梯形面积计算与作图 by Andrew Kerr

梯形面积计算与作图 by Andrew Kerr
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2020-06-04 09:36
这个范例演示了梯形面积的计算与几何作图。涉及的核心数学概念包括梯形面积公式、相似变换和几何构造。作图要点包括使用GeoGebra命令如Segment、Line、Point、Polygon、OrthogonalLine、Intersect、Vector、Translate、Rotate、Midpoint、Angle、PointIn等对象。适合初中或高中数学学习,用于理解梯形面积与几何变换的关系。

GeoGebra 命令及参数

  1. Segment(A, B) → f
  2. Line(C, f) → g
  3. Segment(A, C) → h_1
  4. Point(g) → D
  5. Segment(B, D) → i
  6. Polygon(A, C, D, B) → poly1, c, a, d, b
  7. Point(f) → E
  8. OrthogonalLine(E, a) → h_2
  9. Intersect(h_2, a) → F
  10. Segment(E, F) → h
  11. Vector(I, J) → v
  12. Vector(G, H) → u
  13. Translate(A, u) → A'
  14. Translate(C, u) → C'
  15. Translate(D, u) → D'
  16. Translate(B, u) → B'
  17. Polygon(A', C', D', B') → poly1', a', c', d', b'
  18. Translate(A', v) → A''
  19. Translate(C', v) → C''
  20. Translate(D', v) → D''
  21. Translate(B', v) → B''
  22. Polygon(A'', C'', D'', B'') → poly1'', a'', c'', d'', b''
  23. Translate(A, v) → A'_1
  24. Translate(C, v) → C'_1
  25. Translate(D, v) → D'_1
  26. Translate(B, v) → B'_1
  27. Polygon(A', C', B') → poly2, b'_2, a'_2, c'_2
  28. Polygon(C', D', B') → poly3, b'_3, c'_3, d'_2
  29. Rotate(B', (-Rotate), B') → B''_1
  30. Midpoint(D', B') → K
  31. Rotate(C', (-Rotate), K) → C''_1
  32. Rotate(D', (-Rotate), K) → D''_1
  33. Rotate(B', (-Rotate), K) → B''_2
  34. Polygon(C''_1, D''_1, B''_2) → poly3', b''_2, c''_1, d''_1
  35. Midpoint(A'', C'') → L
  36. Midpoint(B'', D'') → M
  37. Polygon(A'', L, M, B'') → poly4, a''_1, l, m, b''_1
  38. Polygon(L, C'', D'', M) → poly5, l_1, c''_2, d''_2, m_1
  39. Rotate(L, (-Rotate), M) → L'
  40. Rotate(C'', (-Rotate), M) → C'''
  41. Rotate(D'', (-Rotate), M) → D'''
  42. Rotate(M, (-Rotate), M) → M'
  43. Polygon(L', C''', D''', M') → poly5', l', c''', d''', m'
  44. Midpoint(A'_1, C'_1) → N
  45. Midpoint(D'_1, B'_1) → O
  46. Rotate(N, (-Rotate), N) → N'
  47. Rotate(A'_1, (-Rotate), N) → R
  48. Rotate(O, Rotate, O) → O'
  49. Rotate(B'_1, Rotate, O) → S
  50. Angle(F, E, A) → α
  51. Translate(A'', v) → A'''
  52. Translate(C'', v) → C'''_1
  53. Translate(D'', v) → D'''_1
  54. Translate(B'', v) → B'''
  55. Polygon(A''', C'''_1, D'''_1, B''') → poly1''', a''', c'''_1, d'''_1, b'''
  56. Midpoint(a''') → T
  57. Midpoint(d'''_1) → U
  58. OrthogonalLine(C'''_1, b''') → t
  59. OrthogonalLine(D'''_1, b''') → e
  60. OrthogonalLine(A''', c'''_1) → f_1
  61. OrthogonalLine(B''', c'''_1) → g_1
  62. OrthogonalLine(T, b''') → i_1
  63. OrthogonalLine(U, b''') → j_1
  64. Intersect(i_1, b''') → V
  65. Intersect(j_1, b''') → W
  66. Polygon(V, T, C'''_1, D'''_1, U, W) → poly9, v_1, t_1, c'''_2, d'''_2, u_1, w
  67. Polygon(A''', T, V) → poly10, v_2, a'''_1, t_2
  68. Polygon(W, U, B''') → poly11, b'''_1, w_1, u_2
  69. Rotate(A''', (-Rotate), T) → Z
  70. Rotate(T, (-Rotate), T) → T'
  71. Rotate(V, (-Rotate), T) → V'
  72. Polygon(Z, T', V') → poly10', v', z_1, t'
  73. Rotate(W, Rotate, U) → W'
  74. Rotate(U, Rotate, U) → U'
  75. Rotate(B''', Rotate, U) → A_1
  76. Polygon(W', U', A_1) → poly11', a_1, w', u'
  77. Intersect(i_1, c'''_1) → B_1
  78. Polygon(B_1, D'''_1, U, W, A''', T) → poly12, b_1, d'''_3, u_3, w_2, a'''_2, t_3
  79. Polygon(C'''_1, B_1, T) → poly13, t_4, c'''_3, b_2
  80. Rotate(C'''_1, Rotate, T) → C_1
  81. Rotate(B_1, Rotate, T) → D_1
  82. Rotate(T, Rotate, T) → T'_1
  83. Polygon(C_1, D_1, T'_1) → poly13', t'_1, c_1, d_1
  84. Intersect(j_1, c'''_1) → E_1
  85. Polygon(B_1, T, A''', B''', U, E_1) → poly14, b_3, t_5, a'''_3, b'''_2, u_4, e_1
  86. Polygon(U, E_1, D'''_1) → poly15, d'''_4, u_5, e_2
  87. Rotate(U, (-Rotate), U) → U'_1
  88. Rotate(E_1, (-Rotate), U) → F_1
  89. Rotate(D'''_1, (-Rotate), U) → G_1
  90. Polygon(U'_1, F_1, G_1) → poly15', g_2, u'_1, f_2
  91. Polygon(V, T, C'''_1, E_1, U, B''') → poly16, v_3, t_6, c'''_4, e_3, u_6, b'''_3
  92. PointIn(poly1) → Pointpoly1
  93. Segment(T, U) → k

AI 绘图提示语参考

请绘制一个梯形图形。梯形由两条平行边和两条不平行边组成。构造时,先画出两条平行边,再画出两条不平行边,形成梯形。然后,通过几何变换,如平移和旋转,将梯形复制并调整位置。最后,添加一些辅助点,如中点,以展示梯形的对称性和几何关系。
以上提示语为根据原始绘图命令整理而来,仅供参考。