c_1) → C_2Intersect(m_5, a_1) → D_2Segment(C_2, D_2) → n_5Line(Z_1, l_5) → p_5Intersect(p_5, n_5) → E_2Locus(E_2, Z_1) → ponthalmaz3Point(h) → F_2Point(ponthalmaz1) → G_2Point(ponthalmaz1) → H_2Point(ponthalmaz1) → I_2Point(ponthalmaz1) → J_2Point(ponthalmaz1) → K_2Point(ponthalmaz1) → L_2Point(ponthalmaz1) → M_2Point(ponthalmaz1) → N_2Point(ponthalmaz1) → O_2Point(ponthalmaz1) → P_2Point(ponthalmaz1) → Q_2Point(ponthalmaz1) → R_2Point(ponthalmaz1) → S_2Point(ponthalmaz1) → T_2Point(ponthalmaz1) → U_2Point(ponthalmaz1) → V_2Point(ponthalmaz1) → W_2Point(ponthalmaz1) → Z_2Point(ponthalmaz1) → A_3Point(ponthalmaz1) → B_3Point(ponthalmaz1) → C_3Point(ponthalmaz1) → D_3Point(ponthalmaz1) → E_3Point(ponthalmaz1) → F_3Point(ponthalmaz1) → G_3Point(ponthalmaz1) → H_3Point(ponthalmaz1) → I_3Point(ponthalmaz1) → J_3Point(ponthalmaz1) → K_3Point(ponthalmaz1) → L_3Point(ponthalmaz1) → M_3Point(ponthalmaz1) → N_3Point(ponthalmaz1) → O_3Polygon(B', F_2, O_2, P_2, Q_2, R_2, S_2, T_2, U_2, V_2, W_2, Z_2, G_2, A_3, B_3, C_3, D_3, E_3, F_3, G_3, H_3, I_3, J_3, H_2, K_3, L_3, M_3, N_3, O_3, F_1, Bp, I, C, I_2, J_2, K_2, L_2, M_2, N_2) → poligon2, b', e_5, o_2, f_6, g_6, h_6, i_6, j_6, u_2, v_2, w_2, q_5, k_6, l_6, m_6, n_6, p_6, q_6, r_6, s_6, t_6, a_6, r_5, b_6, c_6, d_6, e_6, f_7, o_3, g_7, b_7, i_7, c_7, s_5, t_5, a_5, b_5, c_5, d_5Point(ponthalmaz2) → P_3Point(ponthalmaz2) → Q_3Point(ponthalmaz2) → R_3Point(ponthalmaz2) → S_3Point(ponthalmaz2) → T_3Point(ponthalmaz2) → U_3Point(ponthalmaz2) → V_3Point(ponthalmaz2) → W_3Point(ponthalmaz2) → Z_3Point(ponthalmaz2) → A_4Point(ponthalmaz2) → B_4Point(ponthalmaz2) → C_4Point(ponthalmaz2) → D_4Point(ponthalmaz2) → E_4Point(ponthalmaz2) → F_4Point(ponthalmaz2) → G_4Point(ponthalmaz2) → H_4Point(ponthalmaz2) → I_4Point(ponthalmaz2) → J_4Point(ponthalmaz2) → K_4Point(ponthalmaz2) → L_4Point(ponthalmaz2) → M_4Point(ponthalmaz2) → N_4Point(ponthalmaz2) → O_4Point(ponthalmaz2) → P_4Point(ponthalmaz2) → Q_4Point(ponthalmaz2) → R_4Point(ponthalmaz2) → S_4Point(ponthalmaz2) → T_4Point(ponthalmaz2) → U_4Polygon(B'_1, H_1, Z_3, A_4, B_4, C_4, D_4, E_4, F_4, G_4, H_4, I_4, P_3, J_4, K_4, L_4, M_4, N_4, O_4, P_4, Q_4, R_4, S_4, Q_3, T_4, U_4, B'', C', L, N, G, R_3, S_3, T_3, U_3, V_3, W_3) → poligon3, h_7, w_3, z_3, q_7, r_7, s_7, t_7, a_7, d_7, e_7, f_8, j_7, g_8, h_8, i_8, j_8, k_8, l_8, o_4, m_8, n_8, p_8, k_7, q_8, r_8, u_4, b'', c', l_9, n_9, g_9, l_7, m_7, n_7, p_7, u_3, v_3Point(ponthalmaz3) → V_4Point(ponthalmaz3) → W_4Point(ponthalmaz3) → Z_4Point(ponthalmaz3) → A_5Point(ponthalmaz3) → B_5Point(ponthalmaz3) → C_5Point(ponthalmaz3) → D_5Point(ponthalmaz3) → E_5Point(ponthalmaz3) → F_5Point(ponthalmaz3) → G_5Point(ponthalmaz3) → H_5Point(ponthalmaz3) → I_5Point(ponthalmaz3) → J_5Point(ponthalmaz3) → K_5Point(ponthalmaz3) → L_5Point(ponthalmaz3) → M_5Point(ponthalmaz3) → N_5Point(ponthalmaz3) → O_5Point(ponthalmaz3) → P_5Point(ponthalmaz3) → Q_5Point(ponthalmaz3) → R_5Point(ponthalmaz3) → S_5Point(ponthalmaz3) → T_5Polygon(E, J_1, F_5, G_5, H_5, I_5, J_5, K_5, L_5, M_5, N_5, O_5, V_4, P_5, Q_5, R_5, S_5, T_5, K_1, C'', H, W_4, Z_4, A_5, B_5, C_5, D_5, E_5) → poligon4, e_8, d_8, f_9, h_9, i_9, j_9, k_9, m_9, p_9, q_9, r_9, s_8, o_5, s_9, t_9, a_9, b_9, c_9, d_9, e_9, h_{10}, v_4, w_4, z_4, t_8, a_8, b_8, c_8
AI 绘图提示语参考
画一个三维鞍形曲面,用二维几何构造模拟光照和投影的视觉效果。展示曲面上的阴影生成和投影轮廓,通过多个辅助点和线逐步构建阴影边界和投影线条,体现点、线、面的空间关系及函数图形与变换思想。
以上提示语为根据原始绘图命令整理而来,仅供参考。