Brahmins 和强盗的形成
几何画板及绘图内容加载中,请稍等……
这是一个用于研究在名为“ Brahmins 和强盗”的谜题中改变参数对结果影响的 GeoGebra 范例。它涉及不等式和概率统计的核心概念。通过使用 Sequence, Zip, Circle, TableText 等命令,用户可以动态地观察座位位置的变化及其对最终结果的影响。适合高中数学教学和学习概率统计的学生。
GeoGebra 命令及参数
Sequence(((ra * cos(((i * 2) * π / totnum))), (ra * sin(((i * 2) * π / totnum)))), i, 0, totnum - 1, 1) → seatposZip(Circle[Z, seatradius], Z, seatpos) → startseatsSequence(1, totnum) → numlistZip(Text["" + (Y) + "", Z], Y, numlist, Z, (seatpos * 1.2)) → seatnumtextZip(Circle[((ra * cos(((2 * π) * (Z - 1) / totnum))), (ra * sin(((2 * π) * (Z - 1) / totnum)))), seatradius], Z, dead) → CirclesATDeathpositionsTRYCircle(((ra * cos(((2 * π) * (Element[dead, 1] - 1) / totnum))), (ra * sin(((2 * π) * (Element[dead, 1] - 1) / totnum)))), seatradius) → d1Circle(((ra * cos(((2 * π) * (Element[dead, 2] - 1) / totnum))), (ra * sin(((2 * π) * (Element[dead, 2] - 1) / totnum)))), seatradius) → d2Circle(((ra * cos(((2 * π) * (Element[dead, 3] - 1) / totnum))), (ra * sin(((2 * π) * (Element[dead, 3] - 1) / totnum)))), seatradius) → d3Circle(((ra * cos(((2 * π) * (Element[dead, 4] - 1) / totnum))), (ra * sin(((2 * π) * (Element[dead, 4] - 1) / totnum)))), seatradius) → d4Circle(((ra * cos(((2 * π) * (Element[dead, 5] - 1) / totnum))), (ra * sin(((2 * π) * (Element[dead, 5] - 1) / totnum)))), seatradius) → d5Circle(((ra * cos(((2 * π) * (Element[dead, 6] - 1) / totnum))), (ra * sin(((2 * π) * (Element[dead, 6] - 1) / totnum)))), seatradius) → d6Circle(((ra * cos(((2 * π) * (Element[dead, 7] - 1) / totnum))), (ra * sin(((2 * π) * (Element[dead, 7] - 1) / totnum)))), seatradius) → d7Circle(((ra * cos(((2 * π) * (Element[dead, 8] - 1) / totnum))), (ra * sin(((2 * π) * (Element[dead, 8] - 1) / totnum)))), seatradius) → d8Circle(((ra * cos(((2 * π) * (Element[dead, 9] - 1) / totnum))), (ra * sin(((2 * π) * (Element[dead, 9] - 1) / totnum)))), seatradius) → d9Circle(((ra * cos(((2 * π) * (Element[dead, 10] - 1) / totnum))), (ra * sin(((2 * π) * (Element[dead, 10] - 1) / totnum)))), seatradius) → d10Circle(((ra * cos(((2 * π) * (Element[dead, 11] - 1) / totnum))), (ra * sin(((2 * π) * (Element[dead, 11] - 1) / totnum)))), seatradius) → d11Circle(((ra * cos(((2 * π) * (Element[dead, 12] - 1) / totnum))), (ra * sin(((2 * π) * (Element[dead, 12] - 1) / totnum)))), seatradius) → d12Circle(((ra * cos(((2 * π) * (Element[dead, 13] - 1) / totnum))), (ra * sin(((2 * π) * (Element[dead, 13] - 1) / totnum)))), seatradius) → d13Circle(((ra * cos(((2 * π) * (Element[dead, 14] - 1) / totnum))), (ra * sin(((2 * π) * (Element[dead, 14] - 1) / totnum)))), seatradius) → d14Circle(((ra * cos(((2 * π) * (Element[dead, 15] - 1) / totnum))), (ra * sin(((2 * π) * (Element[dead, 15] - 1) / totnum)))), seatradius) → d15TableText(dead) → text1Zip(Circle[((ra * cos(((2 * π) * (Z - 1) / totnum))), (ra * sin(((2 * π) * (Z - 1) / totnum)))), seatradius], Z, alive) → CirclesAtSafepositionsCircle(((ra * cos(((2 * π) * (Element[dead, 1] - 1) / totnum))), (ra * sin(((2 * π) * (Element[dead, 1] - 1) / totnum)))), seatradius) → t1Circle(((ra * cos(((2 * π) * (Element[dead, 2] - 1) / totnum))), (ra * sin(((2 * π) * (Element[dead, 2] - 1) / totnum)))), seatradius) → t2Circle(((ra * cos(((2 * π) * (Element[dead, 3] - 1) / totnum))), (ra * sin(((2 * π) * (Element[dead, 3] - 1) / totnum)))), seatradius) → t3Circle(((ra * cos(((2 * π) * (Element[dead, 4] - 1) / totnum))), (ra * sin(((2 * π) * (Element[dead, 4] - 1) / totnum)))), seatradius) → t4Circle(((ra * cos(((2 * π) * (Element[dead, 5] - 1) / totnum))), (ra * sin(((2 * π) * (Element[dead, 5] - 1) / totnum)))), seatradius) → t5Circle(((ra * cos(((2 * π) * (Element[dead, 6] - 1) / totnum))), (ra * sin(((2 * π) * (Element[dead, 6] - 1) / totnum)))), seatradius) → t6Circle(((ra * cos(((2 * π) * (Element[dead, 7] - 1) / totnum))), (ra * sin(((2 * π) * (Element[dead, 7] - 1) / totnum)))), seatradius) → t7Circle(((ra * cos(((2 * π) * (Element[dead, 8] - 1) / totnum))), (ra * sin(((2 * π) * (Element[dead, 8] - 1) / totnum)))), seatradius) → t8Circle(((ra * cos(((2 * π) * (Element[dead, 9] - 1) / totnum))), (ra * sin(((2 * π) * (Element[dead, 9] - 1) / totnum)))), seatradius) → t9Circle(((ra * cos(((2 * π) * (Element[dead, 10] - 1) / totnum))), (ra * sin(((2 * π) * (Element[dead, 10] - 1) / totnum)))), seatradius) → t10Circle(((ra * cos(((2 * π) * (Element[dead, 11] - 1) / totnum))), (ra * sin(((2 * π) * (Element[dead, 11] - 1) / totnum)))), seatradius) → t11Circle(((ra * cos(((2 * π) * (Element[dead, 12] - 1) / totnum))), (ra * sin(((2 * π) * (Element[dead, 12] - 1) / totnum)))), seatradius) → t12Circle(((ra * cos(((2 * π) * (Element[dead, 13] - 1) / totnum))), (ra * sin(((2 * π) * (Element[dead, 13] - 1) / totnum)))), seatradius) → t13Circle(((ra * cos(((2 * π) * (Element[dead, 14] - 1) / totnum))), (ra * sin(((2 * π) * (Element[dead, 14] - 1) / totnum)))), seatradius) → t14Circle(((ra * cos(((2 * π) * (Element[dead, 15] - 1) / totnum))), (ra * sin(((2 * π) * (Element[dead, 15] - 1) / totnum)))), seatradius) → t15Circle((-12, 9), seatradius) → cCircle((13, 9), seatradius) → dCircle((2.8, 0), seatradius) → e
AI 绘图提示语参考
绘制一个圆桌,桌上有若干座位,座位均匀分布在圆周上,每个座位用一个小圆表示,并标有数字编号。其中一部分座位被标记为“死亡位置”,用红色或深色圆突出显示;另一部分座位为“安全位置”,用绿色或浅色圆表示。所有座位围绕圆心排列,圆桌外另放置三个独立的小圆,分别位于左侧、右侧和下方,作为参考或说明。整体图形用于展示概率与统计中的座位选择问题,可通过滑块调整座位总数和死亡位置数量。
以上提示语为根据原始绘图命令整理而来,仅供参考。