基于理论概率预测结果
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本范例通过理论概率预测不同情境的结果。它涉及概率的核心概念,并使用 GeoGebra 命令如 RandomUniform、Sequence、Element 等进行构造。适合初中阶段学生学习概率预测。
GeoGebra 命令及参数
RandomUniform(0, 0.99, 200) → allRandoms, {0.5234889222319805, 0.19046229876951404, 0.7476313667758954, 0.7261991573684423, 0.42893270118384313, 0.33558232644454694, 0.6523983715540687, 0.7111924963047018, 0.3149670313827804, 0.7394451580827477, 0.2862764674556325, 0.4204336667098398, 0.2768070622739302, 0.4003320806976258, 0.4917578343667702, 0.5375471914448393, 0.21545980872082524, 0.42266466886015785, 0.28117958681067573, 0.26981963621862937, 0.40628640681739364, 0.5132714883486572, 0.47051753193487034, 0.13735327400178088, 0.12664106052794216, 0.6176199824861032, 0.7504394685234986, 0.43780251734078063, 0.2614686179496461, 0.9152929886198066, 0.9344315288213926, 0.0513972807689283, 0.9837791111699865, 0.7928859512010616, 0.5229429087063306, 0.05469794857663217, 0.14464275063928161, 0.7585847039030318, 0.016312244998051006, 0.9774540208293717, 0.32476046760847965, 0.655955276259522, 0.027744740218052413, 0.9650541203993103, 0.8167651675391981, 0.5949361863639188, 0.8808030229302324, 0.14935744970011305, 0.9541957412358669, 0.2256699774670748, 0.28375460059802465, 0.12318718270808456, 0.9195605524206195, 0.8956450952149201, 0.5456882849741498, 0.11844407563028518, 0.9800689904843115, 0.29264034459051724, 0.33656683976672175, 0.6346634389423922, 0.7154597631000277, 0.6751732472866704, 0.7653270637462255, 0.1638922014586306, 0.07789128254223851, 0.0385502429260083, 0.5867692044757465, 0.40900161735366786, 0.09908439465181654, 0.5382005167183949, 0.5292958393342891, 0.20598060416653607, 0.6548195122352743, 0.7127467343650673, 0.8915663679901799, 0.7963685283722998, 0.8614900516970507, 0.8572250190200118, 0.2668266799168173, 0.8137897268735677, 0.6537013132861668, 0.7520128936195278, 0.38905415589201175, 0.6085419960289031, 0.6658781784329156, 0.8853579889422685, 0.5751267303009213, 0.9663693173351674, 0.7245071516428578, 0.6469218325777659, 0.30198064712872985, 0.571913848665924, 0.10098848207361857, 0.8964617505271415, 0.3171646392611975, 0.4238954918004874, 0.22811028119172355, 0.4656707903250845, 0.33532961026384633, 0.937806997044187, 0.8658819385127462, 0.7822793141681113, 0.1720103316178119, 0.942840959135998, 0.34487583594701865, 0.9137933386809535, 0.31956287448970366, 0.9628796284908644, 0.11732596593727618, 0.6637039769243142, 0.14831356103836035, 0.8166817307483646, 0.1380196578967235, 0.24564845014486203, 0.18885686670102048, 0.30989033128731314, 0.11849232316100784, 0.41083740928566276, 0.6090077158865518, 0.24116377829746297, 0.379198171476202, 0.38108467725750056, 0.5411697740440984, 0.6865970673021369, 0.10517891272349607, 0.16398450874396495, 