LZ 2 算盘(Rekenrek)——十格算珠加法演示
几何画板及绘图内容加载中,请稍等……
该范例展示了一个用于小学低年级(LZ 2)的荷兰式算盘(Rekenrek),通过两行各10颗可滑动算珠的直观模型,演示自然数加法与数量对应关系。核心数学概念包括自然数的认识、加法运算、数的分解与组合,以及统计特征(如行内珠子数量统计)。作图要点:使用GeoGebra的Segment(线段)绘制算盘框架,Point(点)定位算珠,Sum(求和)计算行内珠子总数,Polygon(多边形)构建算珠形状,Line(直线)辅助对齐,Corner(角点)确定画布边界;对象包括r1b1至r1b10、r2b1等20颗算珠,以及row1list、row1value等列表与数值对象,用于动态更新每行珠子数量。适合小学一年级至二年级的数学启蒙教学,也可用于特殊教育中的数感训练,通过拖动算珠直观理解加减法。
GeoGebra 命令及参数
Segment((0, 11), (23, 11)) → fPoint(f) → APoint(f) → BPoint(f) → CPoint(f) → DPoint(f) → EPoint(f) → FPoint(f) → IPoint(f) → JPoint(f) → GPoint(f) → HPoint(f) → KPoint(f) → LPoint(f) → MPoint(f) → NPoint(f) → OPoint(f) → PPoint(f) → QPoint(f) → RPoint(f) → SPoint(f) → TSum(row1list) → row1valueSegment((0, 8), (23, 8)) → gPoint(g) → UPoint(g) → VPoint(g) → WPoint(g) → ZPoint(g) → A_1Point(g) → B_1Point(g) → C_1Point(g) → D_1Point(g) → E_1Point(g) → F_1Point(g) → G_1Point(g) → H_1Point(g) → I_1Point(g) → J_1Point(g) → K_1Point(g) → L_1Point(g) → M_1Point(g) → N_1Point(g) → O_1Point(g) → P_1Sum(row2list) → row2valuePolygon(Q_1, R_1, S_1, T_1) → poly1, q_1, r_1, s_1, t_1Segment((0, 5), (23, 5)) → hPoint(h) → U_1Point(h) → V_1Point(h) → W_1Point(h) → Z_1Point(h) → B_2Point(h) → A_2Point(h) → C_2Point(h) → D_2Point(h) → E_2Point(h) → F_2Point(h) → G_2Point(h) → H_2Point(h) → I_2Point(h) → J_2Point(h) → K_2Point(h) → L_2Point(h) → M_2Point(h) → N_2Point(h) → O_2Point(h) → P_2Segment((0, 2), (23, 2)) → iPoint(i) → Q_2Point(i) → R_2Point(i) → S_2Point(i) → T_2Point(i) → U_2Point(i) → V_2Point(i) → W_2Point(i) → Z_2Point(i) → A_3Point(i) → B_3Point(i) → C_3Point(i) → D_3Point(i) → E_3Point(i) → F_3Point(i) → G_3Point(i) → H_3Point(i) → I_3Point(i) → J_3Point(i) → K_3Point(i) → L_3Sum(row3list) → row3valueSum(row4list) → row4valueLine(M_3, y = 0) → jPoint(j) → N_3Line(M_3, x = 0) → kPoint(k) → O_3Polygon(M_3, O_3, P_3, N_3) → poly2, m_3, o_3, p_3, n_3Corner(5) → CanvasSizeSum(row5list) → row5valueSegment((0, -1), (23, -1)) → lPoint(l) → Q_3Point(l) → R_3Point(l) → S_3Point(l) → T_3Point(l) → U_3Point(l) → V_3Point(l) → W_3Point(l) → Z_3Point(l) → A_4Point(l) → B_4Point(l) → C_4Point(l) → D_4Point(l) → E_4Point(l) → F_4Point(l) → G_4Point(l) → H_4Point(l) → I_4Point(l) → J_4Point(l) → K_4Point(l) → L_4
AI 绘图提示语参考
绘制一个荷兰式算盘,包含上下两排横杆,每排有十个可滑动的珠子。先画上方横杆,在其上均匀放置十个珠子,并计算该排珠子总数;再画下方横杆,同样放置十个珠子并计算总数。珠子用多边形表示,横杆用线段绘制,整体位于画布内。图形用于演示十以内加法与数数,珠子可拖动以改变数量。
以上提示语为根据原始绘图命令整理而来,仅供参考。