伊玛目鼓膜图案
几何画板及绘图内容加载中,请稍等……
这个范例演示了伊斯兰几何图案的构造。核心数学概念包括几何作图、多边形和变换。使用了Polygon、Centroid、Midpoint、Segment、Intersect、Sequence、Translate、Point、PolyLine、Mirror等GeoGebra命令。适合初中及以上学生学习几何作图和变换。
GeoGebra 命令及参数
Polygon(G, H, I, E, F) → veelhoek1, g, h, i, e, fCentroid(veelhoek1) → K_1Polygon(G, J, K, L, M) → veelhoek2, g_1, j, k, l, mCentroid(veelhoek2) → L_1Polygon(L_1, K_1, 10) → veelhoek3, n, d, M_1, N_1, O_1, P_1, Q_1, R_1, S_1, T_1, p, q, r, s, t, a, b, cPolygon(K_1, L_1, 10) → veelhoek4, f_1, q_1, U_1, V_1, W_1, Z_1, A_2, B_2, C_2, D_2, h_1, i_1, j_1, k_1, l_1, m_1, n_1, p_1Polygon(V_1, U_1, 10) → veelhoek5, r_1, g_2, E_2, F_2, G_2, H_2, I_2, J_2, K_2, L_2, s_1, t_1, a_1, b_1, c_1, d_1, e_1, f_2Polygon(F_2, S_1, 10) → veelhoek6, h_2, r_2, M_2, N_2, O_2, P_2, Q_2, R_2, S_2, T_2, i_2, j_2, k_2, l_2, m_2, n_2, p_2, q_2Polygon(U_1, L_1, T_1, S_1, F_2, E_2) → veelhoek7, u_1, s_2, t_2, a_2, b_2, e_2Polygon(P, Q, L, N, O) → veelhoek8, p_3, q_3, l_3, n_3, oPolygon(F_1, E_1, D_1, C_1, S) → veelhoek9, c_2, d_2, f_3, g_3, s_3Polygon(Z, U, C_1, B_1, A_1) → veelhoek10, z_1, u, h_3, i_3, j_3Polygon(E_1, J_1, I_1, H_1, G_1) → veelhoek11, k_3, m_3, r_3, t_3, a_3Polygon(V, N, W, K, R, S, T, U) → veelhoek12, v, n_4, w, k_4, r_4, s_4, t_4, u_2Midpoint(H_2, G_2) → U_2Segment(N, U_2) → b_3Midpoint(L_2, V_1) → V_2Segment(U, V_2) → c_3Midpoint(K_2, L_2) → W_2Segment(W_2, N) → d_3Segment(P, A_1) → e_3Intersect(c_3, e_3) → Z_2Centroid(veelhoek5) → A_3Polygon(N, V, Z_2, O) → vierhoek1, n_5, v_1, z_2, o_1Sequence(Polygon[Rotate[N, (nn * 36°), A_3], Rotate[V, (nn * 36°), A_3], Rotate[Z_2, (nn * 36°), A_3], Rotate[O, (nn * 36°), A_3]], nn, 1, 10) → l1Centroid(veelhoek6) → B_3Translate(l1, Vector[A_3, B_3]) → l1'Centroid(veelhoek4) → C_3Translate(l1, Vector[A_3, C_3]) → l1'_1Centroid(veelhoek3) → D_3Translate(l1, Vector[A_3, D_3]) → l1'_2Point(l1'_1) → E_3Point(l1'_2) → F_3Point(l1) → G_3PolyLine(E_3, F_3, W, G_3, E_3) → f_4Mirror(E_3, yAxis) → H_3Mirror(E_3, yAxis) → K_3Point(l1') → I_3Point(l1'_2) → J_3PolyLine(I_3, U, T, J_3, I_3) → g_4Translate(U_1, Vector[A_3, B_3]) → L_3Translate(L_1, Vector[A_3, B_3]) → M_3Translate(T_1, Vector[A_3, B_3]) → N_3Translate(S_1, Vector[A_3, B_3]) → O_3Translate(F_2, Vector[A_3, B_3]) → P_3Translate(E_2, Vector[A_3, B_3]) → Q_3Polygon(L_3, M_3, N_3, O_3, P_3, Q_3) → veelhoek7', h_4, i_4, j_4, o_3, l_4, m_4Translate(U_1, Vector[A_3, C_3]) → R_3Translate(L_1, Vector[A_3, C_3]) → S_3Translate(T_1, Vector[A_3, C_3]) → T_3Translate(S_1, Vector[A_3, C_3]) → U_3Translate(F_2, Vector[A_3, C_3]) → V_3Translate(E_2, Vector[A_3, C_3]) → W_3Polygon(R_3, S_3, T_3, U_3, V_3, W_3) → veelhoek7'_1, p_4, q_4, a_4, u_3, v_3, w_3Translate(E_3, Vector[A_3, B_3]) → Z_3Translate(F_3, Vector[A_3, B_3]) → A_4Translate(W, Vector[A_3, B_3]) → W'Translate(G_3, Vector[A_3, B_3]) → B_4Translate(E_3, Vector[A_3, B_3]) → C_4PolyLine(Z_3, A_4, W', B_4, C_4) → b_4Translate(I_3, Vector[A_3, B_3]) → D_4Translate(U, Vector[A_3, B_3]) → U'Translate(T, Vector[A_3, B_3]) → T'Translate(J_3, Vector[A_3, B_3]) → E_4Translate(I_3, Vector[A_3, B_3]) → F_4Translate(E_3, Vector[A_3, C_3]) → G_4Translate(F_3, Vector[A_3, C_3]) → H_4Translate(W, Vector[A_3, C_3]) → W'_1Translate(G_3, Vector[A_3, C_3]) → I_4Translate(E_3, Vector[A_3, C_3]) → J_4Translate(I_3, Vector[A_3, C_3]) → K_4Translate(U, Vector[A_3, C_3]) → U'_1Translate(T, Vector[A_3, C_3]) → T'_1Translate(J_3, Vector[A_3, C_3]) → L_4Translate(I_3, Vector[A_3, C_3]) → M_4PolyLine(K_4, U'_1, T'_1, L_4, M_4) → e_4
AI 绘图提示语参考
绘制一个伊斯兰风格鼓面图案。先构造两个相交的五边形,分别取其中心,以两中心为顶点构造两个正十边形,再以其中一个十边形的边构造另一个十边形,形成旋转对称的星形结构。随后在周围添加多个五边形和十边形,形成外圈装饰。连接特定中点形成线段,并找出交点,构造一个四边形。以该四边形为基本单元,绕其中心旋转复制十份,形成环形阵列。再将此阵列平移至其他三个十边形的中心,得到四组对称图案。最后用折线连接各阵列上的点,并沿纵轴镜像,完成整体对称的几何装饰图案。
以上提示语为根据原始绘图命令整理而来,仅供参考。