0.7628242624697309, 0.600653001613398, 0.49128971944799665, 0.18817793210641612, 0.33447513119791006, 0.3480640357262351, 0.8932662889327209, 0.2352337467775964, 0.7057043201365121, 0.819592049945222, 0.9408289735782394, 0.670441328889022, 0.40099751731413263, 0.07514942705202113, 0.5286197779828097, 0.007771164211489656, 0.4726927304483177, 0.11058744009203772, 0.8900546209818333, 0.5144056003903323, 0.9187867740865605, 0.8794476159565592, 0.11814837175271026, 0.6475766014145735, 0.6984011222521667, 0.8581503153901657, 0.9660319911594072, 0.3009681898606406, 0.03746621597078779, 0.6624593011799637, 0.6182309999980637, 0.8496506207154894, 0.8216254012631784, 0.674614222722385, 0.4618109647436205, 0.27140999384321823, 0.11249105962272576, 0.2742630009133894, 0.31422137942255085, 0.8284203755753542, 0.9172040700951681, 0.5322537309677888, 0.31208033478080827, 0.5464777025396865, 0.529752905004513, 0.9544613896597312, 0.0022423762643256863, 0.30947314206101606, 0.6157028737324693, 0.6831267148526577, 0.6632797655576967, 0.0744304551005193, 0.8998661928073128, 0.13567564167089402, 0.36198051292605044, 0.28726570077289587, 0.6990121247488378, 0.8756643562792061, 0.9156299813457189, 0.7314491326081423, 0.038972728802176795, 0.7573617021131641, 0.01669196096826104, 0.740958159377592, 0.33744222539479707, 0.8345318124858794, 0.46204202765359487, 0.47530677748177147, 0.1603998825972518, 0.9752214224062253, 0.05413079113999657, 0.6080205883012102, 0.011403703978903635, 0.18778327119269103}Sequence(1 + floor((Element[allRandoms, Mod[countQuestion + A, Length[allRandoms]] + 1] * 4)), A, 1, numSectors) → sectorsTypes, {1, 3, 3, 2, 2, 3}Sequence(Element[allRandoms, Mod[(countQuestion * numRands) + A, Length[allRandoms]] + 1], A, 0, numRands - 1) → currentRandomsElement({20 + floor((currentRandoms(1) * 180)), sectorsTypes(floor((currentRandoms(1) * numSectors)) + 1), 1 + floor((currentRandoms(1) * 5))}, caseNum) → var1Sequence(1 + floor((Element[allRandoms, Mod[(countQuestion * 7) + A, Length[allRandoms]] + 1] * 5)), A, 1, 20) → diceRolls, {1, 4, 4, 3, 2, 4, 4, 2, 4, 2, 3, 2, 3, 3, 3, 2, 3, 2, 2, 3}Element({1 + floor((currentRandoms(2) * 2)), 20 + floor((currentRandoms(2) * 180)), 100 + floor((currentRandoms(2) * 100))}, caseNum) → var2CountIf(A ≟ var1, A, diceRolls) → numCountedCase3CountIf(x ≟ var1, Take[sectorsTypes, 1, numSectors]) → numSymbolsElement({var1 / 2, (numSymbols / numSectors * var2), (numCountedCase3 / 20 * var2)}, caseNum) → ansValIf(ansVal ≟ round(ansVal), "=", "\approx") → eqApproxPoint(x = x(CenterSpinner)) → StopSpinnerPolygon(Zip[PixelsToPoint[Corner[1], Corner[3], Corner[5], A], A, {(xPixelsLeft, yPixelsBottom), (xPixelsLeft, y(Corner[5]) - yPixelsTop), Corner[5] - (xPixelsRight, yPixelsTop), (x(Corner[5]) - xPixelsRight, yPixelsBottom)}]) → borderBoxCorner(5) → AppSizeRotate((0.1 * CenterSpinner) + (0.9 * StopSpinner), sectorSize / 2 - 12°, CenterSpinner) → BaseImgC1Rotate((0.1 * CenterSpinner) + (0.9 * StopSpinner), sectorSize / 2 + 12°, CenterSpinner) → BaseImgC2If(GCD[numSectors, CountIf[x ≟ var1, sectorsTypes]] > 1, " or \textbf{\[" + (FractionText[CountIf[x ≟ var1, sectorsTypes] / numSectors]) + "\]}", "") → fraction2reducedPointToPixels1(Corner[1], Corner[3], Corner[5], CenterSpinner) → CenterPixelsElement({180, 250, 250}, caseNum) → layoutYTextfield(studentInput) → inputAElement({If[layoutX ≟ 16, layoutX - 5, 11], layoutX - 5}, layoutCase) → layoutHintSolnXTableText(Append["\cellcolor{#C0C0C0}Trial #", Sequence[("" * A), A, 1, 20]], Append["\cellcolor{#C0C0C0}Value", Zip[("" * A), A, diceRolls]], "|_c") → case3TableZip(If[k ≟ 1, Rotate[pic1, (n * sectorSize) + rotateAngle, CenterSpinner], NaN], k, sectorsTypes, n, Sequence[numSectors]) → sectorsPic1Zip(If[k ≟ 2, Rotate[pic2, (n * sectorSize) + rotateAngle, CenterSpinner], NaN], k, sectorsTypes, n, Sequence[numSectors]) → sectorsPic2Zip(If[k ≟ 3, Rotate[pic3, (n * sectorSize) + rotateAngle, CenterSpinner], NaN], k, sectorsTypes, n, Sequence[numSectors]) → sectorsPic3Zip(If[k ≟ 4, Rotate[pic4, (n * sectorSize) + rotateAngle, CenterSpinner], NaN], k, sectorsTypes, n, Sequence[numSectors]) → sectorsPic4Zip(If[k ≟ 3, CircleSector[CenterSpinner, Rotate[StopSpinner, (n * sectorSize) + rotateAngle, CenterSpinner], Rotate[StopSpinner, ((n + 1) * sectorSize) + rotateAngle, CenterSpinner]], NaN], k, sectorsTypes, n, Sequence[numSectors]) → sectors3Zip(If[k ≟ 4, CircleSector[CenterSpinner, Rotate[StopSpinner, (n * sectorSize) + rotateAngle, CenterSpinner], Rotate[StopSpinner, ((n + 1) * sectorSize) + rotateAngle, CenterSpinner]], NaN], k, sectorsTypes, n, Sequence[numSectors]) → sectors4Zip(If[k ≟ 1, CircleSector[CenterSpinner, Rotate[StopSpinner, (n * sectorSize) + rotateAngle, CenterSpinner], Rotate[StopSpinner, ((n + 1) * sectorSize) + rotateAngle, CenterSpinner]], NaN], k, sectorsTypes, n, Sequence[numSectors]) → sectors1Zip(If[k ≟ 2, CircleSector[CenterSpinner, Rotate[StopSpinner, (n * sectorSize) + rotateAngle, CenterSpinner], Rotate[StopSpinner, ((n + 1) * sectorSize) + rotateAngle, CenterSpinner]], NaN], k, sectorsTypes, n, Sequence[numSectors]) → sectors2Zip(CircleSector[CenterSpinner, Rotate[StopSpinner, (n * sectorSize) + rotateAngle, CenterSpinner], Rotate[StopSpinner, ((n + 1) * sectorSize) + rotateAngle, CenterSpinner]], n, Sequence[numSectors]) → sectorsBorders
AI 绘图提示语参考
在画布中心建立一个扇形圆盘图:先给定一个圆心与扇形角度,把圆盘分成若干相等扇区,并为每个扇区生成不同颜色的表示。再在每个试验循环中,选择一个扇区类型与一次掷骰结果,依据扇区内部的编码与掷骰数值计算该试验的对应结果值,并在扇区图上按旋转位置显示该扇区的几何外观;同时用文字/表格区域展示“Trial #”与“Value”(共二十行),其中每行的扇区对应数值由掷骰与扇区类型的匹配计数决定。
以上提示语为根据原始绘图命令整理而来,仅供参考。