Quadrilateral and Linear Programming Demo
Loading the math board and drawing, please wait…
In collections
Playing With Symmetry
This example demonstrates the construction of a quadrilateral and the application of linear programming to find optimal solutions. Key math concepts include plane figures, roots, linear programming, and optimization. Construction involves commands like Line and Mirror, with objects such as points A, B, C, D, E, and Generator series. Suitable for high school and above, focusing on linear programming in practical applications.
GeoGebra Commands & Parameters
Line(A, B) → fLine(C, f) → gMirror(f, g) → f'Mirror(g, f') → g'Mirror(f', g') → f''Mirror(g', f'') → g''Mirror(f'', g'') → f'''Mirror(g'', f''') → g'''Mirror(f''', g''') → hMirror(g''', h) → iMirror(Generator, f) → Generator'Mirror(Generator', g) → Generator''Mirror(Generator'', f') → Generator'''Mirror(Generator''', g') → DMirror(D, f'') → D'Mirror(D', g'') → D''Mirror(D'', f''') → D'''Mirror(D''', g''') → EMirror(E, h) → E'Mirror(E', i) → E''