三角形内心构造
几何画板及绘图内容加载中,请稍等……
本范例演示如何构造三角形的内心。涉及的核心数学概念包括角平分线和圆的性质。通过使用GeoGebra命令如Segment, Circle, Point, Rotate等,可以清晰地展示作图过程。适合初中及以上学生学习几何作图。
GeoGebra 命令及参数
Segment(N_1, N_2) → b_1Circle(A_1, A_0) → cCircle(B_1, B_0) → dCircle(C_1, C_0) → ePoint(c) → APoint(d) → BPoint(e) → CSegment(C, A) → fSegment(B, A) → gSegment(B, C) → hCircle(A, r_b) → kRotate(B, b_d, A) → B'Angle(B, A, B') → αRotate(B, (-b_d), A) → B'_1Angle(B'_1, A, B) → βRotate(C, b_d, A) → C'Angle(C, A, C') → γRotate(C, (-b_d), A) → C'_1Angle(C'_1, A, C) → δSegment(C'_1, A) → iSegment(C', A) → jSegment(B', A) → lSegment(B'_1, A) → mIntersect(k, j) → D,Intersect(k, i) → E,Intersect(k, l) → F,Intersect(k, m) → G,CircleArc(A, G, F) → pCircleArc(A, E, D) → qIntersect(p, g) → H,Intersect(q, f) → I,Circle(H, r_b) → sCircle(I, r_b) → t_1Intersect(s, t_1, 2) → A_bRotate(A_b, b_d, H) → JAngle(A_b, H, J) → εRotate(A_b, (-b_d), H) → KAngle(K, H, A_b) → ζRotate(A_b, b_d, I) → LAngle(A_b, I, L) → ηRotate(A_b, (-b_d), I) → MAngle(M, I, A_b) → θCircleArc(H, K, J) → c_1CircleArc(I, M, L) → d_1Segment(N, O) → g_1Distance(N, O) → NOPoint(Path_d) → Delay_1Segment(P, Q) → i_1Point(Path_e) → Delay_2Segment(R, S) → bPoint(Path_f) → Delay_3Ray(A, A_b) → l_1Segment(T, U) → m_1Point(Path_g) → Delay_4Point(p) → A_RCircleArc(A, G, A_R) → tSegment(A, A_R) → q_1Point(q) → A_LCircleArc(A, E, A_L) → s_1Segment(A_L, A) → f_2Point(c_1) → I_RSegment(I_R, H) → g_2CircleArc(H, K, I_R) → c_2Point(d_1) → H_RSegment(I, H_R) → h_2CircleArc(I, M, H_R) → e_2Circle(B, r_b) → e_1Intersect(e_1, h) → V,Intersect(e_1, g) → W,Rotate(V, b_d, B) → V'Angle(V, B, V') → ιRotate(V, (-b_d), B) → V'_1Angle(V'_1, B, V) → κRotate(W, b_d, B) → W'Angle(W, B, W') → λRotate(W, (-b_d), B) → W'_1Angle(W'_1, B, W) → μCircleArc(B, V'_1, V') → f_1CircleArc(B, W'_1, W') → h_1Circle(V, r_b) → p_1Circle(W, r_b) → k_2Intersect(p_1, k_2, 2) → B_bRotate(B_b, b_d, V) → ZAngle(B_b, V, Z) → νRotate(B_b, (-b_d), V) → D_1Angle(D_1, V, B_b) → ξRotate(B_b, b_d, W) → E_1Angle(B_b, W, E_1) → οRotate(B_b, (-b_d), W) → F_1Angle(F_1, W, B_b) → ρCircleArc(W, F_1, E_1) → p_2CircleArc(V, D_1, Z) → q_2Ray(B, B_b) → a_1Intersect(l_1, a_1) → G_1Point(Path_h) → Delay_5Circle(C, r_b) → r_2Intersect(r_2, f) → H_1,Intersect(r_2, h) → I_1,Rotate(H_1, b_d, C) → J_1Angle(H_1, C, J_1) → σRotate(H_1, (-b_d), C) → K_1Angle(K_1, C, H_1) → τRotate(I_1, b_d, C) → L_1Angle(I_1, C, L_1) → υRotate(I_1, (-b_d), C) → M_1Angle(M_1, C, I_1) → ϕCircleArc(C, K_1, J_1) → s_2CircleArc(C, M_1, L_1) → t_2Circle(H_1, r_b) → c_3Circle(I_1, r_b) → d_3Intersect(c_3, d_3, 2) → B_cRotate(B_c, b_d, H_1) → O_1Angle(B_c, H_1, O_1) → χRotate(B_c, (-b_d), H_1) → P_1Angle(P_1, H_1, B_c) → ψRotate(B_c, b_d, I_1) → Q_1Angle(B_c, I_1, Q_1) → ωRotate(B_c, (-b_d), I_1) → R_1Angle(R_1, I_1, B_c) → α_1CircleArc(I_1, R_1, Q_1) → e_3CircleArc(H_1, P_1, O_1) → f_3Ray(C, B_c) → l_2Segment(O_2, O_3) → m_2Point(Path_i) → Delay_6Segment(P_2, P_3) → n_2Point(Path_j) → Delay_7Segment(Q_2, Q_3) → g_3Segment(R_2, R_3) → h_3Segment(S_2, S_3) → i_3Point(Path_k) → Delay_8Point(Path_l) → Delay_9Point(Path_m) → Delay_10Segment(T_2, T_3) → j_3Point(Path_n) → Delay_11OrthogonalLine(G_1, h) → p_3OrthogonalLine(G_1, g) → q_3OrthogonalLine(G_1, f) → r_3Intersect(h, p_3) → S_1Intersect(q_3, g) → T_1Intersect(f, r_3) → U_1Segment(G_1, S_1) → s_3Segment(G_1, T_1) → t_3Segment(G_1, U_1) → f_4Angle(G_1, U_1, C) → β_1Angle(G_1, S_1, B) → γ_1Angle(G_1, T_1, A) → δ_1Circle(G_1, U_1) → c_4Segment(LT, RT) → g_4Segment(RT, RB) → h_4Segment(RB, LB) → i_4Segment(LB, LT) → j_4Distance(j_4, g_4) → o_3Distance(LT, LB) → u_3