FedEx Logo 几何构造
几何画板及绘图内容加载中,请稍等……
①本范例演示如何通过 GeoGebra 构造 FedEx Logo 的几何图形;②涉及核心数学概念包括向量、中点、角、三角形、圆、多边形等;③作图要点:运用了 Vector, OrthogonalVector, Midpoint, LineBisector, Line, OrthogonalLine, Intersect, Mirror, Circle, Polygon, Semicircle, CircleArc, Segment, CurveCartesian 等命令和对象;④适合高中及以上数学学习者和几何爱好者用于学习和探索。
GeoGebra 命令及参数
Vector(A, B) → uOrthogonalVector(u) → vMidpoint(C, A) → SMidpoint(G, F) → JLineBisector(I, K) → lLine(A, B) → fOrthogonalLine(F, f) → iOrthogonalLine(J, f) → kOrthogonalLine(B, f) → hOrthogonalLine(S, h) → jIntersect(j, k) → VLine(H_1, f) → pMirror(L, p) → L'Intersect(i, p) → F_2Mirror(I, j) → I'OrthogonalLine(I', l) → nOrthogonalLine(A_2, n) → g_1Intersect(p, g_1) → E_2Midpoint(U, V) → WCircle(E_1, W, K) → cIntersect(c, p) → I_1, J_1OrthogonalLine(A_1, l) → mIntersect(m, l) → C_1OrthogonalLine(A, f) → gMirror(H, j) → H'Intersect(l, n) → D_1Polygon(H', H, I, U, W, B_1, Z, A_1, C_1, D_1) → poly1, h', d_1, h_1, i_1, u_1, w, b_1, z_1, a_1, c_1Mirror(F_1, k) → G_1OrthogonalLine(F_1, p) → qMirror(K_1, k) → O_1Semicircle(K_1, O_1) → eLine(M_1, f) → rIntersect(c, r) → L_1, N_1Intersect(e, r) → P_1, Q_1Polygon(J_1, K_1, Q_1, N_1) → q1, j_1, k_1, q_1, n_1Mirror(R_1, k) → S_1Mirror(U_1, k) → V_1CircleArc(T_1, V_1, U_1) → dSegment(U_1, V_1) → tSegment(I_1, J_1) → aLine(Z, f) → bIntersect(b, i) → W_1CurveCartesian(((1 - t)^(3) * A_2) + (((3 * (1 - t)^(2)) * t) * A_4) + (((3 * (1 - t)) * t^(2)) * B_4) + (t^(3) * J_1), t, 0, 1) → e_1Mirror(e_1, p) → f_1Mirror(A_2, p) → D_2CurveCartesian(((1 - t)^(3) * F_2) + (((3 * (1 - t)^(2)) * t) * B_2) + (((3 * (1 - t)) * t^(2)) * C_2) + (t^(3) * E_2), t, 0, 1) → l_1Mirror(l_1, p) → m_1Mirror(M, j) → M'Mirror(N, j) → N'Polygon(M', N', N, M) → q2, m', n', n_2, m_2Polygon(J_1, L, F_2) → t1, f_2, p_1, l_2Mirror(J_1, p) → I_2Mirror(F_2, p) → J_2Polygon(I_2, L', J_2) → t1', j_2, i_2, l'LineBisector(K_2, E_2) → r_1Intersect(r_1, i) → L_2Intersect(r_1, p) → M_2Polygon(E_2, A_2, K_2) → t2, k_2, e_2, a_2Mirror(A_2, p) → N_2Mirror(K_2, p) → O_2Segment(N_2, O_2) → t_1Mirror(E_2, p) → P_2Mirror(A_2, p) → Q_2Segment(P_2, Q_2) → g_2Mirror(E_2, p) → R_2Mirror(A_2, p) → S_2Segment(R_2, S_2) → h_2Mirror(E_2, p) → T_2Mirror(A_2, p) → U_2Mirror(K_2, p) → V_2Polygon(T_2, U_2, V_2) → t2', v_2, t_2, u_2OrthogonalLine(P, f) → p_2Polygon(E_2, A_2, L') → t3, s, s_1, q_2Mirror(l_1, p) → v_1Mirror(E_2, p) → W_2Mirror(A_2, p) → Z_2Mirror(L', p) → L''Polygon(W_2, Z_2, L'') → t3', l'', w_2, z_2Mirror(l_6, p) → o_1Line(A_3, p_2) → r_2Intersect(p_2, n) → B_3Intersect(p_2, m) → C_3Intersect(r_2, m) → D_3Mirror(m, j) → m'_1Intersect(m'_1, p_2) → I_3Intersect(r_2, m'_1) → J_3Intersect(r_1, p_2) → G_3Intersect(r_2, r_1) → H_3Polygon(N', B_3, P, N, C_3, D_3, F_3, E_3, G_3, H_3, J_3, I_3) → poly2, s_2, i_3, p_3, n_3, b_3, c_3, d_3, f_3, e_3, g_3, h_3, j_3OrthogonalLine(O, f) → b_2LineBisector(H_3, J_3) → c_2Line(M_3, Q) → d_2Line(K, A_3) → k_3LineBisector(Q, R) → l_3Intersect(d_2, c_2) → O_3Polygon(N_3, O_3, P, Q, P_3, Q_3, M_3) → poly3, m_3, o_3, p_4, q_3, r_3, s_3, t_3Mirror(N_3, l_3) → R_3Mirror(O_3, l_3) → S_3Mirror(P, l_3) → P'Mirror(Q, l_3) → Q'Mirror(P_3, l_3) → T_3Mirror(Q_3, l_3) → U_3Mirror(M_3, l_3) → V_3Polygon(R_3, S_3, P', Q', T_3, U_3, V_3) → poly3', a_3, f_4, p', q', g_4, u_3, v_3Intersect(i, m'_1) → G_2Intersect(m'_1, o_1) → H_2, W_3, Z_3Polygon(G_2, H_2, J_2) → t4, h_4, i_4, j_4Mirror(J_2, c_2) → E_4Polygon(C_4, D_4, E_4) → t5, e_4, c_4, d_4CircleArc(H_1, M_1, I_2) → k_4