三维空间中圆柱与球体的交集
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本范例演示了在三维空间中,圆柱沿x、y、z轴方向的展开,以及以原点为中心的球体。核心数学概念包括立体几何中的圆柱和球体。通过Surface命令构造了圆柱和球体的表面,以及它们的交集。适合高中及以上学生学习立体几何。
GeoGebra 命令及参数
Surface(4 + cos(b), 3 + sin(b), 2 + (5 * sin(a)), a, 0, 3.141592653589793, b, 0, 3.141592653589793) → cil2_zSurface(4 + (2 * cos(b)), 5 + (2 * sin(b)), 2 + (5 * sin(a)), a, 0, 3.141592653589793, b, 0, 6.28319) → cil_zSurface(((7 * sin(a)) * cos(a)), sin(b), cos(b), a, 0, 6.28319, b, 0, 6.28319) → cil_xSurface(sin(a), (7 * cos(b)), cos(a), a, 0, 6.28319, b, 0, 6.28319) → cil_ySurface(((2.5 * cos(u)) * cos(v)), ((2.5 * sin(u)) * cos(v)), (2.5 * sin(v)), u, 0, 6.28319, v, 0, 6.28319) → sfera_{0,0,0}Surface((7 * sin(a)), sin(b), cos(b), a, 0, 6.283185307179586, b, 0, 6.283185307179586) → cil'_xSurface(10 + (sin(a) * sin(b)), 10 + (sin(b) * cos(a)), 10 + cos(b), a, 0, 3.141592653589793, b, 0, 3.141592653589793) → sfera_{xyz}Surface((1.5 * cos(a)), (5 * sin(b)), (1.5 * sin(a)), a, 0, 6.28319, b, 0, 6.28319) → cil'_y