多面体几何变换演示
几何画板及绘图内容加载中,请稍等……
①本范例演示了多面体(dome 3)的几何变换与重心计算;②涉及核心概念包括重心、几何变换(旋转、镜像)、多边形构造;③构造过程中运用了线段、交点、平面、圆弧、旋转、镜像、中点、多边形、序列、距离等GeoGebra命令与对象;④适合高中及以上学生用于学习立体几何、几何变换及重心计算。
GeoGebra 命令及参数
Segment(C, D) → hSegment(B, C) → gIntersect(g, yAxis) → GPlane(B, D, H_1) → diagCircleArc(G, C, I) → cPoint(c) → KLine(J_1, h) → sRotate(J_1, 90°, zAxis) → PPoint(c) → JLine(I_1, h) → tRotate(I_1, 90°, zAxis) → S_1Segment(D, A) → iLine(S_1, i) → g_1Intersect(g_1, t) → TMirror(T, vgl1) → T'Line(P, i) → f_1Intersect(f_1, s) → UMirror(U, vgl1) → U'Segment(T', U') → i_2Segment(A, B) → fIntersect(f, xAxis) → FPlane(D, F, F + (0, 0, 1)) → snijIntersect(i_2, snij) → D_2Segment(N_3, D_2) → h_6Mirror(D_2, zAxis) → K_2Midpoint(D_2, K_2) → L_2CircleArc(L_2, K_2, M_2) → d_3Point(d_3) → Q_2Mirror(V_2, diag) → B_3Segment(N_3, M_3) → c_5Point(d_3) → P_2Mirror(U_2, diag) → A_3Segment(M_3, L_3) → d_5Point(d_3) → O_2Mirror(T_2, diag) → Z_2Segment(L_3, K_3) → e_5Point(d_3) → N_2Mirror(S_2, diag) → W_2Segment(J_3, E_3) → g_6Segment(K_3, J_3) → f_6Intersect(i, yAxis) → EPoint(xAxis) → HCircleArc(G, I, B) → dPoint(c) → LPoint(c) → MPoint(c) → NLine(J, g) → jLine(K, g) → kLine(L, g) → lLine(M, g) → mLine(N, g) → nMirror(I_1, vgl1) → N_1Mirror(J_1, vgl1) → O_1Mirror(K_1, vgl1) → P_1Mirror(L_1, vgl1) → Q_1Mirror(M_1, vgl1) → R_1Rotate(L_1, 90°, zAxis) → QRotate(M_1, 90°, zAxis) → RRotate(I_1, (-(90°)), zAxis) → SLine(M_1, h) → pLine(L_1, h) → qLine(K_1, h) → rLine(H_1, h) → aLine(R, i) → bLine(Q, i) → eIntersect(r, e) → VIntersect(p, b) → WRotate(K_1, 90°, zAxis) → ZLine(Z, i) → h_1Intersect(r, h_1) → A_1Intersect(q, e) → T_1Mirror(A_1, vgl1) → U_1Mirror(T_1, vgl1) → V_1Mirror(W, vgl1) → W'Polygon(D, A, W', W) → vierhoek1, d_1, a_1, w', wPolygon(W, W', V_1, T_1) → vierhoek2, w_1, i_1, v_1, t_1Polygon(T_1, V_1, U_1, A_1) → vierhoek3, j_1, k_1, u_1, l_1Polygon(A_1, U_1, U', U) → vierhoek4, m_1, n_1, u', uPolygon(U, U', T', T) → vierhoek5, u_2, p_1, t', t_2Polygon(T, T', H_1) → driehoek1, q_1, t_3, r_1Segment(H_1, T) → s_1Segment(T, U) → b_1Segment(U, A_1) → c_1Segment(A_1, T_1) → e_1Segment(T_1, W) → f_2Segment(W, D) → g_2Segment(H_1, T') → h_2Segment(U', U_1) → j_2Segment(U_1, V_1) → k_2Segment(V_1, W') → l_2Segment(W', A) → m_2Sequence(Rotate[vierhoek1, (nn * 90°), zAxis], nn, 1, 4) → l1Sequence(Rotate[vierhoek2, (nn * 90°), zAxis], nn, 1, 4) → l2Sequence(Rotate[vierhoek3, (nn * 90°), zAxis], nn, 1, 4) → l3Sequence(Rotate[vierhoek4, (nn * 90°), zAxis], nn, 1, 4) → l4Sequence(Rotate[vierhoek5, (nn * 90°), zAxis], nn, 1, 4) → l5Sequence(Rotate[driehoek1, (nn * 90°), zAxis], nn, 1, 4) → l6Sequence(Segment[Rotate[H_1, (nn * 90°), zAxis], Rotate[T', (nn * 90°), zAxis]], nn, 1, 2) → l7Sequence(Segment[Rotate[T', (nn * 90°), zAxis], Rotate[U', (nn * 90°), zAxis]], nn, 1, 2) → l8Sequence(Segment[Rotate[U', (nn * 90°), zAxis], Rotate[U_1, (nn * 90°), zAxis]], nn, 1, 2) → l9Sequence(Segment[Rotate[U_1, (nn * 90°), zAxis], Rotate[V_1, (nn * 90°), zAxis]], nn, 1, 2) → l10Sequence(Segment[Rotate[V_1, (nn * 90°), zAxis], Rotate[W', (nn * 90°), zAxis]], nn, 1, 2) → l11Sequence(Segment[Rotate[W', (nn * 90°), zAxis], Rotate[A, (nn * 90°), zAxis]], nn, 1, 2) → l12Midpoint(H, E) → W_1Line(W_1, zAxis) → n_2Distance(W_1, E) → horstraalRotate(vierhoek1, 