动态几何动画248:三角形内外心与旋转放缩的复合构造
几何画板及绘图内容加载中,请稍等……
① 本范例展示了一个包含三角形、外接圆、内切圆以及多种几何变换(旋转、放缩)的动态动画,通过滑块控制参数,观察图形随角度或比例变化的规律。② 核心数学概念涉及三角形的内心、外心、内切圆、外接圆、相似与位似(Dilation)、旋转对称、角度关系以及直角三角形性质,同时结合了散点图与算术运算,体现几何与代数的融合。③ 作图要点:从构造摘要可见,使用了Line、Slope、PointIn、Angle、Segment、Min、Circle、Intersect、Incircle、Center、Polygon、Rotate、Ray、CircleSector、Dilate、OrthogonalLine、CircleArc、LineBisector等GeoGebra命令,创建了A、B、d、m、b、a、c、C、e、f、α、β、γ、g、h、i、list1、j、q、p、k、D、E、F、G、H、I_2、J、K、L、N、O、P、δ、ε、η、θ、r、inc、I等对象,通过滑块驱动旋转与缩放,动态更新图形。④ 适合中学高年级至大学低年级的几何教学,用于探索三角形五心、圆的性质以及变换的复合效果,也可作为动态几何课件或数学实验素材。
GeoGebra 命令及参数
Line(A, B) → dSlope(d) → aPointIn(c) → CLine(A, C) → eLine(B, C) → fAngle(B, A, C) → αAngle(A, C, B) → βAngle(C, B, A) → γSegment(A, C) → gSegment(C, B) → hSegment(B, A) → iMin(list1) → jCircle(C, (0.2 * j)) → qCircle(A, (0.2 * j)) → pCircle(B, (0.2 * j)) → kIntersect(q, f, 2) → DIntersect(q, e, 1) → EIntersect(q, e, 2) → FIntersect(p, e, 2) → GIntersect(p, d, 1) → HIntersect(k, f, 2) → I_2Intersect(k, d, 2) → JIntersect(d, i) → KIntersect(d, i) → LIntersect(k, f, 1) → NIntersect(p, e, 1) → OIntersect(p, d, 2) → PAngle(D, C, E) → δAngle(O, A, P) → εAngle(J, B, I_2) → ηAngle(G, A, H) → θIncircle(A, B, C) → rCenter(r) → ILine(C, I) → lLine(A, I) → nLine(B, I) → sIntersect(e, s) → RIntersect(d, l) → SIntersect(f, n) → TPolygon(A, B, C) → poly1, c_1, a_1, b_1Rotate(D, δ / 2, C) → D'Angle(D, C, D') → κRotate(J, η / 2, B) → J'Angle(J, B, J') → λRay(C, D') → tRay(B, J') → e_1Rotate(O, ε / 2, A) → O'Angle(O, A, O') → ιRay(A, O') → d_1Segment(C, S) → f_1Segment(A, T) → g_1Segment(B, R) → h_1Intersect(q, f_1, 1) → UIntersect(q, f, 1) → VIntersect(p, g_1, 1) → WIntersect(k, h_1, 1) → ZCircleSector(A, P, W) → q_1CircleSector(B, I_2, Z) → p_1Dilate(C, If[0 < m ≤ 1, 1 - m, 0], S) → C'Dilate(B, If[2 < m ≤ 3, 3 - m, 0], R) → B'Segment(B, B') → j_1Rotate(p_1, If[3 < m ≤ 4, ((m - 3) * γ / 2), γ / 2], B) → s_1Dilate(A, If[4 < m ≤ 5, 5 - m, 0], T) → A'Segment(A, A') → l_1Rotate(q_1, If[5 < m ≤ 6, ((m - 5) * α / 2), α / 2], A) → t_1OrthogonalLine(I, f) → m_1OrthogonalLine(I, d) → n_1OrthogonalLine(I, e) → a_2Intersect(f, m_1) → MIntersect(d, n_1) → A_1Intersect(e, a_2) → B_1Segment(I, M) → b_2Circle(M, (0.2 * b_2)) → c_2Intersect(c_2, f, 1) → C_1Intersect(c_2, b_2, 1) → D_1Intersect(c_2, f, 2) → E_1CircleSector(M, E_1, D_1) → d_2Dilate(I, If[6 < m ≤ 7, 7 - m, 0], M) → Q'Segment(I, Q') → e_2Rotate(d_2, If[7.5 < m ≤ 8.5, ((m - 7.5) * π / 2), 1.5707963267948966], M) → f_2Segment(I, B_1) → g_2Segment(I, A_1) → h_2Circle(B_1, (0.2 * g_2)) → k_2Circle(A_1, (0.2 * h_2)) → p_2Intersect(k_2, e, 2) → F_1Intersect(k_2, g_2, 1) → G_1Intersect(k_2, e, 1) → H_1Intersect(p_2, d, 2) → I_1Intersect(p_2, h_2, 1) → J_1Intersect(p_2, d, 1) → K_1Dilate(I, If[8.5 < m ≤ 9.5, 9.5 - m, 0], B_1) → Q'_1Segment(I, Q'_1) → i_2CircleSector(B_1, H_1, G_1) → q_2CircleSector(A_1, I_1, J_1) → r_2Rotate(q_2, If[10 < m ≤ 11, ((m - 10) * π / 2), 1.5707963267948966], B_1) → s_2Dilate(I, If[11 < m ≤ 12, 12 - m, 0], A_1) → Q'_2Segment(I, Q'_2) → j_2Rotate(r_2, If[12.5 < m ≤ 13.5, ((m - 12.5) * π / 2), 1.5708], A_1) → t_2Angle(M, I, B_1) → ζAngle(B_1, I, A_1) → μAngle(A_1, I, M) → νRotate(I, If[14 < m ≤ 15, ((m - 14) * ζ), ζ], I) → Q'_3Rotate(Q', If[14 < m ≤ 15, ((m - 14) * ζ), ζ], I) → Q''Segment(Q'_3, Q'') → l_2Rotate(Q'_3, If[15 < m ≤ 16, ((m - 15) * μ), μ], I) → L_1Rotate(Q'', If[15 < m ≤ 16, ((m - 15) * μ), μ], I) → Q'''Segment(L_1, Q''') → m_2Rotate(A_1, If[16 < m ≤ 18, ((m - 16) * π), 6.28319], I) → M'Intersect(m_1, f) → QCircle(I, Q) → d_3Line(A, B) → n_2CircleArc(I, A_1, M') → c_3Circle(A, I, B) → k_1LineBisector(I, B) → i_1LineBisector(I, A) → r_1Intersect(i_1, r_1) → M_1Dilate(M_1, If[19 < m ≤ 20, 20 - m, 0], B) → N_1Segment(M_1, N_1) → f_3Rotate(B, If[20 < m ≤ 22, ((m - 20) * π), (2 * π)], M_1) → B'_1CircleArc(M_1, B, B'_1) → e_3Dilate(C, If[22 < m ≤ 23, 23 - m, 0], I) → C'_1Segment(C, C'_1) → g_3Dilate(I, If[23 < m ≤ 24, 24 - m, 0], M_1) → I'Segment(I, I') → h_3
AI 绘图提示语参考
画一个动态的几何动画,展示三角形及其外接圆和内切圆,通过滑块控制旋转和缩放参数,观察角度或比例因子变化时图形如何变化。动画中包含三角形中心、圆的性质、相似性和中心相似(缩放)、旋转对称性、角度关系、直角三角形性质,以及几何与代数的结合,如散点图与算术运算的集成。
以上提示语为根据原始绘图命令整理而来,仅供参考。