旋转函数生成的3D体积
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所属专题
BC Calculus
本范例演示通过旋转函数生成3D体积的过程。核心数学概念包括旋转、体积和二次函数。使用了Vector, Text, CurveCartesian, Point, Sequence, Function, Segment, Textfield, Integral等GeoGebra命令。适合高中数学教学和学习。
GeoGebra 命令及参数
Vector(O, X) → uVector(O, Y) → vVector(O, Z) → wVector(O - L_{Axis} * u, O + L_{Axis} * u) → u_LVector(O - L_{Axis} * v, O + L_{Axis} * v) → v_LVector(O - L_{Axis} * w, O + L_{Axis} * w) → w_LText("x", O + L_{Axis} * u) → text1Text("y", O + L_{Axis} * v) → text2Text("z", O + L_{Axis} * w) → text3CurveCartesian(x(O + t * u + f(t) * v), y(O + t * u + f(t) * v), t, -L_{Axis}, L_{Axis}) → aPoint(xAxis) → APoint(xAxis) → BCurveCartesian(x(O + t * u + f(t) * cos(Rotation) * v + f(t) * sin(Rotation) * w), y(O + t * u + f(t) * cos(Rotation) * v + f(t) * sin(Rotation) * w), t, -L_{Axis}, L_{Axis}) → bCurveCartesian(x(O + x(A) * u + f(x(A)) * cos(s) * v + f(x(A)) * sin(s) * w), y(O + x(A) * u + f(x(A)) * cos(s) * v + f(x(A)) * sin(s) * w), s, 0, Rotation) → dCurveCartesian(x(O + x(B) * u + f(x(B)) * cos(s) * v + f(x(B)) * sin(s) * w), y(O + x(B) * u + f(x(B)) * cos(s) * v + f(x(B)) * sin(s) * w), s, 0, Rotation) → eSequence(CurveCartesian[x(O + t * u + f(t) * cos(s) * v + f(t) * sin(s) * w), y(O + t * u + f(t) * cos(s) * v + f(t) * sin(s) * w), t, x(A), x(B)], s, 0, Rotation, 15*°) → liste3Function(f, x(A), x(B)) → gCurveCartesian(x(O + t * u + f(t) * v), y(O + t * u + f(t) * v), t, x(A), x(B)) → hCurveCartesian(x(O + t * u + f(t) * cos(Rotation) * v + f(t) * sin(Rotation) * w), y(O + t * u + f(t) * cos(Rotation) * v + f(t) * sin(Rotation) * w), t, x(A), x(B)) → i_1Sequence(CurveCartesian[x(O + t * u + f(t) * cos(s) * v + f(t) * sin(s) * w), y(O + t * u + f(t) * cos(s) * v + f(t) * sin(s) * w), s, 0, Rotation], t, x(A), x(B), (x(B) - x(A)) / Parts) → liste4Vector(O - L_{Axis} * u, O + L_{Axis} * u) → zSegment(O + x(A) * u + k / Parts * (x(B) - x(A)) * u, O + x(A) * u + k / Parts * (x(B) - x(A)) * u + f(x(A) + k / Parts * (x(B) - x(A))) * v) → lTextfield(f) → ChampTexte1Integral(g, x(A), x(B)) → j
AI 绘图提示语参考
绘制一个由函数f(x)绕x轴旋转生成的3D体积。首先建立坐标系,定义x、y、z轴。然后绘制函数f(x)的图像,接着绕x轴旋转该函数图像生成3D体积。最后计算并显示该体积的积分值。
以上提示语为根据原始绘图命令整理而来,仅供参考。