圣诞装饰的圆环舞
几何画板及绘图内容加载中,请稍等……
这是一个用于圣诞装饰的圆环舞图形。它展示了对称性和平移变换的概念。通过使用GeoGebra中的Circle, Line, Intersect, Mirror, Vector, CircleArc, Point, Translate, Segment, Polygon等命令,可以构造出一系列的圆环和三角形,形成一个动态的几何图案。适合初中及以上学生学习几何变换和对称性。
GeoGebra 命令及参数
Circle(Départ, b) → eLine(Départ, xAxis) → dLine(Départ, yAxis) → b_1Intersect(e, b_1) → B_{2}, CLine(B_{2}, d) → gCircle(Départ, a) → cIntersect(c, d) → D, EMirror(Départ, E) → A'Line(E, b_1) → fIntersect(g, f) → FLine(F, E) → iVector(E, F) → u_2CircleArc(F, Départ, A') → hPoint(h) → MoveTranslate(Move, u_2) → G'Segment(G', Move) → aa_1Polygon(G', F, E, Move) → poly1, g', f_1, e_1, g_1PointIn(poly1) → JMirror(J, aa_1) → J'PointIn(poly1) → KMirror(K, aa_1) → K'PointIn(poly1) → LMirror(L, aa_1) → L'PointIn(poly1) → MMirror(M, aa_1) → M'PointIn(poly1) → NMirror(N, aa_1) → N'PointIn(poly1) → OMirror(O, aa_1) → O'PointIn(poly1) → PMirror(P, aa_1) → P'PointIn(poly1) → QMirror(Q, aa_1) → Q'PointIn(poly1) → R_{1}Mirror(R_{1}, aa_1) → R'PointIn(poly1) → S_{1}Mirror(S_{1}, aa_1) → S'PointIn(poly1) → UPointIn(poly1) → SPointIn(poly1) → R_{2}PointIn(poly1) → TPointIn(poly1) → WMidpoint(G', Move) → IIntersect(g_1, d) → HMirror(E, H) → E'Translate(E', u_2) → E''Polygon(E'', E', Move, G') → poly2, e'', e', g_2, g'_1Angle(Départ, E, Move) → αVector(Départ, E) → uLine(G', Move) → i_2Intersect(i_2, d) → I_2Vector(E, I_2) → vVector(E, E') → wSequence(Polygon[Translate[E'', Vector[(s * w)]], Translate[E', Vector[(s * w)]], Translate[Move, Vector[(s * w)]], Translate[G', Vector[(s * w)]]], s, 0, Nombre, 1) → liste2Sequence(Polygon[Translate[G', Vector[(s * w)]], Translate[F, Vector[(s * w)]], Translate[E, Vector[(s * w)]], Translate[Move, Vector[(s * w)]]], s, 0, Nombre) → liste7Polygon(J, K, R_{2}, S, T, U, W, M, O, P, S_{1}, R_{1}, Q, N, L) → poly3, j, i_1, j_1, k_1, l_1, m_1, n_1, k, l, m, n, p, q, r, sSequence(Polygon[Translate[J, Vector[(s * w)]], Translate[K, Vector[(s * w)]], Translate[M, Vector[(s * w)]], Translate[O, Vector[(s * w)]], Translate[P, Vector[(s * w)]], Translate[S_{1}, Vector[(s * w)]], Translate[R_{1}, Vector[(s * w)]], Translate[Q, Vector[(s * w)]], Translate[N, Vector[(s * w)]], Translate[L, Vector[(s * w)]]], s, 0, Nombre) → liste1Sequence(Segment[Translate[Move, Vector[(s * w)]], Translate[G', Vector[(s * w)]]], s, 0, Nombre) → liste4Segment(F, E) → aaSequence(Segment[Translate[E'', Vector[(s * w)]], Translate[E', Vector[(s * w)]]], s, 