90°, zAxis) → vierhoek1'Rotate(vierhoek2, 90°, zAxis) → vierhoek2'Rotate(vierhoek3, 90°, zAxis) → vierhoek3'Rotate(vierhoek4, 90°, zAxis) → vierhoek4'Rotate(vierhoek5, 90°, zAxis) → vierhoek5'Intersect(u_2, snij) → Z_1Intersect(m_1, snij) → A_2Intersect(j_1, snij) → B_2Intersect(w_1, snij) → C_2Intersect(snij, vierhoek4') → E_2, F_2Intersect(snij, vierhoek2') → G_2, H_2Segment(D, C_2) → p_2Segment(C_2, B_2) → q_2Segment(B_2, A_2) → r_2Segment(A_2, Z_1) → s_2Segment(Z_1, D_2) → a_2Segment(D_2, F_2) → b_2Segment(F_2, E_2) → c_2Segment(E_2, H_2) → d_2Segment(H_2, G_2) → e_2Segment(G_2, F) → f_3Mirror(l13, diag) → l13'Sequence(Rotate[l13, (nn * 90°), zAxis], nn, 1, 3) → l14Sequence(Rotate[l13', (nn * 90°), zAxis], nn, 1, 3) → l15Segment(B, E) → g_3Segment(B, H) → h_3Segment(C, F) → i_3Segment(C, E) → j_3Segment(D, F) → k_3Segment(D, G) → l_3Segment(A, G) → m_3Segment(A, H) → n_3Rotate(D_2, (-(90°)), zAxis) → I_2Point(l15) → J_2Polygon(Z_1, J_2, D_2) → driehoek2, p_3, z_1, q_3Polygon(J_2, U', D_2) → driehoek3, r_3, s_3, a_3Plane(D_2, U', D_2 + (0, 0, 1)) → spiegMirror(driehoek2, spieg) → driehoek2'Mirror(driehoek3, spieg) → driehoek3'Sequence(Rotate[driehoek2, (nn * 90°), zAxis], nn, 1, 3) → l16Sequence(Rotate[driehoek3, (nn * 90°), zAxis], nn, 1, 3) → l17Sequence(Rotate[driehoek3', (nn * 90°), zAxis], nn, 1, 3) → l18Sequence(Rotate[driehoek2', (nn * 90°), zAxis], nn, 1, 3) → l19Segment(T, H_1) → b_3Segment(L_2, U) → c_3Point(s_2) → D_3Polygon(D_3, D_2, C_3) → driehoek4, e_3, f_4, g_4Sequence(Rotate[driehoek4, (nn * 90°), zAxis], nn, 1, 3) → l20Mirror(driehoek4, spieg) → driehoek4'Sequence(Rotate[driehoek4', (nn * 90°), zAxis], nn, 1, 3) → l21Polygon(C_3, D_2, N_3, O_3) → vierhoek6, h_4, i_4, j_4, o_3Rotate(J_3, (-(45°)), zAxis) → P_3Rotate(K_3, (-(45°)), zAxis) → Q_3Rotate(L_3, (-(45°)), zAxis) → R_3Rotate(M_3, (-(45°)), zAxis) → S_3Rotate(N_3, (-(45°)), zAxis) → T_3Polygon(P_3, J_3, E_3) → driehoek5, k_4, l_4, m_4Polygon(P_3, Q_3, K_3, J_3) → vierhoek7, n_4, p_4, q_4, r_4Polygon(Q_3, R_3, L_3, K_3) → vierhoek8, s_4, t_4, a_4, b_4Polygon(S_3, M_3, L_3, R_3) → vierhoek9, c_4, d_4, e_4, f_5Point(o_3) → U_3Polygon(S_3, U_3, N_3, M_3) → vierhoek10, g_5, u_3, h_5, i_5Polygon(S_3, T_3, M_3) → driehoek6, j_5, k_5, l_5Polygon(T_3, N_3, M_3) → driehoek7, m_5, n_5, p_5Polygon(T_3, C_3, N_3) → driehoek8, q_5, r_5, s_5Polygon(C_3, N_3, D_2) → driehoek9, t_5, a_5, b_5Sequence(Rotate[l22, (nn * 90°), zAxis], nn, 1, 3) → l23Mirror(l22, spieg) → l22'Sequence(Rotate[l22', (nn * 90°), zAxis], nn, 1, 3) → l24Sequence(Rotate[l25, (nn * 90°), zAxis], nn, 1, 3) → l26Segment(D_3, C_3) → i_6Segment(D_3, T_3) → j_6Segment(T_3, S_3) → k_6Segment(S_3, R_3) → l_6Segment(R_3, Q_3) → m_6Segment(Q_3, P_3) → n_6Segment(P_3, E_3) → p_6Sequence(Rotate[l27, (nn * 90°), zAxis], nn, 1, 3) → l28Segment(W', A) → q_6Segment(C_3, D_2) → r_6Segment(C_3, I_2) → s_6Sequence(Segment[Rotate[C_3, (nn * 90°), zAxis], Rotate[D_2, (nn * 90°), zAxis]], nn, 1, 3) → l29Sequence(Segment[Rotate[C_3, (nn * 90°), zAxis], Rotate[I_2, (nn * 90°), zAxis]], nn, 1, 3) → l30
AI 绘图提示语参考
画一个圆顶结构的几何变换和质心计算示例。首先绘制一个多边形,然后通过旋转和镜像操作创建对称结构,并计算质心。展示旋转、反射等几何变换过程,以及多边形的构建和质心位置。
以上提示语为根据原始绘图命令整理而来,仅供参考。