摆线
几何画板及绘图内容加载中,请稍等……
①本范例演示了摆线,即圆形轮子沿直线无滑动滚动时,轮缘上一点所描绘的轨迹;②涉及核心数学概念包括参数方程、解析几何、导数、积分和极限;③作图要点提炼自构造摘要,使用了圆、线段、正交线、交点、镜像、点、中点等GeoGebra命令与对象;④适合高中及以上学生及数学爱好者学习曲线构造与相关数学理论。
GeoGebra 命令及参数
Circle(C, r) → cSegment(P, C) → aLine(P, C) → bOrthogonalLine(C, b) → dIntersect(d, b) → AIntersect(c, d) → B, DIntersect(c, b) → E, FLine(D, C) → eLine(F, C) → fLine(C, B) → gSegment(C, D) → hSegment(C, F) → iSegment(C, B) → jMirror(c, yAxis) → c'Mirror(P, yAxis) → P'Point(xAxis) → GOrthogonalLine(G, xAxis) → kMirror(c', k) → c''Mirror(P', k) → P''Mirror(C, yAxis) → C'Mirror(B, yAxis) → B'Segment(C', B') → j'Mirror(C, yAxis) → C'_1Mirror(D, yAxis) → D'Segment(C'_1, D') → h'Mirror(C, yAxis) → C'_2Mirror(B, yAxis) → B'_1Segment(C'_2, B'_1) → j'_1Mirror(C', k) → C''Mirror(C', k) → C''_1Mirror(B', k) → B''Segment(C''_1, B'') → j''Mirror(C'_1, k) → HMirror(D', k) → D''Segment(H, D'') → h''Mirror(P, yAxis) → P'_1Mirror(C, yAxis) → C'_3Segment(P'_1, C'_3) → a'Mirror(P'_1, k) → IMirror(C'_3, k) → JSegment(I, J) → a''Mirror(C, yAxis) → C'_4Mirror(F, yAxis) → F'Segment(C'_4, F') → i'Mirror(C'_4, k) → KMirror(F', k) → F''Segment(K, F'') → i''Segment(C, C'') → lMidpoint(C'', C) → LOrthogonalLine(L, l) → mOrthogonalLine(C, l) → nOrthogonalLine(C'', l) → pPoint(m) → MLine(C, M) → qLine(C'', M) → sOrthogonalLine(M, m) → a_1Intersect(a_1, p) → NIntersect(n, a_1) → OLine(N, L) → b_1Line(O, L) → c_1Line(N, s) → d_1Line(C, c_1) → e_1Midpoint(N, M) → QMidpoint(M, O) → RIntersect(a_1, e_1) → SMidpoint(O, S) → TSegment(R, T) → f_1Midpoint(R, O) → UMidpoint(O, T) → VSegment(U, V) → g_1Segment(U, V) → h_1Segment(V, U) → i_1Intersect(b_1, s) → WMidpoint(N, W) → ZCircle(N, Z) → k_1Intersect(k_1, b_1) → A_1, B_1Segment(B_1, Z) → j_1Segment(N, C'') → l_1Segment(O, C) → m_1Segment(U, V) → n_1Segment(V, U) → p_1Segment(O, V) → q_1Segment(T, R) → r_1Segment(T, U) → s_1Segment(V, U) → t_1Intersect(k_1, a_1) → C_1, D_1Segment(N, C_1) → a_2Intersect(q, c_1) → E_1Segment(E_1, C) → b_2Segment(W, C'') → c_2Segment(W, C'') → d_2Midpoint(M, E_1) → F_1Midpoint(M, W) → G_1Line(F_1, G_1) → e_2Intersect(n, e_2) → H_1Intersect(p, e_2) → I_1Segment(H_1, I_1) → f_2Segment(F_1, E_1) → g_2Segment(W, G_1) → h_2Segment(F_1, E_1) → i_2Segment(F_1, E_1) → j_2Circle(C, r / 3) → CircIntersect(Circ, n, 1) → J_1Intersect(n, m_1) → K_1Intersect(n, m_1) → L_1Intersect(n, m_1) → M_1Intersect(n, m_1) → N_1Intersect(Circ, n, 2) → O_1Segment(O_1, C'') → k_2Segment(J_1, C'') → l_2Intersect(d_1, e_2) → P_1Segment(I_1, P_1) → m_2Segment(I_1, P_1) → n_2Segment(I_1, P_1) → p_2Segment(I_1, P_1) → q_2Intersect(d_1, xAxis) → Q_1Intersect(s, xAxis) → R_1Line(Q_1, R_1) → r_2Intersect(f_2, m_1) → S_1
AI 绘图提示语参考
画一个圆沿着直线无滑动滚动,圆上一点所经过的轨迹称为摆线。先画出圆和圆心到直线的连线,再找到圆与连线的交点,并画出圆与连线的垂直线。接着找到圆与垂直线的交点,并画出圆心到这些交点的连线。最后,将圆沿垂直方向对称复制,并连接对称后的关键点,形成摆线。
以上提示语为根据原始绘图命令整理而来,仅供参考。