动态乘法模型
几何画板及绘图内容加载中,请稍等……
该模型用于小学或师范专业大学学生计算不同小数乘积。它展示了乘法运算的动态过程,涉及小数乘法的核心概念。通过使用GeoGebra命令如Intersect、Point、Polygon等,可以动态地展示乘法运算。适合小学高年级和初中学生使用。
GeoGebra 命令及参数
Intersect(xAxis, yAxis) → APoint(xAxis) → BPoint(yAxis) → DPolygon(A, B, C, D) → poly1, a, b, c, dPoint(d) → EPoint(b) → FSegment(E, F) → ePoint(d) → GPoint(b) → HSegment(G, H) → fPoint(d) → IPoint(b) → JSegment(I, J) → gPoint(d) → KPoint(b) → LSegment(K, L) → hPoint(d) → MPoint(b) → NSegment(M, N) → iPoint(d) → OPoint(b) → P2Segment(O, P2) → jPoint(d) → QPoint(b) → RSegment(Q, R) → kPoint(d) → SPoint(b) → TSegment(S, T) → lPoint(d) → UPoint(b) → VSegment(U, V) → mPoint(a) → WPoint(c) → ZSegment(W, Z) → nPoint(a) → A_1Point(c) → B_1Segment(A_1, B_1) → pPoint(a) → C_1Point(c) → D_1Segment(C_1, D_1) → qPoint(a) → E_1Point(c) → F_1Segment(E_1, F_1) → rPoint(a) → G_1Point(c) → H_1Segment(G_1, H_1) → sPoint(a) → I_1Point(c) → J_1Segment(I_1, J_1) → tPoint(c) → L_1Segment(K_1, L_1) → a_1Point(a) → M_1Segment(M_1, N_1) → b_1Point(a) → O_1Point(c) → P_1Segment(O_1, P_1) → c_1Segment(A, P) → d_1OrthogonalLine(P, a) → e_1OrthogonalLine(P, d) → f_1Intersect(e_1, a) → Q_1Intersect(f_1, d) → R_1Polygon(A, Q_1, P, R_1) → poly2, a_2, q_1, p_1, r_1Product({α, β}) → vIntersect(b, a) → S_1Segment(A, S_1) → g_1Polygon(P, R_1, A, Q_1) → poly3, p_2, r_2, a_3, q_2Intersect(f, n) → T_1Circle(T_1, 0.2) → h_1Intersect(f, p) → U_1Circle(U_1, 0.2) → k_1Intersect(f, q) → V_1Circle(V_1, 0.2) → s_1Intersect(f, r) → W_1Circle(W_1, 0.2) → t_1Intersect(f, s) → Z_1Circle(Z_1, 0.2) → c_2Intersect(f, t) → A_2Circle(A_2, 0.2) → d_2Intersect(f, b_1) → C_2Circle(C_2, 0.2) → f_2Intersect(f, c_1) → D_2Circle(D_2, 0.2) → g_2Intersect(b, f) → E_2Circle(E_2, 0.2) → h_2Intersect(b, e) → F_2Circle(F_2, 0.2) → k_2Intersect(e, c_1) → G_2Circle(G_2, 0.2) → s_2Intersect(e, b_1) → H_2Circle(H_2, 0.2) → t_2Point(t) → J_2Circle(J_2, 0.2) → d_3Intersect(e, s) → K_2Circle(K_2, 0.2) → e_3Intersect(e, r) → L_2Circle(L_2, 0.2) → f_3Intersect(e, q) → M_2Circle(M_2, 0.2) → g_3Intersect(e, p) → N_2Circle(N_2, 0.2) → h_3Intersect(e, n) → O_2Circle(O_2, 0.2) → k_3Intersect(g, n) → P_2Circle(P_2, 0.2) → p_3Intersect(g, p) → Q_2Circle(Q_2, 0.2) → q_3Intersect(g, q) → R_2Circle(R_2, 0.2) → r_3Intersect(g, r) → S_2Circle(S_2, 0.2) → s_3Intersect(g, s) → T_2Circle(T_2, 0.2) → t_3Intersect(g, t) → U_2Circle(U_2, 0.2) → c_4Intersect(g, b_1) → W_2Circle(W_2, 0.2) → e_4Intersect(g, c_1) → Z_2Circle(Z_2, 0.2) → f_4Intersect(b, g) → A_3Circle(A_3, 0.2) → g_4Intersect(b, h) → B_3Circle(B_3, 0.2) → h_4Intersect(h, c_1) → C_3Circle(C_3, 0.2) → k_4Intersect(h, b_1) → D_3Circle(D_3, 0.2) → p_4Intersect(h, t) → F_3Circle(F_3, 0.2) → r_4Intersect(h, s) → G_3Circle(G_3, 0.2) → s_4Intersect(h, r) → H_3Circle(H_3, 0.2) → t_4Intersect(h, q) → I_3Circle(I_3, 0.2) → c_5Intersect(h, p) → J_3Circle(J_3, 0.2) → d_5Intersect(h, n) → K_3Circle(K_3, 0.2) → e_5Intersect(i, n) → L_3Circle(L_3, 