0, Nombre) → liste5Mirror(G', f_1) → G''Mirror(F, f_1) → F'Mirror(E, f_1) → E'_1Mirror(G', f_1) → G''_1Mirror(F, f_1) → F'_1Mirror(E, f_1) → E'_2Mirror(G', i) → G''_2Mirror(F, i) → F'_2Mirror(E, i) → E'_3Mirror(Move, i) → G'_1Polygon(G''_2, F'_2, E'_3, G'_1) → poly1', g''_2, f'_2, e'_3, g'_2Mirror(J, i) → J'_1Mirror(K, i) → K'_1Mirror(M, i) → M'_1Mirror(O, i) → O'_1Mirror(P, i) → P'_1Mirror(R_{1}, i) → R'_1Mirror(Q, i) → Q'_1Mirror(N, i) → N'_1Mirror(L, i) → L'_1Ellipse(C_1, D_1, E_1) → c_1Circle(F_1, G_1) → d_1Circle(H_1, I_1) → h_1Mirror(J, i) → J'_{2}Mirror(K, i) → K'_{2}Mirror(M, i) → M'_{2}Mirror(O, i) → O'_{2}Mirror(P, i) → P'_{2}Mirror(S_{1}, i) → J_1Mirror(R_{1}, i) → K_1Mirror(Q, i) → Q'_{2}Mirror(N, i) → N'_{2}Mirror(L, i) → L'_{2}Mirror(R_{2}, i) → R'_{2}Mirror(S, i) → S'_{1}Mirror(T, i) → T'Mirror(U, i) → U'Mirror(W, i) → W'Polygon(J'_{2}, K'_{2}, R'_{2}, S'_{1}, T', U', W', M'_{2}, O'_{2}, P'_{2}, J_1, K_1, Q'_{2}, N'_{2}, L'_{2}) → poly3', j'_{2}, l'_{2}, r'_{2}, s'_{1}, t', u', w', k'_{2}, m'_{2}, o'_{2}, p'_{2}, p_1, q_1, q'_{2}, n'_{2}Sequence(Polygon[Translate[J, Vector[(s * w)]], Translate[K, Vector[(s * w)]], Translate[M, Vector[(s * w)]], Translate[O, Vector[(s * w)]], Translate[P, Vector[(s * w)]], Translate[S_{1}, Vector[(s * w)]], Translate[R_{1}, Vector[(s * w)]], Translate[Q, Vector[(s * w)]], Translate[N, Vector[(s * w)]], Translate[L, Vector[(s * w)]], Translate[R_{2}, Vector[(s * w)]], Translate[S, Vector[(s * w)]], Translate[T, Vector[(s * w)]], Translate[U, Vector[(s * w)]], Translate[W, Vector[(s * w)]]], s, 0, Nombre) → l1Sequence(Polygon[Translate[J'_{2}, Vector[(s * w)]], Translate[K'_{2}, Vector[(s * w)]], Translate[M'_{2}, Vector[(s * w)]], Translate[O'_{2}, Vector[(s * w)]], Translate[P'_{2}, Vector[(s * w)]], Translate[J_1, Vector[(s * w)]], Translate[K_1, Vector[(s * w)]], Translate[Q'_{2}, Vector[(s * w)]], Translate[N'_{2}, Vector[(s * w)]], Translate[L'_{2}, Vector[(s * w)]], Translate[R'_{2}, Vector[(s * w)]], Translate[S'_{1}, Vector[(s * w)]], Translate[T', Vector[(s * w)]], Translate[U', Vector[(s * w)]], Translate[W', Vector[(s * w)]]], s, 0, Nombre) → l2
AI 绘图提示语参考
在平面直角坐标系中选定原点为出发点,同时给定一条水平和一条竖直轴。以原点为圆心画两圆:一个对应得到与竖直轴的交点,另一个与水平轴的交线相交形成两个交点。用这两个交点与轴构成边与角度位置,再以原点为对称中心把其中一个关键点关于原点镜像得到对应点。取原点到这组点之间的向量方向,将镜像后的位置按该向量平移得到另一组点,并用若干线段与三角形/多边形把原始图形与平移后的图形拼接成一条对称的“farandole”装饰链;在装饰链的边界线上取多组点并分别关于中心折线对称,形成连续的重复花纹,同时标出由出发点连到两点的夹角。
以上提示语为根据原始绘图命令整理而来,仅供参考。