正多边形交互式定义 by Andrea Morgan

正多边形交互式定义 by Andrea Morgan
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2018-08-08 02:29
①本范例演示正多边形的定义与性质;②涉及核心数学概念包括多边形、角度、变换等;③构造要点:使用 Rotate(旋转)、Polygon(多边形)、Vector(向量)、Translate(平移)等 GeoGebra 命令;④适合高中数学教学,用于理解正多边形的几何特性与变换。

GeoGebra 命令及参数

  1. Rotate(A, 108°, B) → A'
  2. Ray(B, A') → g
  3. Ray(B, A) → f
  4. Point(f) → C
  5. Segment(C, B) → n
  6. Circle(C, n) → d_1
  7. Rotate(B, (-(108°)), C) → B'
  8. Ray(C, B') → h
  9. Intersect(d_1, h, 1) → G
  10. Circle(G, n) → e_1
  11. Point(h) → D
  12. Rotate(C, (-(108°)), D) → C'
  13. Ray(D, C') → i
  14. Point(i) → E
  15. Rotate(D, (-(108°)), E) → D'
  16. Ray(E, D') → j
  17. Intersect(g, j) → F
  18. Segment(F, E) → k
  19. Segment(E, D) → l
  20. Line(G, l) → g_1
  21. Intersect(e_1, g_1, 1) → J
  22. Line(J, k) → h_1
  23. Intersect(h_1, g) → K
  24. Angle(A, B, A') → α
  25. Angle(B', C, B) → β
  26. Angle(C', D, C) → γ
  27. Angle(D', E, D) → δ
  28. Segment(D, C) → m
  29. Segment(B, F) → p
  30. Min(list) → a
  31. Circle(B, (0.2 * n)) → q
  32. Intersect(q, p) → H,
  33. Intersect(q, n) → I,
  34. CircleSector(B, I, H) → r
  35. Dilate(B, If[0 < o ≤ 1, 1 - o, 0], C) → B'_1
  36. Vector(B, B'_1) → u
  37. Translate(r, u) → r'
  38. Rotate(r', If[1 < o ≤ 2, (((o - 1) * 2) * π / 5), (2 * π / 5)], C) → r''
  39. Dilate(C, If[2 < o ≤ 3, 3 - o, 0], G) → C'_1
  40. Vector(C, C'_1) → v
  41. Translate(r'', v) → r'''
  42. Rotate(r''', If[3 < o ≤ 4, (((o - 3) * 2) * π / 5), (2 * π / 5)], G) → s
  43. Dilate(G, If[4 < o ≤ 5, 5 - o, 0], J) → D'_1
  44. Vector(G, D'_1) → w
  45. Translate(s, w) → s'
  46. Rotate(s', If[5 < o ≤ 6, (((o - 5) * 2) * π / 5), (2 * π / 5)], J) → s''
  47. Dilate(J, If[6 < o ≤ 7, 7 - o, 0], K) → E'
  48. Vector(J, E') → t
  49. Translate(s'', t) → s'''
  50. Circle(J, n) → k_1
  51. Rotate(s''', If[7 < o ≤ 8, (((o - 7) * 2) * π / 5), (2 * π / 5)], K) → c_1
  52. Segment(B, B'_1) → b
  53. Segment(C, C'_1) → c
  54. Segment(G, D'_1) → d
  55. Segment(J, E') → e
  56. Dilate(K, If[8 < o ≤ 9, 9 - o, 0], B) → K'
  57. Segment(K, K') → f_1
  58. Polygon(B, C, G, J, K) → poly1, b_1, c_2, g_2, j_1, k_2
  59. Rotate(B, If[9 < o ≤ 10, ((-(o - 9)) * α), (-α)], C) → B'_2
  60. Rotate(B'_1, If[9 < o ≤ 10, ((-(o - 9)) * α), (-α)], C) → L
  61. Segment(B'_2, L) → b'
  62. Rotate(B'_2, If[10 < o ≤ 11, ((-(o - 10)) * α), (-α)], G) → M
  63. Rotate(L, If[10 < o ≤ 11, ((-(o - 10)) * α), (-α)], G) → L'
  64. Segment(M, L') → b''
  65. Rotate(M, If[11 < o ≤ 12, ((-(o - 11)) * α), (-α)], J) → M'
  66. Rotate(L', If[12 < o ≤ 13, ((-(o - 12)) * α), (-α)], J) → L''
  67. Segment(M', L'') → b'''
  68. Rotate(M', If[12 < o ≤ 13, ((-(o - 12)) * α), (-α)], K) → M''
  69. Rotate(L'', If[12 < o ≤ 13, ((-(o - 12)) * α), (-α)], K) → L'''
  70. Segment(M'', L''') → i_1

AI 绘图提示语参考

绘制一个正五边形,首先通过点B和A旋转生成点A',接着通过点A'和B生成射线g,以此类推,通过旋转和射线生成点C、D、E、F,然后连接这些点形成正五边形。最后,通过点B和F生成线段p,使用点B和线段p生成圆q,再通过点B和圆q生成圆弧r,通过一系列的旋转、平移和缩放操作,最终形成正五边形。
以上提示语为根据原始绘图命令整理而来,仅供参考。