Polygon Practice
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Deltoid - Flächeninhalt und Umkehraufgaben
This example demonstrates solving inverse problems related to quadrilaterals by transforming formulas. Key mathematical concepts include the properties of polygons and quadrilaterals. It uses commands/objects such as Midpoint, If, Element, SpeechBubbleLeft, Textfield, Polygon, PointIn, PolyLine, Angle, Point, Text, Segment in GeoGebra. Suitable for 7-8 grade students.
GeoGebra Commands & Parameters
Midpoint(Corner[txtq321, 1], Corner[txtq321, 3]) → MP31Midpoint(Corner[txtq323, 1], Corner[txtq323, 3]) → MP33Midpoint(Corner[txtq322, 1], Corner[txtq322, 3]) → MP32If(questionCount ≟ 1, correctb1 ∧ correcte1 ∧ correctf1 ∧ correctdd11 ∧ correctdd12, questionCount ≟ 5, (¬option41) ∧ (¬option42) ∧ option43 ∧ (¬option44), false, questionCount ≟ 2, correcta2 ∧ correctdd21, questionCount ≟ 3 ∧ step3 ≟ 1, correct31, questionCount ≟ 3 ∧ step3 ≟ 2, correct321 ∧ correct322 ∧ correct323, questionCount ≟ 4, (¬option41) ∧ option42 ∧ option43 ∧ (¬option44)) → correctElement(randomQuestions, Mod[questionCount, Length[randomQuestions]] + 1) → randomQuestionElement(randomQuestions, questionCount) → actualQuestionIf(step3 ≟ 1, 9.3, 10.25) → SB3widthIf(step3 ≟ 1, 2.25, 1.25) → SB3heightSpeechBubbleLeft(SB0Point, SBwidthlist(questionCount + 1), SBheightlist(questionCount + 1)) → SB0Textfield(inputa1) → InputBoxa1Textfield(inputb1) → InputBoxb1Textfield(inputc1) → InputBoxc1Textfield(inputd1) → InputBoxd1Textfield(inpute1) → InputBoxe1Textfield(inputf1) → InputBoxf1Textfield(inputa2) → InputBoxa2Polygon(Corner[txtpos33, 1] + (-0.5, -2) + {(0, 0), (0, 6), (9, 6), (9, 0)}) → rectangle3PointIn(rectangle3) → Point31PolyLine({Corner[txtq321, 1], Corner[txtq321, 2], Corner[txtq321, 3], Corner[txtq321, 4], Corner[txtq321, 1]}) → seg321PolyLine({Corner[txtq322, 1], Corner[txtq322, 2], Corner[txtq322, 3], Corner[txtq322, 4], Corner[txtq322, 1]}) → seg322PolyLine({Corner[txtq323, 1], Corner[txtq323, 2], Corner[txtq323, 3], Corner[txtq323, 4], Corner[txtq323, 1]}) → seg323If(correctCount ≥ 5, (6.38, 2.6), (5, 2.6)) → PosBtnStartAgainAngle(Segment[(10.5, 5), (13.5, 5)], Segment[(12, 2), (12, 7)]) → deltoid53If(questionCount ≟ 1, Defined[inputb1] ∧ Defined[inpute1] ∧ Defined[inputf1] ∧ SelectedIndex[dropdown11] ≠ 1 ∧ SelectedIndex[dropdown12] ≠ 1, questionCount ≟ 5, option41 ∨ option42 ∨ option43 ∨ option44, true, questionCount ≟ 2, Defined[inputa2] ∧ SelectedIndex[dropdown21] ≠ 1 ∧ isCalculated, questionCount ≟ 3 ∧ step3 ≟ 1, selectedq31 ∨ selectedq32 ∨ selectedq33, questionCount ≟ 3 ∧ step3 ≟ 2, Sort[{PosP031, PosP032, PosP033}] ≟ Sort[{PosDD031, PosDD032, PosDD033}], questionCount ≟ 4, CountIf[a ≟ true, a, {option41, option42, option43, option44}] ≟ 2) → clickableBtnValidateAngle((11.5, 7), (11.5, 5), (10, 5)) → rightAngle4Point(Line[A, xAxis]) → BText(txtq321, PosP031 + (0, 0.05), false, true, 0, 0) → txtDD031Text(txtq322, PosP032 + (0, 0.05), false, true, 0, 0) → txtDD032Text(txtq323, PosP033 + (0, 0.05), false, true, 0, 0) → txtDD033Text("\textsf{\textcolor{#50c1ce}{\bold{Zieh mich!}}", Midpoint[ParkP031, ParkP033] + (-1.25, 0), false, true, 0, 0) → CapZiehMich03Segment(Midpoint[Corner[CapZiehMich03, 4], Corner[CapZiehMich03, 3]], Midpoint[Corner[CapZiehMich03, 4], Corner[CapZiehMich03, 3]] + (0.2 * Vector[Midpoint[Corner[CapZiehMich03, 4], Corner[CapZiehMich03, 3]], PosP031])) → seg0321Segment(Midpoint[Corner[CapZiehMich03, 2], Corner[CapZiehMich03, 1]], Midpoint[Corner[CapZiehMich03, 2], Corner[CapZiehMich03, 1]] + (0.2 * Vector[Midpoint[Corner[CapZiehMich03, 1], Corner[CapZiehMich03, 2]], PosP033])) → seg0323Segment(Midpoint[Corner[CapZiehMich03, 2], Corner[CapZiehMich03, 3]], Midpoint[Corner[CapZiehMich03, 2], Corner[CapZiehMich03, 3]] + (0.2 * Vector[Midpoint[Corner[CapZiehMich03, 3], Corner[CapZiehMich03, 2]], PosP032])) → seg0322
AI Drawing Prompt Reference
Draw a quadrilateral and mark its four vertices. Then, find the midpoint of each side of the quadrilateral and connect these midpoints to form a new quadrilateral. Place a rectangle inside the original quadrilateral, ensuring its four vertices align with the midpoints of the quadrilateral's sides. Finally, draw a triangle outside the quadrilateral and label the key angles of both the quadrilateral and the triangle.
The prompt above was compiled from the original drawing commands and is for reference only.