0.2) → f_5Intersect(i, p) → M_3Circle(M_3, 0.2) → g_5Intersect(i, q) → N_3Circle(N_3, 0.2) → h_5Intersect(i, r) → O_3Circle(O_3, 0.2) → k_5Intersect(i, s) → P_3Circle(P_3, 0.2) → p_5Intersect(i, t) → Q_3Circle(Q_3, 0.2) → q_5Intersect(i, a_1) → R_3Circle(R_3, 0.2) → r_5Intersect(i, b_1) → S_3Circle(S_3, 0.2) → s_5Intersect(i, c_1) → T_3Circle(T_3, 0.2) → t_5Intersect(b, i) → U_3Circle(U_3, 0.2) → c_6Intersect(e, a_1) → B_2Circle(B_2, 0.2) → e_2Intersect(f, a_1) → I_2Circle(I_2, 0.2) → c_3Intersect(g, a_1) → V_2Circle(V_2, 0.2) → d_4Intersect(h, a_1) → E_3Circle(E_3, 0.2) → q_4Intersect(j, n) → V_3Circle(V_3, 0.2) → d_6Intersect(j, p) → W_3Circle(W_3, 0.2) → e_6Intersect(j, q) → Z_3Circle(Z_3, 0.2) → f_6Intersect(j, r) → A_4Circle(A_4, 0.2) → g_6Intersect(j, s) → B_4Circle(B_4, 0.2) → h_6Intersect(j, t) → C_4Circle(C_4, 0.2) → k_6Intersect(j, a_1) → D_4Circle(D_4, 0.2) → p_6Intersect(j, b_1) → E_4Circle(E_4, 0.2) → q_6Intersect(j, c_1) → F_4Circle(F_4, 0.2) → r_6Intersect(b, j) → G_4Circle(G_4, 0.2) → s_6Intersect(b, k) → H_4Circle(H_4, 0.2) → t_6Intersect(k, c_1) → I_4Circle(I_4, 0.2) → c_7Intersect(k, b_1) → J_4Circle(J_4, 0.2) → d_7Intersect(k, a_1) → K_4Circle(K_4, 0.2) → e_7Intersect(k, t) → L_4Circle(L_4, 0.2) → f_7Intersect(k, s) → M_4Circle(M_4, 0.2) → g_7Intersect(k, r) → N_4Circle(N_4, 0.2) → h_7Intersect(k, q) → O_4Circle(O_4, 0.2) → k_7Intersect(k, p) → P_4Circle(P_4, 0.2) → p_7Intersect(k, n) → Q_4Circle(Q_4, 0.2) → q_7Intersect(l, n) → R_4Circle(R_4, 0.2) → r_7Intersect(l, p) → S_4Circle(S_4, 0.2) → s_7Intersect(l, q) → T_4Circle(T_4, 0.2) → t_7Intersect(l, r) → U_4Circle(U_4, 0.2) → c_8Intersect(l, s) → V_4Circle(V_4, 0.2) → d_8Intersect(l, t) → W_4Circle(W_4, 0.2) → e_8Intersect(l, a_1) → Z_4Circle(Z_4, 0.2) → f_8Intersect(l, b_1) → A_5Circle(A_5, 0.2) → g_8Intersect(l, c_1) → B_5Circle(B_5, 0.2) → h_8Intersect(b, l) → C_5Circle(C_5, 0.2) → k_8Intersect(b, m) → D_5Circle(D_5, 0.2) → p_8Intersect(m, c_1) → E_5Circle(E_5, 0.2) → q_8Intersect(m, b_1) → F_5Circle(F_5, 0.2) → r_8Intersect(m, a_1) → G_5Circle(G_5, 0.2) → s_8Intersect(m, t) → H_5Circle(H_5, 0.2) → t_8Intersect(m, s) → I_5Circle(I_5, 0.2) → c_9Intersect(m, r) → J_5Circle(J_5, 0.2) → d_9Intersect(m, q) → K_5Circle(K_5, 0.2) → e_9Intersect(m, p) → L_5Circle(L_5, 0.2) → f_9Intersect(m, n) → M_5Circle(M_5, 0.2) → g_9Intersect(c, n) → N_5Circle(N_5, 0.2) → h_9Intersect(c, p) → O_5Circle(O_5, 0.2) → k_9Intersect(c, q) → P_5Circle(P_5, 0.2) → p_9Intersect(c, r) → Q_5Circle(Q_5, 0.2) → q_9Intersect(c, s) → R_5Circle(R_5, 0.2) → r_9Intersect(c, t) → S_5Circle(S_5, 0.2) → s_9Intersect(c, a_1) → T_5Circle(T_5, 0.2) → t_9Intersect(c, b_1) → U_5Circle(U_5, 0.2) → c_{10}Intersect(c, c_1) → V_5Circle(V_5, 0.2) → d_{10}Intersect(c, b) → W_5Circle(W_5, 0.2) → e_{10}
AI 绘图提示语参考
画一个坐标系,包括x轴和y轴的交点A,以及x轴上的点B和y轴上的点D。用这四个点画一个矩形poly1。然后在x轴和y轴上分别取点E、F、G、H、I、J、K、L、M、N、O、P2、Q、R、S、T、U、V,用这些点画一系列平行于矩形边的线段,形成一个动态的乘法模型,展示小数乘法的过程。
以上提示语为根据原始绘图命令整理而来,仅供参考。