Marion 三维几何定理的金字塔立体演示
几何画板及绘图内容加载中,请稍等……
该范例用三维金字塔/四面体的可视化展示与截面面积或对应边几何量相关的“Marion 三维定理”现象。核心数学概念包括:立体几何中的四面体构型、三角形与其“影子/截面”之间的面积关系、对称/等腰三角形的几何约束、以及由点的相交与线段连接形成的网格化空间关系。作图要点:根据构造摘要使用了 GeoGebra 命令 Polygon 与 Pyramid 生成多边形面与金字塔体;用 Intersect 计算点/线的相交以确定关键几何位置;用 Segment 连接顶点构成边与用于度量的线段对象。相关对象包含多个三角形面(如 面ABC、面ABD、面BCD、面ACD)以及多条棱(如 KanteAB、KanteBC、KanteAC、KanteAD、KanteBD、KanteCD),并通过额外点/变量(如 E, F, G, H 及参数 d1、b、a 等)控制构型与尺寸关系。适合中学高年级到大学基础几何课程,用于立体几何定理的直观理解、课后探索与课堂演示。
GeoGebra 命令及参数
Pyramid(A, B, C, D) → pyr, FlächeABC, KanteCD, FlächeABD, FlächeBCD, FlächeACD, KanteAB, KanteBC, KanteAC, KanteAD, KanteBDPolygon(A, P, B) → d1, b, a, pPolygon(A, M, B) → d2, b_1, a_1, mPolygon(A, O, C) → d3, c, a_2, oPolygon(A, J, C) → d4, c_1, a_3, jPolygon(B, F, D) → d5, d, b_2, fPolygon(B, K, D) → d6, d_1, b_3, kPolygon(B, N, C) → d7, c_2, b_4, nPolygon(B, G, C) → d8, c_3, b_5, gPolygon(D, L, A) → d9, a_4, d_2, lPolygon(D, I, A) → d10, a_5, d_3, iPolygon(D, E, C) → d11, c_4, d_4, ePolygon(D, H, C) → d12, c_5, d_5, hIntersect(a_2, a) → QSegment(Q, A) → qIntersect(a, a_3) → RSegment(R, A) → rIntersect(b_2, b) → SSegment(S, B) → sIntersect(s, q) → TIntersect(s, r) → UIntersect(b_3, b) → VSegment(V, B) → tIntersect(q, t) → WIntersect(r, t) → ZIntersect(b_4, b) → A_1Segment(A_1, B) → f_1Intersect(f_1, q) → B_1Intersect(f_1, r) → C_1Intersect(b_5, b) → D_1Segment(D_1, B) → g_1Intersect(q, g_1) → E_1Intersect(r, g_1) → F_1Intersect(a_4, a) → G_1Segment(G_1, A) → h_1Intersect(h_1, t) → H_1Intersect(h_1, f_1) → I_1Intersect(s, h_1) → J_1Intersect(g_1, h_1) → K_1Intersect(a_5, a) → L_1Segment(L_1, A) → i_1Intersect(t, i_1) → M_1Intersect(i_1, f_1) → N_1Intersect(s, i_1) → O_1Intersect(i_1, g_1) → P_1Segment(P, E) → j_1Intersect(r, j_1) → Q_1Intersect(t, j_1) → R_1Segment(P, H) → k_1Intersect(h_1, k_1) → S_1Intersect(g_1, k_1) → T_1Intersect(a_1, a_2) → U_1Segment(U_1, A) → l_1Intersect(a_1, a_3) → V_1Intersect(b_2, b_1) → Z_1Segment(Z_1, B) → n_1Intersect(l_1, n_1) → E_2Segment(V_1, A) → m_1Intersect(n_1, m_1) → W_1Intersect(b_1, b_3) → A_2Segment(A_2, B) → p_1Intersect(l_1, p_1) → B_2Intersect(m_1, p_1) → C_2Intersect(b_4, b_1) → D_2Segment(D_2, B) → q_1Intersect(l_1, q_1) → F_2Intersect(q_1, m_1) → G_2Intersect(b_1, b_5) → H_2Segment(H_2, B) → r_1Intersect(r_1, m_1) → I_2Intersect(l_1, r_1) → J_2Intersect(a_1, a_4) → K_2Segment(K_2, A) → s_1Intersect(q_1, s_1) → L_2Intersect(p_1, s_1) → M_2Intersect(s_1, r_1) → N_2Intersect(s_1, n_1) → O_2Intersect(a_5, d10) → P_2, Q_2Intersect(a_5, a_1) → R_2Segment(R_2, A) → t_1Intersect(t_1, n_1) → S_2Intersect(r_1, t_1) → T_2Intersect(t_1, q_1) → U_2Intersect(t_1, p_1) → V_2Intersect(a_4, d10) → W_2Segment(M, E) → e_1Intersect(q_1, e_1) → Z_2Intersect(e_1, t_1) → A_3Segment(M, H) → f_2Intersect(f_2, n_1) → B_3Intersect(f_2, l_1) → C_3Segment(O, F) → g_2Segment(O, K) → h_2Intersect(c_2, c) → D_3Segment(D_3, C) → i_2Intersect(h_2, i_2) → E_3Intersect(c, c_3) → F_3Segment(F_3, C) → j_2Intersect(g_2, j_2) → G_3Intersect(i_2, g_2) → H_3Intersect(h_2, j_2) → I_3Intersect(a_4, a_2) → J_3Segment(J_3, A) → k_2Intersect(a_5, a_2) → K_3Segment(K_3, A) → l_2Intersect(h_2, l_2) → L_3Intersect(j_2, l_2) → M_3Intersect(c, c_4) → N_3Segment(N_3, C) → m_2Intersect(l_2, m_2) → O_3Intersect(c_5, c) → P_3Segment(P_3, C) → n_2Intersect(n_2, g_2) → Q_3Intersect(n_2, l_2) → R_3Intersect(n_2, k_2) → S_3Intersect(m_2, k_2) → T_3Segment(J, F) → p_2Segment(J, K) → q_2Intersect(c_2, c_1) → U_3Segment(U_3, C) → r_2Intersect(r_2, p_2) → V_3Intersect(q_2, r_2) → W_3Intersect(c_1, c_3) → Z_3Segment(Z_3, C) → s_2Intersect(s_2, p_2) → A_4Intersect(q_2, s_2) → B_4Intersect(a_3, a_4) → C_4Segment(C_4, A) → t_2Intersect(p_2, t_2) → D_4Intersect(r_2, t_2) → E_4Intersect(a_5, a_3) → H_4Segment(H_4, A) → e_2Intersect(c_1, c_4) → I_4Segment(I_4, C) → f_3Intersect(e_2, f_3) → J_4Intersect(q_2, f_3) → K_4Intersect(t_2, f_3) → L_4Intersect(c_5, c_1) → M_4Segment(M_4, C) → g_3Intersect(g_3, e_2) → N_4Intersect(g_3, t_2) → O_4Intersect(b_2, b_4) → P_4Segment(P_4, B) → h_3Intersect(b_2, b_5) → Q_4Segment(Q_4, B) → i_3Intersect(d, d_2) → R_4Segment(R_4, D) → j_3Intersect(j_3, h_3) → S_4Intersect(d_3, d) → T_4Segment(T_4, D) → k_3Intersect(d, d_4) → U_4Segment(U_4, D) → l_3Intersect(l_3, h_3) → V_4Intersect(i_3, l_3) → W_4Intersect(d, d_5) → Z_4Segment(Z_4, D) → m_3Intersect(h_3, m_3) → A_5Intersect(m_3, i_3) → B_5Intersect(b_4, b_3) → C_5Segment(C_5, B) → n_3Intersect(b_5, b_3) → D_5Segment(D_5, B) → p_3Intersect(d_1, d_2) → E_5Segment(E_5, D) → q_3Intersect(d_3, d_1) → F_5Segment(F_5, D) → r_3Intersect(r_3, p_3) → G_5Intersect(d_4, d_1) → H_5Segment(H_5, W_2) → s_3Intersect(s_3, p_3) → I_5Intersect(s_3, n_3) → J_5Intersect(d_5, d_1) → K_5Segment(K_5, D) → t_3Intersect(t_3, p_3) → L_5Intersect(t_3, n_3) → N_5Segment(N, L) → e_3Segment(N, Q_2) → f_4Intersect(c_4, c_2) → O_5Segment(O_5, C) → g_4Intersect(g_4, f_4) → P_5Intersect(c_5, c_2) → Q_5Segment(Q_5, C) → h_4Segment(G, L) → i_4Segment(G, Q_2) → j_4Intersect(c_3, c_4) → R_5Segment(R_5, C) → k_4Intersect(c_3, c_5) → S_5Segment(S_5, C) → l_4Intersect(l_4, i_4) → T_5Intersect(d_4, d_2) → U_5Segment(U_5, D) → m_4Intersect(i_2, m_4) → V_5Intersect(d_5, d_2) → W_5Segment(W_5, D) → n_4Intersect(d_4, d_3) → Z_5Segment(Z_5, D) → p_4Intersect(d_5, d_3) → A_6Segment(A_6, D) → q_4Polygon(N_5, C_2, M_2, E_3) → v1, n_5, r_4, s_4, t_4Polygon(E_3, M_2, N_2, T_3) → v2, e_4, f_5, g_5, h_5Polygon(N_1, N_4, C_2, N_5) → v3, i_5, j_5, k_5, l_5Polygon(C_2, I_2, N_2, M_2) → v4, m_5, p_5, q_5, r_5Polygon(N_4, A_4, I_2, C_2) → v5, s_5, t_5, e_5, f_6Polygon(T_3, N_2, W_4, T) → v6, g_6, h_6, w_4, t_6Polygon(T, W_4, A_4, O_1) → v7, t_7, i_6, j_6, o_1Polygon(O_1, A_4, N_4, N_1) → v8, k_6, l_6, m_6, n_6Polygon(N_2, I_2, A_4, W_4) → v9, p_6, q_6, r_6, s_6Polygon(E_3, T_3, T, B_1) → v11, d_6, e_6, t_9, f_7Polygon(N_1, N_5, E_3, B_1) → v12, g_7, h_7, i_7, j_7
AI 绘图提示语参考
在三维空间中画一个四面体,由四个点作为顶点构成四个三角形面,并将四个面分别显示。先建立四面体,随后在两条与两底边相关的几何路径上取多组位于同一直线/同平面的点形成三角形轮廓:在连接顶点的平面内构造若干三角形边段与其对应交点,并用这些交点把不同面上的关键点连成一组折线/线段。最后确保出现多个面之间的交汇点与由交点生成的连接边,用于观察各三角形面之间随边长与位置变化的几何关系。
以上提示语为根据原始绘图命令整理而来,仅供参考。