Rotations of a Quadrilateral
Loading the math board and drawing, please wait…
In collections
Basic Rectangle Rotations
This example demonstrates the geometric transformation of rotating a quadrilateral around a point. It involves core concepts like rotation, angle, polygon construction, vector operations, and trigonometric functions. Key GeoGebra commands used include Polygon, Circle, Rotate, Angle, and Segment to construct and rotate the quadrilateral's vertices. Suitable for high school mathematics teaching to understand 2D transformations and applications in coordinate geometry.
GeoGebra Commands & Parameters
Polygon(A, B, C, D, E) → poly1, a, b, c, d, eCircle(O, D) → fCircle(O, C) → gCircle(O, A) → hCircle(O, E) → kCircle(O, B) → pRotate(D, -Clockwise, O) → D'Angle(D', O, D) → βRotate(C, -Clockwise, O) → C'Angle(C', O, C) → γRotate(B, -Clockwise, O) → B'Angle(B', O, B) → δRotate(A, -Clockwise, O) → A'Angle(A', O, A) → εRotate(E, -Clockwise, O) → E'Angle(E', O, E) → ζPolygon(A', B', C', D', E') → poly2, a', b', c', d'_1, e'Rotate(D, Counterclockwise, O) → D''Angle(D, O, D'') → ηRotate(C, Counterclockwise, O) → C''Angle(C, O, C'') → θRotate(B, Counterclockwise, O) → B''Angle(B, O, B'') → ιRotate(A, Counterclockwise, O) → A''Angle(A, O, A'') → κRotate(E, Counterclockwise, O) → E''Angle(E, O, E'') → λPolygon(A'', B'', C'', D'', E'') → poly3, a'_1, b'_1, c'_1, d'_2, e'_1Segment(D, O) → lSegment(D', O) → mAngle(D', O, D) → αSegment(B, O) → nSegment(B', O) → qAngle(B', O, B) → μSegment(A, O) → rSegment(A', O) → sAngle(A', O, A) → νSegment(C, O) → a_1Segment(C', O) → b_1Angle(C', O, C) → ξAngle(D, O, D'') → ρSegment(D'', O) → e_1Segment(O, D) → f_1