利用三角函数求角度
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本范例通过三角函数求解角度。演示了如何利用三角函数知识求解角度,涉及的核心数学概念包括三角函数、角度计算等。使用了GeoGebra中的Random, Line, OrthogonalLine, Segment, Intersect, Polygon, Angle, Midpoint, Length, If等命令。适合高中数学教学和学习。
GeoGebra 命令及参数
Random(1, 4) → randnLine(A, B) → fOrthogonalLine(C, f) → gSegment(C, B) → hIntersect(f, g) → DPolygon(C, D, B) → poly1, b, c, dAngle(D, C, B) → αAngle(C, B, D) → βAngle(B, D, C) → γRandom(1, 6) → questionrandMidpoint(C, B) → EMidpoint(B, D) → FMidpoint(D, C) → GLength(Segment[C, D]) → SegbLength(Segment[D, B]) → SegcLength(Segment[B, C]) → SegdLine(A_1, B_1) → f_1OrthogonalLine(C_1, f_1) → g_1Segment(C_1, B_1) → h_1Intersect(f_1, g_1) → D_1Polygon(C_1, D_1, B_1) → poly1_1, b_1, c_1, d_1Angle(D_1, C_1, B_1) → α_1Angle(C_1, B_1, D_1) → β_1Angle(B_1, D_1, C_1) → γ_1Midpoint(C_1, B_1) → E_1Midpoint(B_1, D_1) → F_1Midpoint(D_1, C_1) → G_1Line(A_2, B_2) → f_2OrthogonalLine(C_2, f_2) → g_2Segment(C_2, B_2) → h_2Intersect(f_2, g_2) → D_2Polygon(C_2, D_2, B_2) → poly1_2, b_2, c_2, d_2Angle(D_2, C_2, B_2) → α_2Angle(C_2, B_2, D_2) → β_2Angle(B_2, D_2, C_2) → γ_2Midpoint(C_2, B_2) → E_2Midpoint(B_2, D_2) → F_2Midpoint(D_2, C_2) → G_2If(j ≟ 1 ∨ j ≟ 2, "CAH", If[j ≟ 3 ∨ j ≟ 4, "SOH", If[j ≟ 5 ∨ j ≟ 6, "TOA", "ANSWERS"]]) → captionSliderLine(A_5, B_5) → f_5OrthogonalLine(C_5, f_5) → g_5Segment(C_5, B_5) → h_3Intersect(f_5, g_5) → D_5Polygon(C_5, D_5, B_5) → poly1_4, b_4, c_4, d_4Angle(D_5, C_5, B_5) → α_3Angle(C_5, B_5, D_5) → β_4Angle(B_5, D_5, C_5) → γ_3Midpoint(C_5, B_5) → E_3Midpoint(B_5, D_5) → F_3Midpoint(D_5, C_5) → G_3Line(A_4, B_4) → f_4OrthogonalLine(C_4, f_4) → g_4Segment(C_4, B_4) → h_4Intersect(f_4, g_4) → D_4Polygon(C_4, D_4, B_4) → poly1_5, b_5, c_5, d_5Angle(D_4, C_4, B_4) → α_4Angle(C_4, B_4, D_4) → β_3Angle(B_4, D_4, C_4) → γ_4Midpoint(C_4, B_4) → E_4Midpoint(B_4, D_4) → F_4Midpoint(D_4, C_4) → G_4Line(A_8, B_8) → f_8OrthogonalLine(C_8, f_8) → g_8Segment(C_8, B_8) → h_6Intersect(f_8, g_8) → D_8Polygon(C_8, D_8, B_8) → poly1_7, b_7, c_7, d_7Angle(D_8, C_8, B_8) → α_6Angle(C_8, B_8, D_8) → β_7Angle(B_8, D_8, C_8) → γ_6Midpoint(C_8, B_8) → E_6Midpoint(B_8, D_8) → F_6Midpoint(D_8, C_8) → G_6Line(A_7, B_7) → f_7OrthogonalLine(C_7, f_7) → g_7Segment(C_7, B_7) → h_7Intersect(f_7, g_7) → D_7Polygon(C_7, D_7, B_7) → poly1_8, b_8, c_8, d_8Angle(D_7, C_7, B_7) → α_7Angle(C_7, B_7, D_7) → β_6Angle(B_7, D_7, C_7) → γ_7Midpoint(C_7, B_7) → E_7Midpoint(B_7, D_7) → F_7Midpoint(D_7, C_7) → G_7Line(A_{11}, B_{11}) → f_{11}OrthogonalLine(C_{11}, f_{11}) → g_{11}Segment(C_{11}, B_{11}) → h_9Intersect(f_{11}, g_{11}) → D_{11}Polygon(C_{11}, D_{11}, B_{11}) → poly1_{10}, b_{10}, c_{10}, d_{10}Angle(D_{11}, C_{11}, B_{11}) → α_9Angle(C_{11}, B_{11}, D_{11}) → β_{10}Angle(B_{11}, D_{11}, C_{11}) → γ_9Midpoint(C_{11}, B_{11}) → E_9Midpoint(B_{11}, D_{11}) → F_9Midpoint(D_{11}, C_{11}) → G_9Line(A_{10}, B_{10}) → f_{10}OrthogonalLine(C_{10}, f_{10}) → g_{10}Segment(C_{10}, B_{10}) → h_{10}Intersect(f_{10}, g_{10}) → D_{10}Polygon(C_{10}, D_{10}, B_{10}) → poly1_{11}, b_{11}, c_{11}, d_{11}Angle(D_{10}, C_{10}, B_{10}) → α_{10}Angle(C_{10}, B_{10}, D_{10}) → β_9Angle(B_{10}, D_{10}, C_{10}) → γ_{10}Midpoint(C_{10}, B_{10}) → E_{10}Midpoint(B_{10}, D_{10}) → F_{10}Midpoint(D_{10}, C_{10}) → G_{10}